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imbue_weapon_feat [2013/08/27 21:14] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-08-02T04:17:36-04:00 | ||
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- | ====== Imbue Weapon (Feat) ====== | ||
- | Created Friday 02 August 2013 | ||
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- | You can focus your powers to imbue a melee weapon with psychic force. | ||
- | Prerequisite: Psychic Ability | ||
- | Benefit: You can imbue a melee weapon with a field of psychic energy that enhances its striking power. The weapon does an additional 1d8 points of damage per six character levels you possess (round down with a minimum of +1d8). You can imbue a psychic weapon (created by the Psychic Weapon skill, page 196) and this damage bonus stacks with the weapon’s normal damage. An imbued weapon can also block a psychic weapon, unlike most physical weapons. The imbued weapon is considered to be magic for the purposes of overcoming Damage Reduction. | ||