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craft_pharmaceutical_skill [2013/11/01 00:09] storyteller |
craft_pharmaceutical_skill [2021/12/04 00:39] |
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- | ====== Craft (Pharmaceutical) (Skill) ====== | ||
- | =====Craft (Pharmaceutical) (Int)===== | ||
- | //**Trained Only**// | ||
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- | This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death. | ||
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- | A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. | ||
- | The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | ||
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- | The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions, and Time, these pharmaceuticals include a PL listing, which signifies the technology needed for the manufacture of the drug in question. | ||
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- | **Special:** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks. | ||
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- | A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks. | ||
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- | ==== Diseases ==== | ||
- | |**Disease DC**|**Fort Save**|**Purchase DC**|**Craft DC**|**Time**| | ||
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- | * 14 or lower 5 15 1 hr | ||
- | * 15-18 10 20 3 hr | ||
- | * 19-22 15 25 6 hr | ||
- | * 23 or higher 20 30 12 hr | ||
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- | === PHARMACEUTICALS === | ||
- | |**Purchase Pharmaceutical**|**PL DC**|**DC Restrictions**|**Craft Time**| | ||
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- | * Alcohol 1 2 3 - 24 hr | ||
- | * Biocort 7 7 20 - 12 hr | ||
- | * Energize 7 9 22 - 18 hr | ||
- | * Equalize 6 7 15 - 8 hr | ||
- | * Helixysium 6 5 12 Illegal (+4) 8 hr | ||
- | * Hydrate 6 6 13 - 12 hr | ||
- | * Jet 6 10 15 Illegal (+4) 8 hr | ||
- | * Prolong 6 11 18 - 4 hr | ||
- | * Refresh 6 7 16 - 4 hr | ||
- | * Rejuve 6 8 18 - 12 hr | ||
- | * Revival 6 8 20 - 24 hr | ||
- | * Tarragonis 6 12 22 Res (+2) 48 hr | ||
- | * Withstand 7 12 24 - 12 hr | ||
- | {{tag>skills intbased synergy trainedonly}} | ||