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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-26T22:26:52-04:00 | ||
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- | ====== Sniper (Prestige Class) ====== | ||
- | Created Friday 26 July 2013 | ||
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- | d20 UA WE | ||
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- | One shot, one kill—that’s the Sniper’s mantra. A | ||
- | firearms expert with a careful eye and a steady hand, the | ||
- | Sniper is a master not of the gunfight but rather of the | ||
- | surgical shot that takes down an opponent from afar. | ||
- | Snipers tend to strike swiftly and unexpectedly, then | ||
- | fade into the background. | ||
- | Select this prestige class if you want your character to | ||
- | excel at the use of long-range weapons and be able to deal | ||
- | grievous harm to specific targets from a distance. | ||
- | The fastest path into this prestige class is via the Gunslinger | ||
- | advanced class, though other paths are also possible. | ||
- | Requirements | ||
- | To qualify as a Sniper, a character must fulfill the following | ||
- | criteria. | ||
- | Base Attack Bonus: +5. | ||
- | Skills: Concentration 4 ranks, Move Silently 8 ranks. | ||
- | Feats: Dead Aim, Far Shot. | ||
- | Special: Defensive position class feature. | ||
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- | THE SNIPER | ||
- | Class Base Attack Fort Ref Will Defense Reputation | ||
- | Level Bonus Save Save Save Special Bonus Bonus | ||
- | 1st +1 +0 +1 +0 Massive shot +1 +0 | ||
- | 2nd +2 +0 +2 +0 Improved dead aim +3, +1 +0 | ||
- | improved far shot | ||
- | 3rd +3 +1 +2 +1 Center mass +2 +1 | ||
- | 4th +4 +1 +2 +1 Improved dead aim +4, +2 +1 | ||
- | windage | ||
- | 5th +5 +1 +3 +1 Critical shot +3 +1 | ||
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- | Class Information | ||
- | The following information pertains to the Sniper prestige | ||
- | class. | ||
- | Hit Die | ||
- | A Sniper gains 1d8 hit points per level. The character’s Constitution | ||
- | modifier applies. | ||
- | Action Points | ||
- | A Sniper gains a number of action points equal to 5 plus onehalf | ||
- | his character level, rounded down, every time he | ||
- | advances a level in this class. | ||
- | Class Skills | ||
- | The Sniper’s class skills are as follows. | ||
- | Balance (Dex), Climb (Str), Concentration (Con), Craft (electronic, | ||
- | mechanical) (Int), Drive (Dex), Hide (Dex), Jump (Str), | ||
- | Knowledge (tactics) (Int), Listen (Wis), Move Silently (Dex), | ||
- | Profession (Wis), Spot (Wis). | ||
- | Skill Points at Each Level: 5 + Int modifier. | ||
- | Class Features | ||
- | The following features pertain to the Sniper prestige class. | ||
- | Massive Shot | ||
- | Professional snipers are trained to deliver particularly deadly | ||
- | shots. When the Sniper succeeds on an attack with a ranged | ||
- | weapon and deals damage that exceeds the target’s massive | ||
- | damage threshold, the DC for the Fortitude save increases by | ||
- | twice the Sniper’s level in this prestige class. For example, | ||
- | when a 3rd-level Sniper deals massive damage with a ranged | ||
- | weapon, the DC for the save is 15+6, or 21. | ||
- | Improved Dead Aim | ||
- | Using breathing techniques, impeccable timing, and finely | ||
- | honed skill, the Sniper has mastered the art of careful aim. | ||
- | When the Sniper reaches 2nd level, the circumstance bonus | ||
- | he gains when using the Dead Aim feat increases to +3. When | ||
- | he reaches 4th level, this bonus increases to +4. | ||
- | Improved Far Shot | ||
- | The Sniper is an expert at hitting a target at extreme range. | ||
- | When a 2nd-level or higher Sniper uses a firearm or archaic | ||
- | ranged weapon (such as a bow), its range increment is doubled. | ||
- | (This benefit does not stack with the increase in range | ||
- | increment from the Far Shot feat, but it does stack with | ||
- | increases from scopes or other equipment.) This ability has no | ||
- | effect on thrown weapons. | ||
- | Center Mass | ||
- | At 3rd level, the Sniper gains the ability to hit targets that | ||
- | others would miss. When the Sniper uses the Dead Aim feat, | ||
- | the cover bonus to the target’s Defense is reduced by 4 (minimum | ||
- | +0). This benefit does not stack with the reduction in | ||
- | cover bonus from the Gunslinger’s sharp-shooting ability. | ||
- | Windage | ||
- | The Sniper is skilled at correcting his aim. If a 4th-level or | ||
- | higher Sniper using the Dead Aim feat misses his target, he | ||
- | may spend 1 action point to reroll the attack, gaining a +1 | ||
- | bonus on the second attack roll. This second roll is made at | ||
- | the same base attack bonus as the first roll, and all bonuses or | ||
- | penalties that applied to the first roll also apply to the second. | ||
- | This second roll does not count as a second attack. However, | ||
- | the windage ability expends twice as much ammunition as the | ||
- | attack would normally require, so it can be used only if the | ||
- | weapon contains sufficient ammunition. | ||
- | Critical Shot | ||
- | The Sniper is a master at dropping a target with a single shot. | ||
- | A 5th-level Sniper using the Dead Aim feat with a Large or | ||
- | larger firearm may attempt an automatic critical hit with his | ||
- | attack. The attempt requires a full-round action (in addition to | ||
- | the full-round action required for lining up the shot) and the | ||
- | expenditure of 1 action point. The Sniper takes a –8 penalty | ||
- | on the attack roll, but if the attack is successful, it is automatically | ||
- | a critical hit. The natural roll does not have to be within | ||
- | the weapon’s threat range, and the sniper does not have to roll | ||
- | to confirm the critical hit. | ||
- | @advancedclass @uawe | ||