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replacements [2013/08/27 21:14]
127.0.0.1 external edit
replacements [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T22:​43:​26-04:​00 
- 
-====== Replacements ====== 
-Created Saturday 27 July 2013 
- 
-The d20 Modern Roleplaying Game does not include rules for losing limbs or organs, so the likelihood of a character needing a replacement limb and organ in the course of a d20 Future campaign is slim. However, to tell a particular story, a GM and player may agree to give a character a prosthetic replacement of some kind, perhaps to remind the character of some defining—if traumatic—past experience. 
-The most basic replacement limbs and organs don't bestow any special benefits, but they suffer the usual [[drawbacks]]. Some replacements of higher PL are built to counter certain drawbacks, as noted. They don't add measurably to the recipient'​s weight. Cybernetic replacements do not take up implant slots. 
-If a player agrees to create a 1st-level hero with a prosthetic limb or artificial organ that provides no inherent benefits, the GM may (at his or her discretion) reward that character with an extra action point per level. 
-Each replacement description includes the following information:​ 
-**Benefit:​** ​ What the cybernetic replace-ment allows its recipient to do. 
-**Type: ** Replacements can be external or internal. External replacements are subject to sunder attacks; internal replacements are not. 
-**Hardness/​Hit Points:​** ​ The hardness and hit points of the replacement. Internal replacements don't have hardness. 
-**Base Purchase DC:**  The purchase DC of the replacement (or the components to build it), at its specified Progress Level. ​ Cybernetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2. 
-**Restriction:​** ​ The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier. 
- 
-=== PEG LEG (PL 3) === 
-A peg leg is a simple crutch attached in place of a missing foot or calf. The prosthetic begins anyplace at or below the knee. 
-Benefit: A peg leg partially replaces the function of its biological counterpart. It allows only limited speed, reducing the recipient'​s base land speed by 5 feet (as opposed to the more serious speed restriction imposed by having no leg). The recipient takes a -2 penalty on any skill check involving his legs (including [[Balance (Skill)]], [[Climb (Skill)]] and [[Tumble (Skill)]]), and can run at only his base speed x3. 
-**Type:** External. 
-**Hardness/​Hit Points:** 3/10. 
-**Base Purchase DC:** 11. 
-**Restriction:​** None. 
- 
-=== HOOK (PL 4) === 
-A hook is a simple melee weapon attached in place of a missing hand or forearm. The pros-thetic begins at the elbow or wrist. 
-**Benefit:​** A hook partially replaces the function of its biological counterpart. ​ It allows limited manipulation,​ and any action that r-quires two hands is done at a -4 penalty. ​ A hook can be treated as a simple weapon in an external weapon mount. 
-**Type:** External. 
-**Hardness/​Hit Points:** 4/3. 
-**Base Purchase DC:** 12. 
-**Restriction:​** None. 
- 
-=== ARTIFICIAL ORGAN (PL 5) === 
-An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear. 
-**Benefit:​** The artificial organ duplicates the function of its biological counterpart. It provides no special game benefits. 
-**Type:** Internal. 
-**Hardness/​Hit Points:** -/2. 
-**Base Purchase DC:** 19. 
-**Restriction:​** None. 
- 
-=== PROSTHETIC ARM (PL 5) === 
-A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist. 
-**Benefit:​** The prosthetic arm duplicates the function of its biological counterpart. ​ It provides no special game benefits. 
-**Type:** External. 
-**Hardness/​Hit Points:** 3/5. 
-**Base Purchase DC:** 17. 
-**Restriction:​** None. 
- 
-=== PROSTHETIC LEG (PL 5) === 
-A prosthetic leg fully replaces a lost or de-stroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle. 
-Benefit: The prosthetic leg duplicates the function of its biological counterpart. It provides no special game benefits. 
-**Type:** External. 
-**Hardness/​Hit Points:** 3/7. 
-**Base Purchase DC:** 17. 
-**Restriction:​** None. 
- 
-=== ARTIFICIAL ORGAN UPGRADE (PL 6) === 
-This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor. 
-**Benefit:​** ​ The artificial organ upgrade duplicates the function of its biological counterpart and cannot be disabled if the recipient takes [[Massive Damage Effects table|massive damage]]. 
-**Type: ** Internal. 
-**Hardness/​Hit Points:​** ​ -/4. 
-**Base Purchase DC:**  21. 
-**Restriction:​** ​ None. 
- 
-=== PROSTHETIC ARM UPGRADE (PL 6) === 
-This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor. 
-**Benefit:​** The prosthetic arm upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis. 
-**Type:** External. 
-**Hardness/​Hit Points:** 5/10. 
-**Base Purchase DC:** 19. 
-**Restriction:​** None. 
- 
-=== PROSTHETIC LEG UPGRADE (PL 6) === 
-This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor. 
-Benefit: The prosthetic leg upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis. 
-**Type:** External. 
-**Hardness/​Hit Points:** 5/15. 
-**Base Purchase DC:** 19. 
-**Restriction:​** None. 
- 
-=== ADVANCED ARTIFICIAL ORGAN (PL 7) === 
-This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors. 
-**Benefit:​** The advanced artificial organ duplicates the function of its biological counterpart and cannot be disabled if the recipient takes [[Massive Damage Effects table|massive damage]]. ​ In addition, the advanced organ does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels. 
-**Type:** Internal. 
-**Hardness/​Hit Points:** -/4. 
-**Base Purchase DC:** 24. 
-**Restriction:​** None. 
- 
-=== ADVANCED PROSTHETIC ARM (PL 7) === 
-This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors. 
-Benefit: The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels. 
-**Type:** External. 
-**Hardness/​Hit Points:** 5/10. 
-**Base Purchase DC:** 22. 
-**Restriction:​** None. 
- 
-=== ADVANCED PROSTHETIC LEG (PL 7) === 
-This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors. 
-**Benefit:​** The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward [[Cybernetics|the total number of cybernetic attachments the recipient can have]] before taking negative levels. 
-**Type:** External. 
-**Hardness/​Hit Points:** 5/15. 
-**Base Purchase DC:** 22. 
-**Restriction:​** None. 
  
replacements.txt · Last modified: 2021/12/04 00:39 (external edit)