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sheya_planet [2013/08/29 00:38] storyteller [Sheya (Planet)] |
sheya_planet [2021/12/04 00:39] |
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- | ====== Sheya (Planet) ====== | ||
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- | Sesheyan homeworld. | ||
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- | Sheyan Fauna | ||
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- | The jungles of Sheya are filled with a wide variety of animal and plant life. Two of the better known | ||
- | Sheyan predators are described here. | ||
- | Issha | ||
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- | Issha are tree-dwelling reptiles similar to Terran snakes. An issha has a blunt, triangular head with | ||
- | three eyes along each side and deep pits behind the eyes which serve as scent organs. The body is up to 4 | ||
- | meters long and muscular, covered with fine scales and patterned to match the jungle foliage. The issha | ||
- | has a hinged jaw, allowing it to swallow its prey whole. The jaw is equipped with fangs that inject a deadly | ||
- | venom. Issha coil around tree limbs where they wait to drop on unsuspecting prey. The sesheyans use is- | ||
- | sha hide to make fine, soft leather. | ||
- | STR 11 (d4+8) INT 1 (Animal 4 or d4+2) | ||
- | DEX 11 (d4+8) WIL 7 (d6+3) | ||
- | CON 7 (d4+4) PER 2 (Animal 6 or d4+4) | ||
- | Durability: 7/7/4/4 Action Check: 17+/16/8/4 | ||
- | Move: run 24, walk 6 #Actions: 1 | ||
- | Reaction Score: Good/1 | ||
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- | Attacks: | ||
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- | Bite 12/6/3 1w/d4w/d4+2w | ||
- | LI/O | ||
- | Crush 10/5/2 d4s/d4+1s/d4+2s LI/O | ||
- | On a successful bite attack where at least 1 wound penetrates the victim’s armor, the issha injects its | ||
- | venom. The onset time is d4+1 rounds. At the end of this time, the victim musts make a Constitution feat | ||
- | check to resist the toxin. | ||
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- | Result Damage | ||
- | Critical Failure Death | ||
- | Marginal 1d6m | ||
- | Ordinary 2d6w | ||
- | Good | ||
- | d6w | ||
- | Amazing d4w | ||
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- | Defenses: | ||
- | +1 resistance modifier vs. melee attacks | ||
- | +2 resistance modifier vs. ranged attacks | ||
- | Armor: d4+2 (LI), none (HI), none (En) | ||
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- | Skills: | ||
- | Unarmed Attack [11]- | ||
- | brawl | ||
- | [12]; Stealth [11]- | ||
- | hide | ||
- | [15], | ||
- | sneak | ||
- | [15]; Awareness [7]- | ||
- | intuition | ||
- | [9], | ||
- | perception | ||
- | [13] | ||
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- | Ska | ||
- | Ska are large jungle carnivores similar to great cats. They are hexipedal, having six legs. The rear | ||
- | two pair of legs are adapted for running and climbing, while the front pair are for climbing and fighting, al- | ||
- | lowing the ska to rear up on its back four legs and slash with its front claws. If it manages to strike with its | ||
- | foreclaws, the ska can also rake with its middle claws. It also has a jaw full of sharp, bony ridges capable of | ||
- | inflicting a terrible bite. | ||
- | The ska’s hide is striped or dappled, providing camouflage in the jungle. It has poor vision, but its | ||
- | senses of hearing and smell are incredibly sharp, allowing it to stalk prey in near-total darkness using scent | ||
- | and vibration alone. Ska tend to be solitary hunters, occasionally appearing in mated pairs. They rest atop | ||
- | tree branches, sleeping during the daytime and hunting at night. | ||
- | Sesheyans consider the ska the fiercest and most dangerous prey in their native jungles. Sesheyan | ||
- | hunters often make use of ska hide, teeth, and claws as decorations, and weapons carved from ska bone are | ||
- | considered the most potent. | ||
- | STR 13 (2d4+8) | ||
- | INT 3 (Animal 10 or d6+7) | ||
- | DEX 11 (2d4+6) | ||
- | WIL 11 (d6+8) | ||
- | CON 11 (2d4+6) | ||
- | PER 3 (Animal 11 or d8+7) | ||
- | Durability: 11/11/6/6 Action Check: 15+/14/7/3 | ||
- | Move: run 50, walk 10 #Actions: 3 | ||
- | Reaction Score: Ordinary/2 | ||
- | Attacks: | ||