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mental_contact_talent [2013/08/27 21:14]
127.0.0.1 external edit
mental_contact_talent [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-01T16:​28:​24-04:​00 
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-====== Mental Contact (Talent) ====== 
-Created Thursday 01 August 2013 
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-Mental Contact (Cha) 
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-You can make telepathic contact with another mind. 
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-**Requirements:​ ** [[Telepathy (Feat)|Telepathy]] feat, can be used untrained. 
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-**Check:​** ​ You can make psychic contact with another mind.  The base DC is 10, modified by familiarity. I f the subject has a Psychic Shield, you have to make a Mental Contact check to overcome it.  An unwilling subject gets a Will saving throw to avoid contact. ​ If the save is successful, no contact is made.  If you do not want the subject to know that you are making mental contact, you can make a Mental Contact check against the subject’s Wisdom, Psychic Sense, or Psychic Shield check (whichever has the highest bonus). ​ If you win, the subject is unaware of your attempt. ​ If the subject wins, he is aware of your attempt (whether you succeed or fail). 
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-While you are in mental contact with another creature, the two of you can communicate at the rate of normal speech, “hearing” each other’s transmitted thoughts. ​ You can also send a single visual image each round instead of speaking. ​ Both you and the subject can choose to lie or omit information;​ you’re “speaking” to each other telepathically,​ not reading each other’s thoughts. 
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-Mental contact is two-way, meaning that you are in mental contact with the subject for purposes of his psychic skills and vice versa. ​ If a friendly mental contact turns hostile, the subject can make a Will saving throw or Psychic Shield check to break contact. ​ Once the subject has failed a Will save to eject the intruder from his mind, he can’t break the contact. ​ The intruder is in his mind until he chooses to break contact or some outside force interferes, such as a distraction or another psychic skill such as Psychic Shield or Psychic Static. ​ If your mental contact is broken, any other psychic skills you are maintaining that require mental contact are also broken. 
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-**Psychic Shout:** While in mental contact with another creature you can hit them with a “psychic shout” (the mental equivalent of screaming in their ear).  A psychic shout is a standard action and the creature must make a Will saving throw against your Mental Contact save DC or be dazed for 1 round. ​ Since Mental Contact is a move action, you can make mental contact and shout in the same round. 
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-**Psychic Grappling:​** You can initiate a psychic grapple with any creature that you are in mental contact with, a mind-to-mind struggle. 
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-**Deathcry:​** If a creature you are in mental contact with dies, you must make a Will saving throw or Psychic Shield check (DC 20) to avoid being dazed for 1 round by the psychic feedback. ​ Since mental contact is two-way, this applies to any creature in mental contact with another. ​ A creature can deliberately avoid letting out a deathcry when it dies by making a Will saving throw (DC 20). 
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-**Rapport:​** Two or more characters with the Mental Contact skill can enter a psychic rapport with each other, an intense state of mental contact. ​ Each character establishes mental contact with the other (who must be willing). ​ Characters in rapport are like one mind, each instantly aware of everything that the other thinks and experiences. ​ Characters in rapport cannot deliberately lie or deceive each other. 
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-**Special:​** You can take 10 on a Mental Contact check, but you can’t take 20. 
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-**Time:** Mental Contact is a move action. The contact lasts as long as you choose to maintain it. 
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-**Strain:** 2 plus modifiers for familiarity,​ 1 per psychic shout. ​ 
  
mental_contact_talent.txt · Last modified: 2021/12/04 00:39 (external edit)