User Tools

Site Tools


craft_pharmaceutical_skill

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

craft_pharmaceutical_skill [2013/08/27 21:13]
127.0.0.1 external edit
craft_pharmaceutical_skill [2021/12/04 00:39]
Line 1: Line 1:
-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T00:​34:​53-04:​00 
- 
-====== Craft (Pharmaceutical) (Skill) ====== 
-Created Saturday 27 July 2013 
- 
-=== Craft (Pharmaceutical) (lnt) === 
-//Trained Only// 
-This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death. 
-A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. 
-The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. 
-The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions,​ and Time, these pharmaceuticals include a PL lis-ing, which signifies the technology needed for the manufacture of the drug in question. 
-**Special:​** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks. 
-A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks. 
- 
-=== Diseases === 
-**Disease Fort Purchase Craft** 
-**Save DC DC DC Time** 
-14 or lower 5 15 1 hr 
-15-18 10 20 3 hr 
-19-22 15 25 6 hr 
-23 or higher 20 30 12 hr 
- 
-=== PHARMACEUTICALS === 
-**Purchase Craft** 
-**Pharmaceutical PL DC DC Restrictions Time** 
-Alcohol 1 2 3 - 24 hr 
-Biocort 7 7 20 - 12 hr 
-Energize 7 9 22 - 18 hr 
-Equalize 6 7 15 - 8 hr 
-Helixysium 6 5 12 Illegal (+4) 8 hr 
-Hydrate 6 6 13 - 12 hr 
-Jet 6 10 15 Illegal (+4) 8 hr 
-Prolong 6 11 18 - 4 hr 
-Refresh 6 7 16 - 4 hr 
-Rejuve 6 8 18 - 12 hr 
-Revival 6 8 20 - 24 hr 
-Tarragonis 6 12 22 Res (+2) 48 hr 
-Withstand 7 12 24 - 12 hr 
-@skills @intbased @synergy @trainedonly ​ 
  
craft_pharmaceutical_skill.txt ยท Last modified: 2021/12/04 00:39 (external edit)