User Tools

Site Tools


soldier_advanced_class

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

soldier_advanced_class [2013/11/13 20:31]
storyteller
soldier_advanced_class [2021/12/04 00:39]
Line 1: Line 1:
-====== Soldier (Advanced Class) ====== 
-The Soldier is a trained warrior, as good with a gun as he is with a knife or some other melee weapon. ​ Some soldiers come out of formal military programs or law enforcement academies. ​ Others acquire their skills on the field of battle. ​ The Soldier might be a dedicated idealist or a profit-seeking mercenary, a hired gun or a highly skilled adventurer. ​ In all cases, the Soldier learns how to defeat his enemies, to complete his missions, and ultimately, to survive. 
  
-Select this advanced class if you want your character to be a well-rounded combat expert. ​ It combines both melee and ranged weapon expertise, preparing the Soldier for whatever situation comes his way. 
- 
-The fastest path into this advanced class is from the [[strong_character_class|Strong]] hero basic class, though other paths are possible. 
- 
-=====Requirements===== 
-To qualify to become a Soldier, a character must fulfill the following criteria. 
- 
-**Base Attack Bonus:** +3. 
- 
-**Skills:** [[Knowledge (Military) (Skill)|Knowledge (Military)]] 3 ranks. 
- 
-**Feats:** [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]].  ​ 
- 
-=====Class Information===== 
-The following information pertains to the Soldier advanced class. 
- 
-**Hit Die:​** ​ 1d10 
- 
-**Action Points:​** ​ 6 + one-half character level, rounded down, every time the Soldier attains a new level in this class. 
- 
-=====Class Skills===== 
-The Soldier’s class skills (and the key ability for each skill) are:  
- 
-[[Demolitions (Skill)|Demolitions]] (Int), [[Drive (Skill)|Drive]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Navigate (Skill)|Navigate]] (Int), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str) 
- 
-**Skill Points at Each Level:​** ​ 4 + Int modifier. 
- 
-=====Class Features===== 
-The following features pertain to the Soldier advanced class. 
- 
-==== Weapon Focus ==== 
-At 1st level, a Soldier gains the [[Weapon Focus (Feat)|Weapon Focus]] class feature, providing the benefit of the feat with the same name. The Soldier chooses a specific weapon, such as a [[9mm Charge Pistol (Equipment)|9mm charge pistol]] or a [[Metal Baton (Equipment)|metal baton]]. You can choose unarmed strike or grapple as the weapon. You must be proficient with the chosen weapon. 
- 
-You add +1 to all attack rolls you make using the selected weapon. 
- 
-==== Weapon Specialization ==== 
-At 2nd level, a Soldier gains [[Weapon Specialization (Feat)|weapon specialization]] with a specific melee or ranged weapon that he also has applied the Weapon Focus feat or class feature to. You get a +2 bonus on damage rolls with the chosen weapon. 
- 
-==== Bonus Feats ==== 
-At 3rd, 6th, and 9th level, the Soldier gets a bonus feat. The bonus feat must be selected from the following list, and the Soldier must meet all the prerequisites of the feat to select it. 
- 
-[[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Archaic Weapons Proficiency (Feat)|Archaic Weapons Proficiency]],​ [[Armor Proficiency (Light) (Feat)|Armor Proficiency (light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (medium)]], [[Armor Proficiency (Heavy) (Feat)|Armor Proficiency (heavy)]], [[Brawl (Feat)|Brawl]],​ [[Burst Fire (Feat)|Burst Fire]], [[Cleave (Feat)|Cleave]],​ [[Combat Reflexes (Feat)|Combat Reflexes]], [[Exotic Firearms Proficiency (Feat)|Exotic Firearms Proficiency]],​ [[Exotic Melee Weapon Proficiency (Feat)|Exotic Melee Weapon Proficiency]],​ [[Far Shot (Feat)|Far Shot]], [[Great Cleave (Feat)|Great Cleave]], [[Improved Brawl (Feat)|Improved Brawl]], [[Improved Knockout Punch (Feat)|Improved Knockout Punch]], [[Knockout Punch (Feat)|Knockout Punch]], [[Power Attack (Feat)|Power Attack]]. 
- 
-==== Tactical Aid ==== 
-As a Soldier becomes more skilled, his leadership abilities increase. Starting at 4th level, a Soldier can use his knowledge of tactics to direct his allies in combat. 
- 
-As an attack action, the Soldier provides tactical aid to any single ally (but not himself) within sight and voice range of his position. 
- 
-As a full-round action, the Soldier provides tactical aid to all of his allies (including himself) within sight and voice range of his position. 
- 
-This aid provides either a competence bonus on attack rolls or a dodge bonus to Defense (Soldier'​s choice). This bonus is equal to the Soldier'​s Intelligence modifier (minimum +1), and it lasts for a number of rounds equal to one-half of the Soldier'​s level in the advanced class, rounded down. 
- 
-==== Improved Critical ==== 
-A Soldier of 5th level or higher knows how to strike more effectively and have a better chance of dealing significant damage with the weapon he has applied weapon specialization to. 
-For that weapon, your threat range increases by one. For example, a [[9mm Charge Rifle (Equipment)|9mm charge rifle]] threatens a critical hit on a 20. With this talent applied to the 9mm charge rifle, the threat range becomes 19-20. 
- 
-==== Improved Reaction ==== 
-At 7th level, a Soldier gains a +2 competence bonus on initiative checks. 
- 
-==== Greater Weapon Specialization ==== 
-At 8th level, a Soldier gains greater weapon specialization with the weapon he selected at 2nd level. This ability increases the bonus on damage rolls to +4 when using the selected weapon. 
- 
-==== Critical Strike ==== 
-At 10th level, a Soldier gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit. 
- 
-=====Advancement Table: The Soldier===== 
-<WRAP center round box 95%> 
-|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| 
-|1st| +0 +1 +1 +0 Weapon Focus +1 +0 
-2nd +1 +2 +2 +0 Weapon Specialization +1 +0 
-3rd +2 +2 +2 +1 Bonus Feat +2 +0 
-4th +3 +2 +2 +1 Tactical Aid +2 +0 
-5th +3 +3 +3 +1 Improved Critical +3 +1 
-6th +4 +3 +3 +2 Bonus Feat +3 +1 
-7th +5 +4 +4 +2 Improved Reaction +4 +1 
-8th +6 +4 +4 +2 Grt Weapon Specialization +4 +1 
-9th +6 +4 +4 +3 Bonus Feat +5 +2 
-10th +7 +5 +5 +3 Critical Strike +5 +2 
-</​WRAP>​ 
-{{tag>​advancedclass charactercreation modern canon}} 
soldier_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)