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ranged_weapons_chart [2014/02/22 22:14]
storyteller
ranged_weapons_chart [2021/12/04 00:39]
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-====== Ranged Weapons Chart ====== 
- 
- 
-|**Type**| **Example**|**Damage**|**Range**| **Rate**| **Capacity**| **Conceal**| 
-|Revolver, Lt.| //SW Bodyguard (.38 Special)//​|4| 12| 3| 6| P| 
-|Revolver, Hvy.|//​Ruger Redhawk (.44 Magnum)//| 6| 35| 2 |6| J| 
-|Pistol, Lt. |//HK USP (9mm)//|4| 20| 4| 15+1| P| 
-|Pistol, Hvy. |//​Springfield XDM (.45 ACP)//|5| 25| 3| 13+1| J| 
-|Rifle| //Beretta Tikka T3 (30.06)//​|8| 200 |1| 3+1| N| 
-|Shotgun |//​Remington 870 (12-Gauge)//​| 8| 20| 1| 5+1| T| 
-|Crossbow| | 5 |20| 1 |1| T| 
-** 
-Damage:** Indicates the damage dice pool. Against mortals, firearms are considered lethal damage. 
-Versus vampires, firearms are considered bashing damage unless the head is targeted (see “Targeting” 
-), in which case the damage is considered lethal. 
- 
-**Range:** This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, 
-but the attacks are considered long range (difficulty 8). 
- 
-**Rate:** The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate 
-does not apply to full-auto or spray attacks. 
- 
-**Capacity:​** The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, 
-ready to fire. 
- 
-**Concealment:​** P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in 
-a trenchcoat; N = Cannot be concealed on the person at all. 
- 
-*Indicates the weapon is capable of three-round bursts, full auto, and sprays. 
- 
-The crossbow is included for characters. Crossbows require five turns to reload. ​ It inflicts lethal damage versus mortals. 
  
ranged_weapons_chart.txt · Last modified: 2021/12/04 00:39 (external edit)