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precognition_talent [2013/08/27 21:14]
127.0.0.1 external edit
precognition_talent [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-02T03:​49:​23-04:​00 
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-====== Precognition (Talent) ====== 
-Created Friday 02 August 2013 
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-Precognition (Wis) 
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-You receive visions of future events. 
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-Requirements:​ Clairsentience feat, can be used untrained 
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-Check: You can get glimpses into the future, as if you were actually present at a particular future event. The visions you receive are by no means assured: The future can be changed by the actions of those in the present. You can use this power in three ways. 
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-Active Precognition:​ You can attempt to see the future of a particular person, place, or object with which you are in contact (including yourself). You must be able to see or touch the subject of your power. This requires a full-round action and a Precognition skill check. 
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-Spontaneous Visions: Second, your Precognition may spontaneously activate at the GM’s discretion when you are in contact with a subject with particularly strong “vibes” or there is a momentous event approaching in the future. This also requires a Precognition skill check. 
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-Danger Sense: Finally, whenever you would normally be surprised in combat, you can make a Precognition check (DC 15). If successful, you are not surprised and can take an action during the surprise round. 
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-The Gamemaster should make Precognition checks secretly so the player doesn’t necessarily know if a particular vision was accurate or not. Consult the table below for the results of a precognitive vision, based on the skill check. 
-DC Result 
-10 A vague vision of the future that may be accurate. 
-15 An accurate glimpse at the future. 
-20 Awareness of how long before a particular event occurs. 
-25 Awareness of the people involved in a particular future event. 
-30 Awareness of the time, subjects, and location of a future event. 
-35 Near-complete knowledge of a particular future event and everything involving it. 
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-Things seen in precognitive visions generally count as slightly familiar in terms of familiarity,​ possibly more if the vision was long or extremely accurate (in the GM’s opinion). 
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-Special: You can take 10 on Precognition checks, but you can’t take 20. 
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-Time: Precognition is a full-round action. 
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-Strain: 9 for active precognition,​ 1 for spontaneous visions, 0 for danger sense. ​ 
  
precognition_talent.txt · Last modified: 2021/12/04 00:39 (external edit)