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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-08-02T07:16:20-04:00 | ||
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- | ====== NPC Robots ====== | ||
- | Created Friday 02 August 2013 | ||
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- | Most robots exist to perform mundane, rou-tine, or dangerous tasks without argument or ambition. Except for biodroids and bioreplicas with heroic class levels, all robots are treated as constructs and share the general traits out-lined below. | ||
- | Nonheroic robots don't get class levels. However, they can receive factory-installed skill and feat software, allowing them to emu-late specific skills and feats as part of their pro-gramming (see Skill Software and Feat Soft-ware). | ||
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- | ===== GENERAL ROBOT TRAITS ===== | ||
- | As constructs, robots share the following traits that set them apart from organic beings: | ||
- | **Hit Die:** d10. | ||
- | **Base Attack Bonus:** 3/4 of total Hit Dice. | ||
- | **Good Saving Throws:** None. | ||
- | **Skill Points:** None. | ||
- | **Feats:** None. | ||
- | **Starting Occupation:** Robots never get starting occupations. Starting occupations represent life experiences gained before ac-quiring 1st level. Robots have no life experi-ences before rolling off the assembly line; be-fore then, they were nothing but parts. | ||
- | Weapon and Armor Proficiency: Ro-bots are proficient with their manipulators only. They are not proficient with armor. | ||
- | Ability Scores: Robots have no Consti-tution score and usually no Intelligence score. A robot's size and frame determines its ability scores, as shown on the tables included in the description of each type of robot frame. | ||
- | **Extra Hit Points:** Robots gain extra hit points according to their size, as shown on the tables included in the description of each type of robot frame. | ||
- | Manipulators: A robot typically has two functioning manipulators, although Large or bigger robots can have a higher number of functioning manipulators based on their size (see Manipulators, below). | ||
- | **Immunities:** As constructs, robots are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, necroman-cy effects, and any effect that requires a Forti-tude save unless the effect also works on ob-jects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain, energy drain, or the effects of massive damage. | ||
- | Robots with armature and biomorph frames are not subject to critical hits. Bio-droids and bioreplicas, like the creatures they imitate, have vital areas and critical systems that can be attacked; consequently, they are susceptible to critical hits. | ||
- | Repairable: Robots cannot heal dam-age on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage to a robot, and each check represents 1 hour of work. | ||
- | Robot Resurrection: A robot reduced to 0 hit points is immediately destroyed and cannot be repaired, although its "brain" may be removed and installed in an similar but intact frame. See the Robot Resurrection sec-tion in Chapter 1 for details. | ||
- | **Weight:** A robot is generally heavier than an organic creature of similar size. When estimating a robot's weight, find the appropriate weight for an organic creature of the same size and multiply the result by X1.5. | ||
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- | ===== ROBOT FRAMES ===== | ||
- | A robot's frame is the basic form the robot takes, from a simple bare-bones armature to a convincingly lifelike. It includes both the ro-bot's chassis and its internal power source. | ||
- | The frame determines a robot's base statistics and base purchase DC, as shown on the tables included with the description of each frame type, below.. | ||
- | Frame Size: The size of the frame, which determines the robot's base purchase DC, base Hit Dice, and ability scores. | ||
- | Base Purchase DC: The purchase DC of the frame (or its components). The base pur-chase DC does not include the cost of acces-sories (modes of locomotion, manipulators, armor, sensors, or equipment) or increased Hit Dice. | ||
- | Base Hit Dice: The robot's Hit Dice, not counting any additional Hit Dice that may be added (see below). | ||
- | Extra Hit Points: Additional hit points gained due to the robot's size. | ||
- | Base Ability Scores: The robot's ability scores, before improvements. Robots that do not have Constitution or Intelligence scores cannot improve these abilities. | ||
- | Maximum Hit Dice/Purchase DC Modi-fier: The maximum Hit Dice the robot can have, and the amount by which the robot's purchase DC increases for each Hit Die added to its base Hit Dice. A dash (-) indicates that the robot cannot have its Hit Dice increased. | ||
- | |||
- | === ARMATURE (PL 5) === | ||
- | The most basic of robot designs, armatures are essentially mechanical skeletons. | ||
- | To build an armature frame from scratch, a character must succeed at a Wealth check against the frame’s base purchase DC –2, and then a Craft (mechanical) check (DC 20) after investing time in the frame’s con-struction: 12 hours for a Tiny or smaller frame, 24 hours for a Small to Large frame, or 48 hours for a Huge or larger frame. A character without a mechanical toolkit takes a –4 pen-alty on the skill check. The Armature Robot Frame table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-made armature mod-els, as well as purchase DC modifiers for im-proving ability scores. | ||
- | Immunities: Robots with the armature frame have all the normal construct immuni-ties, including immunity to critical hits. | ||
- | Restriction: None. | ||
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- | ARMATURE ROBOT FRAMES (PL 5) | ||
- | Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase | ||
- | Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier | ||
- | Colossal 44 32d10 120 47 6 - - 10 1 64d10 +3 per HD | ||
- | Gargantuan 36 16d10 80 39 6 - - 10 1 31d10 +3 per HD | ||
- | Huge 28 8d10 40 31 6 - - 10 1 15d10 +2 per HD | ||
- | Large 24 2d10 20 23 8 - - 10 1 7d10 +1 per HD | ||
- | Medium 20 1d10 10 15 10 - - 10 1 - - | ||
- | Small 16 1/2d10 5 11 12 - - 10 1 - - | ||
- | Tiny 12 1/4d10 - 7 14 - - 10 1 - - | ||
- | Diminutive 8 1/8d10 - 5 16 - - 10 1 - - | ||
- | Fine 4 1/16d10 - 1 18 - - 10 1 - - | ||
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- | === BIOMORPH (PL 5) === | ||
- | A biomorph frame is essentially a hard plastic or metallic casing, often in a shape that sug-gests a living creature—for example, a human, dog, cat, or chimpanzee—though the resem-blance is vague, at best. | ||
- | To build a biomorph frame from scratch, a character must succeed at a Craft (mechanical) check (DC 25) after investing time in the frame's construction: 24 hours for Large or smaller frame or 72 hours for a Huge or larger frame. A character without a me-chanical tool kit takes a -4 penalty on the skill check. The character must also make a Wealth check against the frame's purchase DC –2. | ||
- | The Biomorph Robot Frames table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-model biomorph ro-bots, as well as purchase DC modifiers for im-proving ability scores. | ||
- | Immunities: Robots with biomorphframes have all the normal construct immuni-ties, including immunity to critical hits. | ||
- | Restriction: None. | ||
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- | BIOMORPH ROBOT FRAMES (PL 5) | ||
- | Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase | ||
- | Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier | ||
- | Colossal 48 32d10 120 46 6 - - 10 1 64d10 +3 per HD | ||
- | Gargantuan 40 16d10 80 38 6 - - 10 1 31d10 +3 per HD | ||
- | Huge 32 8d10 40 30 6 - - 10 1 15d10 +2 per HD | ||
- | Large 28 2d10 20 22 8 - - 10 1 7d10 +1 per HD | ||
- | Medium 24 1d10 10 14 10 - - 10 1 - - | ||
- | Small 20 1/2d10 5 10 12 - - 10 1 - - | ||
- | Tiny 16 1/4d10 - 6 14 - - 10 1 - - | ||
- | Diminutive 12 1/8d10 - 4 16 - - 10 1 - - | ||
- | Fine 8 1/16d10 - 1 18 - - 10 1 - - | ||
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- | === BIODROID (PL 6) === | ||
- | Biodroids are a step up from biomorphs, in that they can be mistaken, under certain con-ditions, for what they are made to resemble. However, reasonably close inspection reveals the presence of robotic parts and the lack of biological parts. Purchasing a factory-model biodroid requires a license. | ||
- | To build a biodroid frame from scratch, a character must succeed at two skill checks-a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing time in the frame's con-struction: 48 hours for a Large or smaller frame or 72 hours for a Huge or larger frame. A character without a mechanical tool kit or electrical tool kit takes a -4 penalty on the skill check (-8 if the character has neither). The character must also make a Wealth check against the frame's purchase DC –2. The Biodroid Robot Frames table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-model biodroid ro-bots, as well as purchase DC modifiers for im-proving ability scores. | ||
- | Critical Systems: Although they are constructs, biodroids have vital areas and crit-ical systems. Consequently, they are subject to critical hits. | ||
- | Lifelike Appearance: Distinguishing a biodroid from members of its emulated spe-cies requires a successful Spot check (DC 10). A biodroid can use the Disguise skill to in-crease the Spot check DC. | ||
- | Restriction: Licensed (+1). | ||
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- | BIODROID ROBOT FRAMES (PL 6) | ||
- | Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase | ||
- | Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier | ||
- | Colossal 48 32d10 120 44 7 - 10 10 5 45d10 +4 per HD | ||
- | Gargantuan 40 16d10 80 36 7 - 10 10 5 31d10 +3 per HD | ||
- | Huge 32 8d10 40 28 7 - 10 10 5 15d10 +2 per HD | ||
- | Large 28 2d10 20 20 9 - 10 10 5 7d10 +1 per HD | ||
- | Medium 24 1d10 10 12 11 - 10 10 5 - - | ||
- | Small 20 1/2d10 5 8 13 - 10 10 5 - - | ||
- | Tiny 16 1/4d10 - 4 15 - 10 10 5 - - | ||
- | Diminutive 12 1/8d10 - 2 17 - 10 10 5 - - | ||
- | Fine 8 1/16d10 - 1 19 - 10 10 5 - - | ||
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- | === MECHANOID (PL 6) === | ||
- | The mechanoid frame is essentially an ad-vanced version of the armature frame, using the PL 6 advances in neural networking and engineering to make the robot smarter and more capable. | ||
- | Building a mechanoid from scratch calls for both a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks require an investment in con-struction time of 48 hours for Large or smaller frames and 72 hours for Huge or larger frames. A character performing such work without a mechanical tool kit or electrical tool kit takes a -4 penalty on the skill checks (-8 if the character has neither). The character must also make a Wealth check against the frame’s purchase DC. | ||
- | The Mechanoid Robot Frames table provides the base purchase DC, Hit Dice, and ability scores for factory-model mechanoid robots, as well as purchase DC modifiers for improving ability scores. | ||
- | Immunities: Robots with mechanoid frames have all the normal construct immuni-ties, including immunity to critical hits. | ||
- | Restriction: None. | ||
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- | MECHANOID ROBOT FRAMES (PL 6) | ||
- | Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase | ||
- | Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier | ||
- | Colossal 46 32d10 120 47 6 - 10 10 5 64d10 +3 per HD | ||
- | Gargantuan 38 16d10 80 39 6 - 10 10 5 31d10 +3 per HD | ||
- | Huge 30 8d10 40 31 6 - 10 10 5 15d10 +2 per HD | ||
- | Large 26 2d10 20 23 8 - 10 10 5 7d10 +1 per HD | ||
- | Medium 22 1d10 10 15 10 - 10 10 5 - - | ||
- | Small 18 1/2d10 5 11 12 - 10 10 5 - - | ||
- | Tiny 14 1/4d10 - 7 14 - 10 10 5 - - | ||
- | Diminutive 10 1/8d10 - 5 16 - 10 10 5 - - | ||
- | Fine 6 1/16d10 - 1 18 - 10 10 5 - - | ||
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- | === BIOREPLICA (PL 7) === | ||
- | A step up from biodroids, bioreplicas are ro-bots so convincingly lifelike that they are vir-tually indistinguishable from their living coun-terparts. The bioreplica's components are made up of light-weight plastics in a synthetic sheath that looks and feels like real flesh and skin. Bioreplicants are restricted, and in some areas, buying or owning one is illegal. | ||
- | To build a bioreplica frame from scratch, a character must succeed at two skill checks—a Craft (mechanical) check (DC 30) and a Craft (electronic) check (DC 30). These checks are made after investing time in the frame's construction: 48 hours for a Large or smaller frame or 72 hours for a Huge or larg-er frame. A character without a mechanical tool kit or electrical tool kit takes a -4 penalty on the skill check (-8 if the character has nei-ther). The character must also make a Wealth check against the frame's purchase DC –2. | ||
- | The Bioreplica Robot Frames table pro-vides the base purchase DC, Hit Dice, and ability scores for factory-model bioreplica ro-bots, as well as purchase DC modifiers for im-proving ability scores. | ||
- | Critical Systems: Although they are constructs, bioreplicas have vital areas and critical systems. Consequently, they are sub-ject to critical hits. | ||
- | Lifelike Appearance: Distinguishing a bioreplica from members of its emulated spe-cies requires a successful Spot check (DC 20). A bioreplica can use the Disguise skill to in-crease the Spot check DC. | ||
- | Restriction: Restricted (+2) or Illegal (+4) | ||
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- | BIOREPLICA ROBOT FRAMES (PL 7) | ||
- | Robot Base Base Extra —————Base Ability Scores——————- Max HD Purchase | ||
- | Size Purchase DC HD hp STR DEX CON INT WIS CHA HD DC Modifier | ||
- | Colossal 52 32d10 120 44 7 - 10 10 10 45d10 +4 per HD | ||
- | Gargantuan 44 16d10 80 36 7 - 10 10 10 31d10 +3 per HD | ||
- | Huge 36 8d10 40 28 7 - 10 10 10 15d10 +2 per HD | ||
- | Large 32 2d10 20 20 9 - 10 10 10 7d10 +1 per HD | ||
- | Medium 28 1d10 10 12 11 - 10 10 10 - - | ||
- | Small 24 1/2d10 5 8 13 - 10 10 10 - - | ||
- | Tiny 20 1/4d10 - 4 15 - 10 10 10 - - | ||
- | Diminutive 16 1/8d10 - 2 17 - 10 10 10 - - | ||
- | Fine 12 1/16d10 - 1 19 - 10 10 10 - - | ||
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- | [[Locomotion]] | ||
- | [[Manipulators]] | ||
- | [[Robot Armor]] | ||
- | [[Sensors]] | ||
- | [[Skill Software]] | ||
- | [[Feat Software]] | ||
- | [[Core Programming Affinity]] | ||
- | [[More Special Robot Feats]] | ||
- | [[Ability Upgrades]] | ||
- | [[Robot Accessories]] | ||
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- | [[Known Robot Models]] | ||
- | [[Robot Familiars]] | ||