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- | ====== Ranged Weapons Chart ====== | ||
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- | |**Type**| **Example**|**Damage**|**Range**| **Rate**| **Capacity**| **Conceal**| | ||
- | |Revolver, Lt.| //SW Bodyguard (.38 Special)//|4| 12| 3| 6| P| | ||
- | |Revolver, Hvy.|//Ruger Redhawk (.44 Magnum)//| 6| 35| 2 |6| J| | ||
- | |Pistol, Lt. |//HK USP (9mm)//|4| 20| 4| 15+1| P| | ||
- | |Pistol, Hvy. |//Springfield XDM (.45 ACP)//|5| 25| 3| 13+1| J| | ||
- | |Rifle| //Beretta Tikka T3 (30.06)//|8| 200 |1| 3+1| N| | ||
- | |Shotgun |//Remington 870 (12-Gauge)//| 8| 20| 1| 5+1| T| | ||
- | |Crossbow| | 5 |20| 1 |1| T| | ||
- | ** | ||
- | Damage:** Indicates the damage dice pool. Against mortals, firearms are considered lethal damage. | ||
- | Versus vampires, firearms are considered bashing damage unless the head is targeted (see “Targeting” | ||
- | ), in which case the damage is considered lethal. | ||
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- | **Range:** This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, | ||
- | but the attacks are considered long range (difficulty 8). | ||
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- | **Rate:** The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate | ||
- | does not apply to full-auto or spray attacks. | ||
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- | **Capacity:** The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, | ||
- | ready to fire. | ||
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- | **Concealment:** P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in | ||
- | a trenchcoat; N = Cannot be concealed on the person at all. | ||
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- | *Indicates the weapon is capable of three-round bursts, full auto, and sprays. | ||
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- | The crossbow is included for characters. Crossbows require five turns to reload. It inflicts lethal damage versus mortals. | ||