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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-28T01:12:13-04:00 | ||
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- | ====== Enhancements ====== | ||
- | Created Sunday 28 July 2013 | ||
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- | ===== Cybernetic Enhancements ===== | ||
- | Cybernetic enhancements are available starting late in Progress Level 5. Unlike standard replacements, they bestow new abilities upon their recipients. Unless otherwise noted, enhancements don't add measurably to a recipient's weight. | ||
- | Each enhancement description includes the following information: | ||
- | **Benefit:** What the cybernetic enhancement allows its recipient to do. | ||
- | **Location:** This describes where the cybernetic device is installed and how many slots it takes up at that location. | ||
- | **Type:** Enhancements can be external or internal. External enhancements are subject to sunder attacks; internal enhancements are not. | ||
- | **Hardness/Hit Points:** The hardness and hit points of the enhancement. Internal enhancements don't have hardness. | ||
- | **Base Purchase DC:** The purchase DC of the enhancement (or the components to build it), at its specified Progress Level. Cybenetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2. | ||
- | **Restriction:** The level of license required to purchase the enhancement legally, and an appropriate black market purchase DC modifier. | ||
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- | [[General Enhancements]] | ||
- | [[Limb Enhancements]] | ||
- | [[Head Enhancements]] | ||
- | [[Torso Enhancements]] | ||