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cybernetic_attachments [2013/11/07 19:55]
storyteller
cybernetic_attachments [2013/11/07 19:58]
storyteller [Massive Damage Effects]
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 ==== Electricity Vulnerability ==== ==== Electricity Vulnerability ====
-A creature with one or more cybernetic attachments takes 50% more damage from any attack that deals electricity damage. This vulnerability to electricity can be offset by an [[Anti-Shock Implant]].+A creature with one or more cybernetic attachments takes 50% more damage from any attack that deals electricity damage. This vulnerability to electricity can be offset by an [[anti-shock_implant_cyberware|Anti-Shock Implant]].
  
 ==== Negative Levels ==== ==== Negative Levels ====
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 **Attachment Damaged:** One cybernetic attachment (determined randomly or chosen by the GM) continues to function but develops an unpleasant side effect that persists until the attachment is repaired (10hr [[Repair (Skill)|Repair]] check, DC25). **Attachment Damaged:** One cybernetic attachment (determined randomly or chosen by the GM) continues to function but develops an unpleasant side effect that persists until the attachment is repaired (10hr [[Repair (Skill)|Repair]] check, DC25).
  
-**Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired.+**Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis|Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired.
  
 {{tag>​cyb}} {{tag>​cyb}}
cybernetic_attachments.txt · Last modified: 2021/12/04 00:39 (external edit)