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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-27T22:43:26-04:00 | ||
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- | ====== Replacements ====== | ||
- | Created Saturday 27 July 2013 | ||
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- | The d20 Modern Roleplaying Game does not include rules for losing limbs or organs, so the likelihood of a character needing a replacement limb and organ in the course of a d20 Future campaign is slim. However, to tell a particular story, a GM and player may agree to give a character a prosthetic replacement of some kind, perhaps to remind the character of some defining—if traumatic—past experience. | ||
- | The most basic replacement limbs and organs don't bestow any special benefits, but they suffer the usual [[drawbacks]]. Some replacements of higher PL are built to counter certain drawbacks, as noted. They don't add measurably to the recipient's weight. Cybernetic replacements do not take up implant slots. | ||
- | If a player agrees to create a 1st-level hero with a prosthetic limb or artificial organ that provides no inherent benefits, the GM may (at his or her discretion) reward that character with an extra action point per level. | ||
- | Each replacement description includes the following information: | ||
- | **Benefit:** What the cybernetic replace-ment allows its recipient to do. | ||
- | **Type: ** Replacements can be external or internal. External replacements are subject to sunder attacks; internal replacements are not. | ||
- | **Hardness/Hit Points:** The hardness and hit points of the replacement. Internal replacements don't have hardness. | ||
- | **Base Purchase DC:** The purchase DC of the replacement (or the components to build it), at its specified Progress Level. Cybernetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2. | ||
- | **Restriction:** The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier. | ||
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- | === PEG LEG (PL 3) === | ||
- | A peg leg is a simple crutch attached in place of a missing foot or calf. The prosthetic begins anyplace at or below the knee. | ||
- | Benefit: A peg leg partially replaces the function of its biological counterpart. It allows only limited speed, reducing the recipient's base land speed by 5 feet (as opposed to the more serious speed restriction imposed by having no leg). The recipient takes a -2 penalty on any skill check involving his legs (including [[Balance (Skill)]], [[Climb (Skill)]] and [[Tumble (Skill)]]), and can run at only his base speed x3. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 3/10. | ||
- | **Base Purchase DC:** 11. | ||
- | **Restriction:** None. | ||
- | |||
- | === HOOK (PL 4) === | ||
- | A hook is a simple melee weapon attached in place of a missing hand or forearm. The pros-thetic begins at the elbow or wrist. | ||
- | **Benefit:** A hook partially replaces the function of its biological counterpart. It allows limited manipulation, and any action that r-quires two hands is done at a -4 penalty. A hook can be treated as a simple weapon in an external weapon mount. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 4/3. | ||
- | **Base Purchase DC:** 12. | ||
- | **Restriction:** None. | ||
- | |||
- | === ARTIFICIAL ORGAN (PL 5) === | ||
- | An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear. | ||
- | **Benefit:** The artificial organ duplicates the function of its biological counterpart. It provides no special game benefits. | ||
- | **Type:** Internal. | ||
- | **Hardness/Hit Points:** -/2. | ||
- | **Base Purchase DC:** 19. | ||
- | **Restriction:** None. | ||
- | |||
- | === PROSTHETIC ARM (PL 5) === | ||
- | A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist. | ||
- | **Benefit:** The prosthetic arm duplicates the function of its biological counterpart. It provides no special game benefits. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 3/5. | ||
- | **Base Purchase DC:** 17. | ||
- | **Restriction:** None. | ||
- | |||
- | === PROSTHETIC LEG (PL 5) === | ||
- | A prosthetic leg fully replaces a lost or de-stroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle. | ||
- | Benefit: The prosthetic leg duplicates the function of its biological counterpart. It provides no special game benefits. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 3/7. | ||
- | **Base Purchase DC:** 17. | ||
- | **Restriction:** None. | ||
- | |||
- | === ARTIFICIAL ORGAN UPGRADE (PL 6) === | ||
- | This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor. | ||
- | **Benefit:** The artificial organ upgrade duplicates the function of its biological counterpart and cannot be disabled if the recipient takes [[Massive Damage Effects table|massive damage]]. | ||
- | **Type: ** Internal. | ||
- | **Hardness/Hit Points:** -/4. | ||
- | **Base Purchase DC:** 21. | ||
- | **Restriction:** None. | ||
- | |||
- | === PROSTHETIC ARM UPGRADE (PL 6) === | ||
- | This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor. | ||
- | **Benefit:** The prosthetic arm upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 5/10. | ||
- | **Base Purchase DC:** 19. | ||
- | **Restriction:** None. | ||
- | |||
- | === PROSTHETIC LEG UPGRADE (PL 6) === | ||
- | This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor. | ||
- | Benefit: The prosthetic leg upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 5/15. | ||
- | **Base Purchase DC:** 19. | ||
- | **Restriction:** None. | ||
- | |||
- | === ADVANCED ARTIFICIAL ORGAN (PL 7) === | ||
- | This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors. | ||
- | **Benefit:** The advanced artificial organ duplicates the function of its biological counterpart and cannot be disabled if the recipient takes [[Massive Damage Effects table|massive damage]]. In addition, the advanced organ does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels. | ||
- | **Type:** Internal. | ||
- | **Hardness/Hit Points:** -/4. | ||
- | **Base Purchase DC:** 24. | ||
- | **Restriction:** None. | ||
- | |||
- | === ADVANCED PROSTHETIC ARM (PL 7) === | ||
- | This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors. | ||
- | Benefit: The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 5/10. | ||
- | **Base Purchase DC:** 22. | ||
- | **Restriction:** None. | ||
- | |||
- | === ADVANCED PROSTHETIC LEG (PL 7) === | ||
- | This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors. | ||
- | **Benefit:** The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels. | ||
- | **Type:** External. | ||
- | **Hardness/Hit Points:** 5/15. | ||
- | **Base Purchase DC:** 22. | ||
- | **Restriction:** None. | ||