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empathic_projection_talent

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empathic_projection_talent [2013/08/27 21:13]
127.0.0.1 external edit
empathic_projection_talent [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-02T03:​39:​36-04:​00 
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-====== Empathic Projection (Talent) ====== 
-Created Friday 02 August 2013 
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-Empathic Projection (Cha) 
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-You can impose emotional states on others. 
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-Requirements:​ Telepathy feat 
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-Check: None. The target makes a Will saving throw against your skill DC. You can impose any of the following emotional states on the subject: 
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-Despair: The creature suffers a –2 morale penalty on saving throws, attack and damage rolls, and ability and skill checks. Despair dispels the effects of hope. 
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-Fear: The creature flees from the object of its fear (chosen by you). Fear dispels the effects of rage. 
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-Friendship: The creature’s attitude shifts toward the next more positive reaction (hostile to unfriendly, unfriendly to indifferent,​ etc.). Creatures involved in combat continue to fight back normally, however. Friendship dispels the effects of hatred. 
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-Hatred: The creature’s attitude shifts toward the next more negative reaction (indifferent to unfriendly, unfriendly to hostile, etc.). Hatred dispels the effects of friendship. 
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-Hope: The creature gains a +2 morale bonus on saving throws, attack and damage rolls, and ability and skill checks. Hope dispels the effects of despair. 
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-Rage: The creature gains a +2 bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC. They are compelled to fight, heedless of danger. Rage does not stack with barbarian rage or with itself. Rage dispels the effects of fear. 
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-Time: Empathic Projection is a standard action. It lasts as long as you concentrate. 
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-Strain: 3.  
  
empathic_projection_talent.txt · Last modified: 2021/12/04 00:39 (external edit)