User Tools

Site Tools


gladiator_advanced_class

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
gladiator_advanced_class [2013/10/24 05:19]
storyteller
gladiator_advanced_class [2013/10/26 08:06]
storyteller
Line 1: Line 1:
-====== Gladiator (Advanced Class) ====== +======Gladiator (Advanced Class)======
 <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
 +
 +//Ruffians, thugs, street fighters, and low-quality ‘muscle’ generally fall into this career. Some brawlers light for hard-won
 +purses to a variety of illegal street and station matches, while others might hone their combat skills simply by surviving in the worst ghettoes of overcrowded cities or fortress ships. Brawlers who don't go into the protection or prize—fighting businesses might end up in a military organization—every command has its share of barracks-room brawlers. However, hand-to—hand fighting doesn'​t offer much opportunity tor long—term success. The best a brawler can hope for is to hire on as muscle or to climb to the top of whatever lighting circle or underworld den in
 +which he happens to land.//
 +
 +
 +//**In the Verge:** The pit-fighters of Penates in the Lucullus system are famous throughout the Verge. These hardened street gladiators regularly fall in with all kinds of shady characters—
 +including free traders in search of muscle, or smugglers looking for extra hands.//
 +
 No matter how far humanity progresses and develops, it seems an unchanging fact that the drama of violent conflict makes a great spectator sport. ​ Even in the 26th century, there is a place for the gladiator. ​ Some of them are thrown unwilling into fights for their lives, like the slaves and criminals of old, most often in backwaters and on the fringes of galactic civilization. ​ Many more, however, are professionals;​ trained athletes whose sport is combat. Be they boxers or wrestlers, the champions of martial arts competitions,​ or the bloody modern inheritors of those ancient heroes of the coliseum, humanity still throngs in its masses to see them fight, bleed, and sometimes die.  No matter how far humanity progresses and develops, it seems an unchanging fact that the drama of violent conflict makes a great spectator sport. ​ Even in the 26th century, there is a place for the gladiator. ​ Some of them are thrown unwilling into fights for their lives, like the slaves and criminals of old, most often in backwaters and on the fringes of galactic civilization. ​ Many more, however, are professionals;​ trained athletes whose sport is combat. Be they boxers or wrestlers, the champions of martial arts competitions,​ or the bloody modern inheritors of those ancient heroes of the coliseum, humanity still throngs in its masses to see them fight, bleed, and sometimes die. 
  
Line 55: Line 63:
 Exhaust Opponent Exhaust Opponent
  
-A 5th level opponent has the skill to tire his opponents out quickly. After attacking the same opponent for three consecutive rounds, the gladiator forces his opponent to make a Fortitude check (DC 10). On a failed check, the opponent becomes fatigued or, if already fatigued, exhausted. As long as the gladiator keeps attacking the same opponent every round, the opponent must continue to make saves, and the DC increases by 1 each round. Many gladiators fight defensively while em-ploying ​this ability, simply wearing their op-ponents ​down until they can’t fight any more. If the gladiator fails to attack for a round, the DC returns to 15.+A 5th level opponent has the skill to tire his opponents out quickly. After attacking the same opponent for three consecutive rounds, the gladiator forces his opponent to make a Fortitude check (DC 10). On a failed check, the opponent becomes fatigued or, if already fatigued, exhausted. As long as the gladiator keeps attacking the same opponent every round, the opponent must continue to make saves, and the DC increases by 1 each round. Many gladiators fight defensively while employing ​this ability, simply wearing their opponents ​down until they can’t fight any more. If the gladiator fails to attack for a round, the DC returns to 15.
 Opponents with the Endurance feat add +4 to their Fortitude checks against this ability. Opponents with the Endurance feat add +4 to their Fortitude checks against this ability.
  
Line 62: Line 70:
 By 8th level, the gladiator has developed his own special maneuver and the crowd loves it. By 8th level, the gladiator has developed his own special maneuver and the crowd loves it.
 The gladiator works with the GM to develop the maneuver. It must include at last one attack roll (unarmed or with a weapon) and one skill check (such as Bluff, Intimidate, Jump, or Tumble). The gladiator works with the GM to develop the maneuver. It must include at last one attack roll (unarmed or with a weapon) and one skill check (such as Bluff, Intimidate, Jump, or Tumble).
-In order to execute the signature move, the gladiator must deal damage to his opponent with the attack, and must succeed at the skill check (which counts as a move ac-tion), which is an opposed check (regardless of its normal use),. If the skill’s success or ef-fect ​is not normally determined by an op-posed check, the GM assigns a skill to oppose the gladiator’s check. Both the attack roll and the skill check must succeed, be in succession, and be in the same round.+In order to execute the signature move, the gladiator must deal damage to his opponent with the attack, and must succeed at the skill check (which counts as a move action), which is an opposed check (regardless of its normal use),. If the skill’s success or effect ​is not normally determined by an op-posed check, the GM assigns a skill to oppose the gladiator’s check. Both the attack roll and the skill check must succeed, be in succession, and be in the same round.
  
 If the gladiator successfully performs the signature move, he immediately get an extra attack at the same attack bonus as the attack that was part of the signature move. If this attack hits, it automatically deals double damage. If the free attack scores a critical hit, it inflicts the normal critical damage for the weapon with an additional multiplier. If the gladiator successfully performs the signature move, he immediately get an extra attack at the same attack bonus as the attack that was part of the signature move. If this attack hits, it automatically deals double damage. If the free attack scores a critical hit, it inflicts the normal critical damage for the weapon with an additional multiplier.
  
-Thus, if Spartacoid, the robot gladiator, successfully hits with his integrated chainsword, then succeeds at the skill check to whirl around his opponent (by rolling a 21 on his Tumble check against his opponent’s Sense Motive check of 14 ), he gets an addi-tional ​attack with the chainsword. Rolling a natural 20, he threatens a critical, which he then confirms. The chainsword normally does X2 damage on a critical, so in this case, Spar-tacoid’s chainsword attack inflicts triple ​dam-age!+Thus, if Spartacoid, the robot gladiator, successfully hits with his integrated chainsword, then succeeds at the skill check to whirl around his opponent (by rolling a 21 on his Tumble check against his opponent’s Sense Motive check of 14 ), he gets an additional ​attack with the chainsword. Rolling a natural 20, he threatens a critical, which he then confirms. The chainsword normally does X2 damage on a critical, so in this case, Spartacoid’s chainsword attack inflicts triple ​damage!
  
 The Crowd Goes Wild The Crowd Goes Wild
  
-With each blow the 10th level gladiator strikes, the spectators cheer more loudly. Once he successfully engages the crowd with his Roar of the Crowd ability, his first success-ful ​blow gains a +2 morale bonus to damage. Each consecutive,​ successful blow increases the morale bonus by another +2. If the gladia-tor ​misses, the bonus “resets” to +2.+With each blow the 10th level gladiator strikes, the spectators cheer more loudly. Once he successfully engages the crowd with his Roar of the Crowd ability, his first successful ​blow gains a +2 morale bonus to damage. Each consecutive,​ successful blow increases the morale bonus by another +2. If the gladiator ​misses, the bonus “resets” to +2.
  
  
Line 87: Line 95:
 10th +10 +7 +3 +3 The Crowd Goes Wild +5 +5 10th +10 +7 +3 +3 The Crowd Goes Wild +5 +5
  
-@advancedclass ​+{{tag>advancedclass ​character creation hr canon}} ​
  
gladiator_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)