User Tools

Site Tools


biowarrior_advanced_class

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
biowarrior_advanced_class [2013/11/01 04:14]
storyteller
biowarrior_advanced_class [2014/08/02 19:25]
storyteller [Psionic Leap]
Line 41: Line 41:
 A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​. A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​.
 ====Mind Over Matter==== ====Mind Over Matter====
-A 4thlevel biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites.+A 4th-level biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites.
 ====Psionic Leap==== ====Psionic Leap====
-A 5thlevel biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.+A 5th-level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.
 ====Psionic Speed==== ====Psionic Speed====
-A 6th-level ​psychic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.+A 6th-level ​biowarrior ​may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.
 ====Improved Body Control==== ====Improved Body Control====
 A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action. A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action.
biowarrior_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)