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cerebral_mine_cyberware [2013/08/27 21:13]
127.0.0.1 external edit
cerebral_mine_cyberware [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-28T06:​46:​09-04:​00 
- 
-====== Cerebral Mine (Cyberware) ====== 
-Created Sunday 28 July 2013 
- 
-=== CEREBRAL MINE (PL 6) === 
-Also called "//​cortex bombs//,"​ these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient'​s loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. 
-**Benefit:​** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device. 
-**Type:** Internal. 
-**Location:​** None. 
-**Hardness/​Hit Points:** -/5. 
-**Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18). 
-**Restriction:​** Mil. (+3). 
- 
-@cyb @pl6 @canon @internal @headware @military ​ 
  
cerebral_mine_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)