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massive_damage_effects_table [2013/11/07 20:30] storyteller |
massive_damage_effects_table [2021/12/04 00:39] |
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- | ====== Massive Damage Effects Table ====== | ||
- | Massive damage wreaks havoc with [[cybernetic attachments]]. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens. | ||
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- | **Normal Effect:** The character immediately drops to -1 hit points and is [[Combat|dying]]. | ||
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- | **Attachment Disabled:** One cybernetic attachment (determined randomly or chosen by the GM) ceases to function until repaired (10hr [[Repair (Skill)]] check, DC25). The character suffers the effects of the disability—as noted in the description of the cybernetic attacment—for as long as the attachment | ||
- | remains disabled. | ||
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- | **Attachment Damaged:** One cybernetic attachment (determined randomly or chosen by the GM) continues to function but develops an unpleasant side effect that persists until the attachment is repaired (10hr [[Repair (Skill)]] check, DC25). | ||
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- | **Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired. | ||
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- | |**% Roll**|**Side Effect**| | ||
- | |01-08|**Blurred Vision:** 20% miss chance on all attacks| | ||
- | |09-17|**Constant Trembling:** –2 penalty on all Dexterity-based skill checks| | ||
- | |18-25|**Cybernetic Rejection:** 1d4 points of Constitution Damage per day| | ||
- | |26-34|**Dizziness:** -1 penalty on attack rolls, saving throws, ability checks, and skill checks| | ||
- | |35-42|**Impaired Hearing:** -2 penalty on all [[Listen (Skill)|Listen]] checks| | ||
- | |43-50|**Impaired Vision:** -2 penalty on all [[Spot (Skill)|Spot]] and [[Search (Skill)|Search]] checks| | ||
- | |51-59|**Insomnia:** Cannot rest normally; no natural healing, make fatigue/exhaustion checks| | ||
- | |60-67|**Muscle Cramps:** Movement speed halved| | ||
- | |68-76|**Muscle Fatigue:** -2 penalty on all Strength based skill checks| | ||
- | |77-84|**Power Surge:** Make Fort save (DC 15) when wounded or be shaken for 1 round| | ||
- | |85-93|**Cykosis:** Gain 1 [[Cykosis]] Point| | ||
- | |94-00|**Sensory Overload:** Make Fortitude save (DC 15) when wounded or be stunned for 1 round| | ||