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npc_robots [2013/08/05 16:04]
127.0.0.1 external edit
npc_robots [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-02T07:​16:​20-04:​00 
- 
-====== NPC Robots ====== 
-Created Friday 02 August 2013 
- 
-Most robots exist to perform mundane, rou-tine, or dangerous tasks without argument or ambition. Except for biodroids and bioreplicas with heroic class levels, all robots are treated as constructs and share the general traits out-lined below. 
-Nonheroic robots don't get class levels. However, they can receive factory-installed skill and feat software, allowing them to emu-late specific skills and feats as part of their pro-gramming (see Skill Software and Feat Soft-ware). 
- 
-===== GENERAL ROBOT TRAITS ===== 
-As constructs, robots share the following traits that set them apart from organic beings: 
-**Hit Die:** d10. 
-**Base Attack Bonus:** 3/4 of total Hit Dice. 
-**Good Saving Throws:** None. 
-**Skill Points:** None. 
-**Feats:** None. 
-**Starting Occupation:​** Robots never get starting occupations. Starting occupations represent life experiences gained before ac-quiring 1st level. Robots have no life experi-ences before rolling off the assembly line; be-fore then, they were nothing but parts. 
-Weapon and Armor Proficiency:​ Ro-bots are proficient with their manipulators only. They are not proficient with armor. 
-Ability Scores: Robots have no Consti-tution score and usually no Intelligence score. A robot'​s size and frame determines its ability scores, as shown on the tables included in the description of each type of robot frame. 
-**Extra Hit Points:** Robots gain extra hit points according to their size, as shown on the tables included in the description of each type of robot frame. 
-Manipulators:​ A robot typically has two functioning manipulators,​ although Large or bigger robots can have a higher number of functioning manipulators based on their size (see Manipulators,​ below). 
-**Immunities:​** As constructs, robots are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necroman-cy effects, and any effect that requires a Forti-tude save unless the effect also works on ob-jects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain, energy drain, or the effects of massive damage. 
-Robots with armature and biomorph frames are not subject to critical hits. Bio-droids and bioreplicas,​ like the creatures they imitate, have vital areas and critical systems that can be attacked; consequently,​ they are susceptible to critical hits. 
-Repairable: Robots cannot heal dam-age on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to a robot, and each check represents 1 hour of work. 
-Robot Resurrection:​ A robot reduced to 0 hit points is immediately destroyed and cannot be repaired, although its "​brain"​ may be removed and installed in an similar but intact frame. See the Robot Resurrection sec-tion in Chapter 1 for details. 
-**Weight:** A robot is generally heavier than an organic creature of similar size. When estimating a robot'​s weight, find the appropriate weight for an organic creature of the same size and multiply the result by X1.5. 
- 
-===== ROBOT FRAMES ===== 
-A robot'​s frame is the basic form the robot takes, from a simple bare-bones armature to a convincingly lifelike. It includes both the ro-bot'​s chassis and its internal power source. 
-The frame determines a robot'​s base statistics and base purchase DC, as shown on the tables included with the description of each frame type, below.. 
-Frame Size: The size of the frame, which determines the robot'​s base purchase DC, base Hit Dice, and ability scores. 
-Base Purchase DC: The purchase DC of the frame (or its components). The base pur-chase DC does not include the cost of acces-sories (modes of locomotion, manipulators,​ armor, sensors, or equipment) or increased Hit Dice. 
-Base Hit Dice: The robot'​s Hit Dice, not counting any additional Hit Dice that may be added (see below). 
-Extra Hit Points: Additional hit points gained due to the robot'​s size. 
-Base Ability Scores: The robot'​s ability scores, before improvements. Robots that do not have Constitution or Intelligence scores cannot improve these abilities. 
-Maximum Hit Dice/​Purchase DC Modi-fier: The maximum Hit Dice the robot can have, and the amount by which the robot'​s purchase DC increases for each Hit Die added to its base Hit Dice. A dash (-) indicates that the robot cannot have its Hit Dice increased. 
- 
-=== ARMATURE (PL 5) === 
-The most basic of robot designs, armatures are essentially mechanical skeletons. 
-To build an armature frame from scratch, a character must succeed at a Wealth check against the frame’s base purchase DC –2, and then a Craft (mechanical) check (DC 20) after investing time in the frame’s con-struction:​ 12 hours for a Tiny or smaller frame, 24 hours for a Small to Large frame, or 48 hours for a Huge or larger frame. A character without a mechanical toolkit takes a –4 pen-alty on the skill check. ​ The Armature Robot Frame table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-made armature mod-els, as well as purchase DC modifiers for im-proving ability scores. 
-Immunities: Robots with the armature frame have all the normal construct immuni-ties,​ including immunity to critical hits. 
-Restriction:​ None. 
- 
- 
-ARMATURE ROBOT FRAMES (PL 5) 
-Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase 
-Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier 
-Colossal 44 32d10 120 47 6 - - 10 1 64d10 +3 per HD 
-Gargantuan 36 16d10 80 39 6 - - 10 1 31d10 +3 per HD 
-Huge 28 8d10 40 31 6 - - 10 1 15d10 +2 per HD 
-Large 24 2d10 20 23 8 - - 10 1 7d10 +1 per HD 
-Medium 20 1d10 10 15 10 - - 10 1 - - 
-Small 16 1/2d10 5 11 12 - - 10 1 - - 
-Tiny 12 1/4d10 - 7 14 - - 10 1 - - 
-Diminutive 8 1/8d10 - 5 16 - - 10 1 - - 
-Fine 4 1/16d10 - 1 18 - - 10 1 - - 
- 
- 
-=== BIOMORPH (PL 5) === 
-A biomorph frame is essentially a hard plastic or metallic casing, often in a shape that sug-gests a living creature—for example, a human, dog, cat, or chimpanzee—though the resem-blance is vague, at best. 
-To build a biomorph frame from scratch, a character must succeed at a Craft (mechanical) check (DC 25) after investing time in the frame'​s construction:​ 24 hours for Large or smaller frame or 72 hours for a Huge or larger frame. A character without a me-chanical tool kit takes a -4 penalty on the skill check. The character must also make a Wealth check against the frame'​s purchase DC –2. 
-The Biomorph Robot Frames table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-model biomorph ro-bots, as well as purchase DC modifiers for im-proving ability scores. 
-Immunities: Robots with biomorphframes have all the normal construct immuni-ties,​ including immunity to critical hits. 
-Restriction:​ None. 
- 
-BIOMORPH ROBOT FRAMES (PL 5) 
-Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase 
-Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier 
-Colossal 48 32d10 120 46 6 - - 10 1 64d10 +3 per HD 
-Gargantuan 40 16d10 80 38 6 - - 10 1 31d10 +3 per HD 
-Huge 32 8d10 40 30 6 - - 10 1 15d10 +2 per HD 
-Large 28 2d10 20 22 8 - - 10 1 7d10 +1 per HD 
-Medium 24 1d10 10 14 10 - - 10 1 - - 
-Small 20 1/2d10 5 10 12 - - 10 1 - - 
-Tiny 16 1/4d10 - 6 14 - - 10 1 - - 
-Diminutive 12 1/8d10 - 4 16 - - 10 1 - - 
-Fine 8 1/16d10 - 1 18 - - 10 1 - - 
- 
-=== BIODROID (PL 6) === 
-Biodroids are a step up from biomorphs, in that they can be mistaken, under certain con-ditions,​ for what they are made to resemble. However, reasonably close inspection reveals the presence of robotic parts and the lack of biological parts. Purchasing a factory-model biodroid requires a license. 
-To build a biodroid frame from scratch, a character must succeed at two skill checks-a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing time in the frame'​s con-struction:​ 48 hours for a Large or smaller frame or 72 hours for a Huge or larger frame. A character without a mechanical tool kit or electrical tool kit takes a -4 penalty on the skill check (-8 if the character has neither). The character must also make a Wealth check against the frame'​s purchase DC –2.  The Biodroid Robot Frames table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-model biodroid ro-bots, as well as purchase DC modifiers for im-proving ability scores. 
-Critical Systems: Although they are constructs, biodroids have vital areas and crit-ical systems. Consequently,​ they are subject to critical hits. 
-Lifelike Appearance: Distinguishing a biodroid from members of its emulated spe-cies requires a successful Spot check (DC 10). A biodroid can use the Disguise skill to in-crease the Spot check DC. 
-Restriction:​ Licensed (+1). 
- 
-BIODROID ROBOT FRAMES (PL 6) 
-Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase 
-Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier 
-Colossal 48 32d10 120 44 7 - 10 10 5 45d10 +4 per HD 
-Gargantuan 40 16d10 80 36 7 - 10 10 5 31d10 +3 per HD 
-Huge 32 8d10 40 28 7 - 10 10 5 15d10 +2 per HD 
-Large 28 2d10 20 20 9 - 10 10 5 7d10 +1 per HD 
-Medium 24 1d10 10 12 11 - 10 10 5 - - 
-Small 20 1/2d10 5 8 13 - 10 10 5 - - 
-Tiny 16 1/4d10 - 4 15 - 10 10 5 - - 
-Diminutive 12 1/8d10 - 2 17 - 10 10 5 - - 
-Fine 8 1/16d10 - 1 19 - 10 10 5 - - 
- 
- 
- 
-=== MECHANOID (PL 6) === 
-The mechanoid frame is essentially an ad-vanced version of the armature frame, using the PL 6 advances in neural networking and engineering to make the robot smarter and more capable. 
-Building a mechanoid from scratch calls for both a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks require an investment in con-struction time of 48 hours for Large or smaller frames and 72 hours for Huge or larger frames. A character performing such work without a mechanical tool kit or electrical tool kit takes a -4 penalty on the skill checks (-8 if the character has neither). The character must also make a Wealth check against the frame’s purchase DC. 
-The Mechanoid Robot Frames table provides the base purchase DC, Hit Dice, and ability scores for factory-model mechanoid robots, as well as purchase DC modifiers for improving ability scores. 
-Immunities: Robots with mechanoid frames have all the normal construct immuni-ties,​ including immunity to critical hits. 
-Restriction:​ None. 
- 
-MECHANOID ROBOT FRAMES (PL 6) 
-Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase 
-Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier 
-Colossal 46 32d10 120 47 6 - 10 10 5 64d10 +3 per HD 
-Gargantuan 38 16d10 80 39 6 - 10 10 5 31d10 +3 per HD 
-Huge 30 8d10 40 31 6 - 10 10 5 15d10 +2 per HD 
-Large 26 2d10 20 23 8 - 10 10 5 7d10 +1 per HD 
-Medium 22 1d10 10 15 10 - 10 10 5 - - 
-Small 18 1/2d10 5 11 12 - 10 10 5 - - 
-Tiny 14 1/4d10 - 7 14 - 10 10 5 - - 
-Diminutive 10 1/8d10 - 5 16 - 10 10 5 - - 
-Fine 6 1/16d10 - 1 18 - 10 10 5 - - 
- 
-=== BIOREPLICA (PL 7) === 
-A step up from biodroids, bioreplicas are ro-bots so convincingly lifelike that they are vir-tually indistinguishable from their living coun-terparts. The bioreplica'​s components are made up of light-weight plastics in a synthetic sheath that looks and feels like real flesh and skin. Bioreplicants are restricted, and in some areas, buying or owning one is illegal. 
-To build a bioreplica frame from scratch, a character must succeed at two skill checks—a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing time in the frame'​s construction:​ 48 hours for a Large or smaller frame or 72 hours for a Huge or larg-er frame. A character without a mechanical tool kit or electrical tool kit takes a -4 penalty on the skill check (-8 if the character has nei-ther). The character must also make a Wealth check against the frame'​s purchase DC –2. 
-The Bioreplica Robot Frames table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-model bioreplica ro-bots, as well as purchase DC modifiers for im-proving ability scores. 
-Critical Systems: Although they are constructs, bioreplicas have vital areas and critical systems. Consequently,​ they are sub-ject to critical hits. 
-Lifelike Appearance: Distinguishing a bioreplica from members of its emulated spe-cies requires a successful Spot check (DC 20). A bioreplica can use the Disguise skill to in-crease the Spot check DC. 
-Restriction:​ Restricted (+2) or Illegal (+4) 
- 
-BIOREPLICA ROBOT FRAMES (PL 7) 
-Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase 
-Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier 
-Colossal 52 32d10 120 44 7 - 10 10 10 45d10 +4 per HD 
-Gargantuan 44 16d10 80 36 7 - 10 10 10 31d10 +3 per HD 
-Huge 36 8d10 40 28 7 - 10 10 10 15d10 +2 per HD 
-Large 32 2d10 20 20 9 - 10 10 10 7d10 +1 per HD 
-Medium 28 1d10 10 12 11 - 10 10 10 - - 
-Small 24 1/2d10 5 8 13 - 10 10 10 - - 
-Tiny 20 1/4d10 - 4 15 - 10 10 10 - - 
-Diminutive 16 1/8d10 - 2 17 - 10 10 10 - - 
-Fine 12 1/16d10 - 1 19 - 10 10 10 - - 
- 
- 
-[[Locomotion]] 
-[[Manipulators]] 
-[[Robot Armor]] 
-[[Sensors]] 
-[[Skill Software]] 
-[[Feat Software]] 
-[[Core Programming Affinity]] 
-[[More Special Robot Feats]] 
-[[Ability Upgrades]] 
-[[Robot Accessories]] 
- 
-[[Known Robot Models]] 
-[[Robot Familiars]] 
  
npc_robots.txt · Last modified: 2021/12/04 00:39 (external edit)