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craft_pharmaceutical_skill [2013/08/27 21:13] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-27T00:34:53-04:00 | ||
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- | ====== Craft (Pharmaceutical) (Skill) ====== | ||
- | Created Saturday 27 July 2013 | ||
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- | === Craft (Pharmaceutical) (lnt) === | ||
- | //Trained Only// | ||
- | This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death. | ||
- | A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. | ||
- | The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | ||
- | The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions, and Time, these pharmaceuticals include a PL lis-ing, which signifies the technology needed for the manufacture of the drug in question. | ||
- | **Special:** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks. | ||
- | A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks. | ||
- | |||
- | === Diseases === | ||
- | **Disease Fort Purchase Craft** | ||
- | **Save DC DC DC Time** | ||
- | 14 or lower 5 15 1 hr | ||
- | 15-18 10 20 3 hr | ||
- | 19-22 15 25 6 hr | ||
- | 23 or higher 20 30 12 hr | ||
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- | === PHARMACEUTICALS === | ||
- | **Purchase Craft** | ||
- | **Pharmaceutical PL DC DC Restrictions Time** | ||
- | Alcohol 1 2 3 - 24 hr | ||
- | Biocort 7 7 20 - 12 hr | ||
- | Energize 7 9 22 - 18 hr | ||
- | Equalize 6 7 15 - 8 hr | ||
- | Helixysium 6 5 12 Illegal (+4) 8 hr | ||
- | Hydrate 6 6 13 - 12 hr | ||
- | Jet 6 10 15 Illegal (+4) 8 hr | ||
- | Prolong 6 11 18 - 4 hr | ||
- | Refresh 6 7 16 - 4 hr | ||
- | Rejuve 6 8 18 - 12 hr | ||
- | Revival 6 8 20 - 24 hr | ||
- | Tarragonis 6 12 22 Res (+2) 48 hr | ||
- | Withstand 7 12 24 - 12 hr | ||
- | @skills @intbased @synergy @trainedonly | ||