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climb_skill [2013/08/05 16:00]
127.0.0.1 external edit
climb_skill [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T00:​17:​59-04:​00 
- 
-====== Climb (Skill) ====== 
-Created Friday 26 July 2013 
- 
-=== CLIMB (STR) === 
-//Armor Penalty// 
-Use this skill to scale a cliff, slope or wall, or to move using hand-holds in zero-G. 
-**Check:** With each successful Climb check, you can advance up, down, or across a slope, wall, cliff, or other inclined surface. 
-A slope is considered to be any incline of less than 60 degrees. A wall is 60 degrees or steeper. 
-A failed climb check indicates that you make no progress, and a check failed by 5 or more indicates that you have fallen. 
-The DC of the check depends on the conditions of the climb. If the climb is less than 10 feet, the DC is reduced by 5. 
-Since you can’t move to avoid attacks while climbing, your are considered flat-footed while climbing (and lose your Dexterity bonus to Defense). 
-Any time you take damage while climbing, you must make a Climb check at thenormal DC for the surface or fall. 
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- 
-**Example Wall, Slope, Or Task** **DC** 
-A slope too steep to walk up 0 
-A knotted rope with a wall to brace against 5 
-A rope with a wall to brace against. A knotted rope. A surface with sizeable ledges to hold on to and stand on. 10 
-Any surface with adequate handholds and footholds, such as a rough natural rock surface, a tree, or a chain-link fence. An unknotted rope. Pulling yourself up while dangling by your hands. 15 
-An uneven surface with just a few narrow handholds and footholds 20 
-An uneven surface with no real hand-holds or footholds, such as a brick wall. 25 
-An overhang or ceiling with hand-holds but no footholds 25 
-A perfectly smooth, flat, vertical surface cannot be climbed --- 
-Climbing inside an air duct or other location where one can brace against two opposite walls -10* 
-Climbing a corner where you can brace against perpendicular walls -5* 
-Surface is slippery +5* 
-* These conditions modify the base climb DC of the surface and are cumulative. 
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- 
- 
-**Accelerated Climbing Movement:** You can try to move at your full speed while climbing by taking a –5 penalty on your Climb check. 
-**Making Handholds and Footholds:​** You can make your own handholds and foot-holds by pounding pitons into a wall. Doing so takes 1 minute per piton, and one piton is needed per 3 feet. As with any surface with handholds and footholds, a wall with pitons in it has a DC of 15. In a similar fashion, a climber with an ice ax or another proper im-plement can cut handholds or footholds in an ice wall. 
-Naturally, the GM may rule that certain surfaces are to hard or too yielding to take pitons. 
-**Catching Yourself While Falling:** It’s practically impossible to catch yourself on a a wall once you’ve started to fall. Make a Climb check (DC equal to the wall’s normal DC +20) to do so. A slope is relatively easier to catch yourself on (DC equal to the slope’s DC +10). 
-**Grab My Arm!:  swhg** 
-**Zero-G Movement:** A character in zero gravity in an enclosed or semi-enclosed location can make a Climb Check as a free action before she begins her movement each round. A successful check means the character can move at her normal speed for the round. The DC for the check depends on the conditions, as shown below: 
- 
-**Conditions Climb Check** **DC** 
-Rough or asymmetric walls, alcoves 0 
-Symmetrical design, rough surface, 5 
-abundant footholds 
-Symmetrical design, normal surface, 15 
-some footholds or alcoves 
-Symmetrical design, smooth surface, 20 
-few footholds 
-Symmetrical design, slick surface, 25 
-no footholds 
-@skills @armorpenalty @strskills @sw  
  
climb_skill.txt · Last modified: 2021/12/04 00:39 (external edit)