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super_science [2014/02/08 18:56]
storyteller [Devices]
super_science [2014/02/08 18:58]
storyteller [Super Science]
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 ====== Super Science ====== ====== Super Science ======
  
-The science of tomorrow brought to you today ​Wonders come in many shapes, sizes and categories.+The science of tomorrow brought to you today ​Wonders come in many shapes, sizes and categories.
  
 ===== Wonders ===== ===== Wonders =====
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 ==== Devices ==== ==== Devices ====
  
-Devices are infused+''​Devices are infused
 with part of the essence of a Technomancer,​ with part of the essence of a Technomancer,​
 the sacrifice of the very will of one of those who crafted the the sacrifice of the very will of one of those who crafted the
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 Arete can be used for those tasks. Talismans also store Arete can be used for those tasks. Talismans also store
 Quintessence much like a Periapt, which they use to empower Quintessence much like a Periapt, which they use to empower
-their Effects.+their Effects.''​
  
-A Talisman can have any number of powers and Effects,+''​A Talisman can have any number of powers and Effects,
 and it often has multiple functions. As a rough estimate, a and it often has multiple functions. As a rough estimate, a
 Talisman'​s value is computed as equal to its Arete rating. If Talisman'​s value is computed as equal to its Arete rating. If
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 item's Arete, as per a Periapt. Additional Effects may cost item's Arete, as per a Periapt. Additional Effects may cost
 more. Talismans aren't cheap, especially in this age of dying more. Talismans aren't cheap, especially in this age of dying
-magic.)+magic.)''​
  
 === Device Creation === === Device Creation ===
  
  
-Creating a Talisman requires: Prime 3 with a number of+''​Creating a Talisman requires: Prime 3 with a number of
 pawns of Tass (of the appropriate Resonance) equal to the pawns of Tass (of the appropriate Resonance) equal to the
 desired Talisman rating; or Prime 4 with the same number of desired Talisman rating; or Prime 4 with the same number of
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 item while Prime 4 creates a rechargeable battery pack for a item while Prime 4 creates a rechargeable battery pack for a
 Device. Prime 5 alters the flow of Prime in living tissue, Device. Prime 5 alters the flow of Prime in living tissue,
-creating Relics.+creating Relics.''​
  
-The creation of Talismans and Relics is also quite+''​The creation of Talismans and Relics is also quite
 vulgar. To weave a Talisman, a mage enters his Sanctum or vulgar. To weave a Talisman, a mage enters his Sanctum or
 workroom, gathers his ingredients,​ expends a temporary workroom, gathers his ingredients,​ expends a temporary
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 player must then make a roll of Intelligence + an appropriate player must then make a roll of Intelligence + an appropriate
 Ability. Simply making the item in question may require a Ability. Simply making the item in question may require a
-great deal of time and special materials.+great deal of time and special materials.''​
  
-At this point, the player begins the long haul, rolling his+''​At this point, the player begins the long haul, rolling his
 mage's Arete each hour against the normal Effect difficulty mage's Arete each hour against the normal Effect difficulty
 (typically 8 or more, for a Prime 3+ vulgar Effect). For each (typically 8 or more, for a Prime 3+ vulgar Effect). For each
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 work is ruined, the Tass is wasted, and there may be a work is ruined, the Tass is wasted, and there may be a
 spectacular Paradox accident. Consequently,​ most mages do spectacular Paradox accident. Consequently,​ most mages do
-not craft Talismans for hours on end.+not craft Talismans for hours on end.''​
  
-At the end of the creation process, the player cements+''​At the end of the creation process, the player cements
 the creation by making his temporary Willpower expenditure the creation by making his temporary Willpower expenditure
 permanent. He ties a small portion of the mage's permanent. He ties a small portion of the mage's
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 magical powers. If the mage does not do so, then the object magical powers. If the mage does not do so, then the object
 is nothing more than a Charm. Its powers can be used once is nothing more than a Charm. Its powers can be used once
-before it becomes only a hollow shell again.+before it becomes only a hollow shell again.''​
 === Relics === === Relics ===
  
-By using Prime 5 to reweave the underlying Pattern of+''​By using Prime 5 to reweave the underlying Pattern of
 a living being or portion thereof, then investing this Pattern a living being or portion thereof, then investing this Pattern
 with other spells, a Master of Prime may create a Relic, or with other spells, a Master of Prime may create a Relic, or
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 bees have also been produced by this Effect. This bees have also been produced by this Effect. This
 Effect can also grant magical blessings to those a Master Effect can also grant magical blessings to those a Master
-favors.+favors.''​
 === Facets of Devices === === Facets of Devices ===
  
-Most Talismans are Awakened with some degree of+''​Most Talismans are Awakened with some degree of
 sentience, but even those that have been lulled to sleep sentience, but even those that have been lulled to sleep
 through magic or simple lack of use still have very strong through magic or simple lack of use still have very strong
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 you're not going to lose the Willpower until you lose the you're not going to lose the Willpower until you lose the
 digit, but you won't have that Willpower point free to burn digit, but you won't have that Willpower point free to burn
-if you need it.+if you need it.''​
  
-The connection between a mage, or "​smith,"​ as the+''​The connection between a mage, or "​smith,"​ as the
 crafters of Talismans are often called, and the tools he crafters of Talismans are often called, and the tools he
 creates is very tight. These objects are considered to be at creates is very tight. These objects are considered to be at
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 in the legacy of his creations. Of course, the creations may in the legacy of his creations. Of course, the creations may
 take on different personalities after time and successive take on different personalities after time and successive
-owners.+owners.''​
  
-For those who wish exact mechanics, consider a Talisman+''​For those who wish exact mechanics, consider a Talisman
 to have the same Nature and Demeanor as its creator, to have the same Nature and Demeanor as its creator,
 as well as a Willpower rating equal to its Arete. Roll a contest as well as a Willpower rating equal to its Arete. Roll a contest
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 analytical. Of course, some mages (notably Orphans) and analytical. Of course, some mages (notably Orphans) and
 other Technomancers (such as the Virtual Adepts) have other Technomancers (such as the Virtual Adepts) have
-been able to hotwire them anyway.+been able to hotwire them anyway.''​
  
-Relics are another matter. In the case of portions of the+''​Relics are another matter. In the case of portions of the
 mage's own body, the wills are one, and there'​s no conflict. mage's own body, the wills are one, and there'​s no conflict.
 However, when a mage grants such power to her progeny However, when a mage grants such power to her progeny
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 and the recipient are harmonious in nature, there may not be and the recipient are harmonious in nature, there may not be
 any problem — as is usually the case when grafting on some any problem — as is usually the case when grafting on some
-Relic for the sake of sheer power.+Relic for the sake of sheer power.''​
  
 === Sentient Devices and Relics === === Sentient Devices and Relics ===
  
-While most Talismans and Relics do not have minds per+''​While most Talismans and Relics do not have minds per
 se, some do. For example, the Virtual Adepts commonly se, some do. For example, the Virtual Adepts commonly
 install artificial intelligence programs into their laptops install artificial intelligence programs into their laptops
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 fantasy novels knows, swords can not only sing, but a few of fantasy novels knows, swords can not only sing, but a few of
 them talk and have decided opinions as to how to approach them talk and have decided opinions as to how to approach
-a battle.+a battle.''​
  
-Players who wish for their characters to have a sentient+''​Players who wish for their characters to have a sentient
 Talisman or Relic should just use the Mentor or Familiar Talisman or Relic should just use the Mentor or Familiar
 Background, as appropriate,​ and define it as a Talisman. Background, as appropriate,​ and define it as a Talisman.
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 witch something similar to a familiar, but without the witch something similar to a familiar, but without the
 necessity of pacts or Quintessence,​ and without the advantage necessity of pacts or Quintessence,​ and without the advantage
-of a mental link.)+of a mental link.)''​
  
-The most dangerous (and interesting) Talismans and+''​The most dangerous (and interesting) Talismans and
 Relics, however, are those that house a human consciousness,​ Relics, however, are those that house a human consciousness,​
 especially that of an Awakened mage. Using last-ditch especially that of an Awakened mage. Using last-ditch
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 suitable host. Indeed, there are some mages whose "​immortality"​ suitable host. Indeed, there are some mages whose "​immortality"​
 stems from a sword or ring that passes from one hapless stems from a sword or ring that passes from one hapless
-victim to the next.+victim to the next.''​
  
 {{tag>​sys hru}} {{tag>​sys hru}}
super_science.txt · Last modified: 2021/12/04 00:39 (external edit)