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craft_biological_skill [2013/08/31 07:25]
storyteller
craft_biological_skill [2021/12/04 00:39]
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-====== Craft (Biological) (Skill) ====== 
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-===== Craft (Biological) (Int) ===== 
-//Trained Only// 
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-This skill, with the appropriate feat, allows a character to create the [[WetWare|bioware]],​ [[Mutation|mutations]],​ [[clones]], or [[other biological constructs and organisms]]. 
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-Craft skills are specifically focused on creating objects. To use a Craft skill effectively,​ you must have a [[Equipment|kit]] or some other [[Equipment|set of basic tools]]. The purchase DC of this equipment varies according to the particular Craft skill. 
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-To use Craft, first decide what you are trying to make and consult the category descriptions ​  Make a Wealth check against the given purchase DC for the object to see if you succeed in acquiring the raw materials. ​ If you succeed at that check, make the Craft check against the given DC for the object in question. ​ If you fail the check, you do not I make the object, and the raw materials are wasted (unless otherwise noted). 
-Generally, you can take 10 when using a Craft skill to construct an object, but you can't take 20 (since doing so represents multiple attempts, and you use up your raw materials after the first attempt). 
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-**Note:** Skills provide the tools to keep the action moving between combat and in noncombat-oriented dramatic scenes. While the Craft skill could be used to make money, it has more application as a tool for characters with a scientific focus. ​ //Plus, the cost of hand-crafting an object in the modern world usually winds up being higher (both in time and money) than simply buying the same ob-ject from a retail outlet.// 
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-{{tag>​skills intbased synergy trainedonly}} ​ 
  
craft_biological_skill.txt ยท Last modified: 2021/12/04 00:39 (external edit)