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cerebral_mine_cyberware [2013/11/05 01:37]
storyteller
cerebral_mine_cyberware [2021/12/04 00:39]
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-====== Cerebral Mine (Cyberware) ====== 
-===== CEREBRAL MINE (PL 6) ===== 
-Also called "//​cortex bombs//,"​ these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient'​s loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. 
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-**Benefit:​** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device. 
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-**Type:** Internal 
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-**Location:​** None 
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-**Hardness/​Hit Points:** -/5 
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-**Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18) 
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-**Restriction:​** Mil. (+3) 
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-{{tag>​cyb pl6 canon internal headware mil}} 
  
cerebral_mine_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)