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combat_sense_talent [2013/08/27 21:13] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-31T10:03:20-04:00 | ||
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- | ====== Combat Sense (Talent) ====== | ||
- | Created Wednesday 31 July 2013 | ||
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- | Combat Sense (Wis) | ||
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- | You can improve your ability in combat by sensing the flow of events around you. | ||
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- | Requirements: Clairsentience feat | ||
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- | Check: A Combat Sense check grants you a psychic bonus on attack rolls as shown on the table below. You can select a bonus that’s less than the result you achieve to reduce the strain cost. | ||
- | Result Bonus on Attack | ||
- | Up to 4 +1 | ||
- | 5–14 +2 | ||
- | 15–24 +3 | ||
- | 25–34 +4 | ||
- | 35+ +5 | ||
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- | Special: You can take 10 when making a Combat Sense check, but you can’t take 20. | ||
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- | Time: Activating Combat Sense is a move action. The bonus lasts for 10 rounds (1 minute). | ||
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- | Strain: 2 plus the amount of the bonus. | ||
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