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super_science [2014/02/08 18:56] storyteller [Devices] |
super_science [2014/02/08 18:58] storyteller [Super Science] |
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====== Super Science ====== | ====== Super Science ====== | ||
- | The science of tomorrow brought to you today. Wonders come in many shapes, sizes and categories. | + | The science of tomorrow brought to you today! Wonders come in many shapes, sizes and categories. |
===== Wonders ===== | ===== Wonders ===== | ||
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==== Devices ==== | ==== Devices ==== | ||
- | Devices are infused | + | ''Devices are infused |
with part of the essence of a Technomancer, | with part of the essence of a Technomancer, | ||
the sacrifice of the very will of one of those who crafted the | the sacrifice of the very will of one of those who crafted the | ||
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Arete can be used for those tasks. Talismans also store | Arete can be used for those tasks. Talismans also store | ||
Quintessence much like a Periapt, which they use to empower | Quintessence much like a Periapt, which they use to empower | ||
- | their Effects. | + | their Effects.'' |
- | A Talisman can have any number of powers and Effects, | + | ''A Talisman can have any number of powers and Effects, |
and it often has multiple functions. As a rough estimate, a | and it often has multiple functions. As a rough estimate, a | ||
Talisman's value is computed as equal to its Arete rating. If | Talisman's value is computed as equal to its Arete rating. If | ||
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item's Arete, as per a Periapt. Additional Effects may cost | item's Arete, as per a Periapt. Additional Effects may cost | ||
more. Talismans aren't cheap, especially in this age of dying | more. Talismans aren't cheap, especially in this age of dying | ||
- | magic.) | + | magic.)'' |
=== Device Creation === | === Device Creation === | ||
- | Creating a Talisman requires: Prime 3 with a number of | + | ''Creating a Talisman requires: Prime 3 with a number of |
pawns of Tass (of the appropriate Resonance) equal to the | pawns of Tass (of the appropriate Resonance) equal to the | ||
desired Talisman rating; or Prime 4 with the same number of | desired Talisman rating; or Prime 4 with the same number of | ||
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item while Prime 4 creates a rechargeable battery pack for a | item while Prime 4 creates a rechargeable battery pack for a | ||
Device. Prime 5 alters the flow of Prime in living tissue, | Device. Prime 5 alters the flow of Prime in living tissue, | ||
- | creating Relics. | + | creating Relics.'' |
- | The creation of Talismans and Relics is also quite | + | ''The creation of Talismans and Relics is also quite |
vulgar. To weave a Talisman, a mage enters his Sanctum or | vulgar. To weave a Talisman, a mage enters his Sanctum or | ||
workroom, gathers his ingredients, expends a temporary | workroom, gathers his ingredients, expends a temporary | ||
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player must then make a roll of Intelligence + an appropriate | player must then make a roll of Intelligence + an appropriate | ||
Ability. Simply making the item in question may require a | Ability. Simply making the item in question may require a | ||
- | great deal of time and special materials. | + | great deal of time and special materials.'' |
- | At this point, the player begins the long haul, rolling his | + | ''At this point, the player begins the long haul, rolling his |
mage's Arete each hour against the normal Effect difficulty | mage's Arete each hour against the normal Effect difficulty | ||
(typically 8 or more, for a Prime 3+ vulgar Effect). For each | (typically 8 or more, for a Prime 3+ vulgar Effect). For each | ||
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work is ruined, the Tass is wasted, and there may be a | work is ruined, the Tass is wasted, and there may be a | ||
spectacular Paradox accident. Consequently, most mages do | spectacular Paradox accident. Consequently, most mages do | ||
- | not craft Talismans for hours on end. | + | not craft Talismans for hours on end.'' |
- | At the end of the creation process, the player cements | + | ''At the end of the creation process, the player cements |
the creation by making his temporary Willpower expenditure | the creation by making his temporary Willpower expenditure | ||
permanent. He ties a small portion of the mage's | permanent. He ties a small portion of the mage's | ||
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magical powers. If the mage does not do so, then the object | magical powers. If the mage does not do so, then the object | ||
is nothing more than a Charm. Its powers can be used once | is nothing more than a Charm. Its powers can be used once | ||
- | before it becomes only a hollow shell again. | + | before it becomes only a hollow shell again.'' |
=== Relics === | === Relics === | ||
- | By using Prime 5 to reweave the underlying Pattern of | + | ''By using Prime 5 to reweave the underlying Pattern of |
a living being or portion thereof, then investing this Pattern | a living being or portion thereof, then investing this Pattern | ||
with other spells, a Master of Prime may create a Relic, or | with other spells, a Master of Prime may create a Relic, or | ||
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bees have also been produced by this Effect. This | bees have also been produced by this Effect. This | ||
Effect can also grant magical blessings to those a Master | Effect can also grant magical blessings to those a Master | ||
- | favors. | + | favors.'' |
=== Facets of Devices === | === Facets of Devices === | ||
- | Most Talismans are Awakened with some degree of | + | ''Most Talismans are Awakened with some degree of |
sentience, but even those that have been lulled to sleep | sentience, but even those that have been lulled to sleep | ||
through magic or simple lack of use still have very strong | through magic or simple lack of use still have very strong | ||
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you're not going to lose the Willpower until you lose the | you're not going to lose the Willpower until you lose the | ||
digit, but you won't have that Willpower point free to burn | digit, but you won't have that Willpower point free to burn | ||
- | if you need it. | + | if you need it.'' |
- | The connection between a mage, or "smith," as the | + | ''The connection between a mage, or "smith," as the |
crafters of Talismans are often called, and the tools he | crafters of Talismans are often called, and the tools he | ||
creates is very tight. These objects are considered to be at | creates is very tight. These objects are considered to be at | ||
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in the legacy of his creations. Of course, the creations may | in the legacy of his creations. Of course, the creations may | ||
take on different personalities after time and successive | take on different personalities after time and successive | ||
- | owners. | + | owners.'' |
- | For those who wish exact mechanics, consider a Talisman | + | ''For those who wish exact mechanics, consider a Talisman |
to have the same Nature and Demeanor as its creator, | to have the same Nature and Demeanor as its creator, | ||
as well as a Willpower rating equal to its Arete. Roll a contest | as well as a Willpower rating equal to its Arete. Roll a contest | ||
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analytical. Of course, some mages (notably Orphans) and | analytical. Of course, some mages (notably Orphans) and | ||
other Technomancers (such as the Virtual Adepts) have | other Technomancers (such as the Virtual Adepts) have | ||
- | been able to hotwire them anyway. | + | been able to hotwire them anyway.'' |
- | Relics are another matter. In the case of portions of the | + | ''Relics are another matter. In the case of portions of the |
mage's own body, the wills are one, and there's no conflict. | mage's own body, the wills are one, and there's no conflict. | ||
However, when a mage grants such power to her progeny | However, when a mage grants such power to her progeny | ||
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and the recipient are harmonious in nature, there may not be | and the recipient are harmonious in nature, there may not be | ||
any problem — as is usually the case when grafting on some | any problem — as is usually the case when grafting on some | ||
- | Relic for the sake of sheer power. | + | Relic for the sake of sheer power.'' |
=== Sentient Devices and Relics === | === Sentient Devices and Relics === | ||
- | While most Talismans and Relics do not have minds per | + | ''While most Talismans and Relics do not have minds per |
se, some do. For example, the Virtual Adepts commonly | se, some do. For example, the Virtual Adepts commonly | ||
install artificial intelligence programs into their laptops | install artificial intelligence programs into their laptops | ||
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fantasy novels knows, swords can not only sing, but a few of | fantasy novels knows, swords can not only sing, but a few of | ||
them talk and have decided opinions as to how to approach | them talk and have decided opinions as to how to approach | ||
- | a battle. | + | a battle.'' |
- | Players who wish for their characters to have a sentient | + | ''Players who wish for their characters to have a sentient |
Talisman or Relic should just use the Mentor or Familiar | Talisman or Relic should just use the Mentor or Familiar | ||
Background, as appropriate, and define it as a Talisman. | Background, as appropriate, and define it as a Talisman. | ||
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witch something similar to a familiar, but without the | witch something similar to a familiar, but without the | ||
necessity of pacts or Quintessence, and without the advantage | necessity of pacts or Quintessence, and without the advantage | ||
- | of a mental link.) | + | of a mental link.)'' |
- | The most dangerous (and interesting) Talismans and | + | ''The most dangerous (and interesting) Talismans and |
Relics, however, are those that house a human consciousness, | Relics, however, are those that house a human consciousness, | ||
especially that of an Awakened mage. Using last-ditch | especially that of an Awakened mage. Using last-ditch | ||
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suitable host. Indeed, there are some mages whose "immortality" | suitable host. Indeed, there are some mages whose "immortality" | ||
stems from a sword or ring that passes from one hapless | stems from a sword or ring that passes from one hapless | ||
- | victim to the next. | + | victim to the next.'' |
{{tag>sys hru}} | {{tag>sys hru}} |