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the_world_of_the_sesheyan [2013/08/29 00:57]
storyteller [Weapons & Technology]
the_world_of_the_sesheyan [2021/12/04 00:39]
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-====== The World of the Sesheyan ====== 
- 
- 
-From the stone age to the space age, they 
-are savage hunters from a night-bound world, enslaved by a powerful stellar nation and thrust into the 
-light of the 26th century. Fighting to sustain an ancient culture amid the scientific wonders of galactic 
-civilization,​ the sesheyans are held by many as an 
-example of humans’ unfair treatment of alien species. 
-Primitive aboriginals 
-living on the largest moon of 
-Gamma Leonis III, sesheyans 
-were discovered by VoidCorp 
-explorers. The corporation 
-took advantage of the seshey- 
-ans’ primitive nature and ar- 
-ranged a contract placing 
-them in service of VoidCorp in 
-perpetuity. In effect, a stellar 
-nation turned an entire alien 
-race into its slaves. The 
-sesheyans have learned a 
-great deal about the galaxy 
-since signing that fateful com- 
-pact more than two hundred 
-years ago, and many have be- 
-gun to work in secret to free 
-their people. 
- 
-===== Physiology ===== 
-Sesheyans are perhaps the most “alien” 
-species encountered thus far by humans. They aver- 
-age 1.7 meters tall with sleek, whipcord muscles. 
-The sesheyan skeleton is composed of light, strong 
-cartilage, so sesheyans weight only an average of 40 
-kilograms and have extraordinarily flexible joints and 
-posture, allowing them to crouch and bend for ex- 
-tended periods of time without discomfort. 
-Sesheyans are hexipedal, having six limbs. 
-The upper arms end in four fingers (including an op- 
-posable thumb), and the lower legs end in three 
-splayed toes. Both of these sets of limbs have short 
-claws, allowing sesheyans to climb trees and perch 
-on branches in their native jungle. The two middle 
-limbs are slim and end in six long slender “fingers” 
-with flaps of leather skin stretched between them, 
-forming a pair of wings with a span of six meters. 
-The wings allow sesheyans to fly on their homeworld 
-and other worlds with Earth-normal or lighter gravity 
-and sufficient atmospheric pressure. 
-The sesheyan head is wide and round, with 
-four small eyes on each side and topped with a pair 
-of elongated ears. Their eyes are highly sensitive to 
-light, having adapted to the twilight environment of 
-the jungles of Sheya. The blunt snout covers a wide 
-mouth filled with sharp, bony 
-ridges rather than teeth. 
-Sesheyans have a voice box 
-capable of producing a wide 
-range of sounds, and they 
-have no trouble learning and 
-speaking human or other 
-alien languages. 
-Sesheyans have long, finned 
-tails used for balance and 
-flight control. The tail ends in 
-a series of spines connected 
-by leathery skin. The spines 
-can flex to widen or narrow 
-the “fan” at the end of the tail, 
-providing steering while in 
-flight. Sesheyans also open 
-or close their tail fans to dis- 
-play emotions: those in an 
-excited mood open their tail 
-fans, while those in a quiet, 
-contemplative mood close their tail fans. 
- 
-===== From the Stone Age to the Gravity Age ===== 
-According to sesheyan fable, their race origi- 
-nated in what is known as enoshai, or the “Twilight 
-Dream,” a timeless state of being connected with the 
-vastness of space and the night sky. The first seshey- 
-ans were created by Vec’t’lir,​ the Brood Mother, 
-whom the sesheyans associate with the second- 
-largest moon of Gamma Leonis III. Her twin sons are 
-Tal, the Hunter, and Neshii’en,​ the Trickster, associ- 
-ated with the gas giant’s two smaller moons, which 
-chase each other endlessly across the sky. 
-Sesheyans were created to be the greates15 
-15 
-15 
-15 
-SESHEYANS 
-hunters of Sheya, “the hunting land.” (The name 
-sesheyan means “hunters of the land.”) In the days 
-of the Twilight Dream, great heroes like Tal and Ne- 
-shii’en lived among the sesheyans, teaching them. 
-Over time, they became a part of the history and cul- 
-ture of the sesheyans, their names invoked by hunt- 
-ers and shamans. 
-For millennia, life on Sheya was largely the 
-same. The tribes hunted (and warred occasionally),​ 
-shamans kept the wisdom of the past, families mated 
-and grew, and the cycle of life went on. The seshey- 
-ans existed in the timeless realm of the Twilight 
-Dream – until the arrival of VoidCorp. 
- 
-===== Aikeita: The Day of Ghosts ===== 
-On July 13, 2274, a VoidCorp exploratory ves- 
-sel landed on the largest moon of Gamma Leonis III. 
-There, project leader JT795 42IWQ (Erim Ollander) 
-made contact with the sesheyans. To the primitive 
-sesheyans, the arrival of the explorer ship was noth- 
-ing less than the appearance of ghosts from the 
-night sky, as in their ancient fables. The visitors dis- 
-played magical powers: Their weapons spat fire, 
-blinding light spilled from their instruments,​ and their 
-bodies were tall and strange. Sesheyan shamans 
-called the arrival of these strangers aikeita, “the Day 
-of Ghosts.” 
-The VoidCorp crew had little difficulty mak- 
-ing peaceful contact with the sesheyans, who consid- 
-ered them visitors from the Twilight Realm. Under- 
-standing the value of their discovery, JT795 42IWQ 
-decided to remain on Sheya and conceal her discov- 
-ery, even to the point of not sending transmissions to 
-VoidCorp management, lest they be overheard by 
-agents of another stellar nation. 
-Immediately after translating their language 
-enough to converse with the sesheyans, JT795 42IWQ 
-negotiated the Sesheyan Compact with the leaders 
-of the most powerful tribes. The Compact granted 
-the sesheyans right of passage off their homeworld 
-and access to advanced technology. In exchange, 
-the sesheyans agreed to serve VoidCorp in perpetu- 
-ity. In essence, every sesheyan became a VoidCorp 
-employee, subject to VoidCorp rules and authority. VoidCorp now owned the sesheyan race. 
- 
-At first, the sesheyans were delighted by the 
-Compact, since it seemed to them a religious experi- 
-ence of unprecedented proportions – a chance to 
-share in the power and wisdom of the ghosts and to 
-serve them faithfully. As time passed, the sesheyans 
-began to discover that their visitors were not all they 
-appeared to be. 
- 
-When news of the Sesheyan Compact ar- 
-rived, VoidCorp management was supremely 
-pleased. They immediately ordered the exploitation 
-of this valuable new resource. VoidCorp ships ar- 
-rived on Sheya and established bases to handle ad- 
-ministration of the population for the maximum utility 
-of the company. Sesheyans were displaced from 
-their long-held territories without consideration. 
-They company assumed supreme authority on 
-Sheya, and any disagreements on the part of the 
-sesheyans were handled swiftly and forcefully. 
-Thousands of stone-age sesheyans were thrust into training programs designed to test their 
-capabilities and make them useful employees. Void- 
-Corp discovered that the sesheyans were remarka- 
-bly intelligent and adaptable. They were able, even 
-eager, to learn new languages and technologies,​ 
-which the sesheyans considered magical. VoidCorp 
-decided that the sesheyans would serve the com- 
-pany in several ways, especially in handling menial 
-or difficult tasks. In a matter of years, sesheyans 
-were being shipped off their homeworld by the thou- 
-sands to serve their new employer. 
-To those who remained on Sheya, the 
-sesheyans taken by VoidCorp became aikaya, 
-“Ghost Walkers.” From their point of view, Ghost 
-Walkers had left the living world behind and entered 
-the Twilight Realm. For all intents and purposes, 
-they had died and moved on to a new life elsewhere. 
-Sesheyans held funeral rites for family-members 
-chosen to leave Sheya and travel with the ghosts; 
-their lives as hunters of the land were over. 
- 
-===== The Twilight Realm ===== 
-When the other Stellar Nations discovered 
-the Sesheyan Compact, there was an outcry against 
-VoidCorp. Many denounced VoidCorp’s exploitation 
-of the species. For their part, VoidCorp officials 
-pointed at the primitive conditions on Sheya and all 
-the humanitarian aid, education, and technology that 
-VoidCorp had devoted to assisting the sesheyans in 
-becoming galactic citizens. They also pointed out 
-that the sesheyans were considered full VoidCorp 
-employees, with the same rights and responsibilities 
-as employees of any species. VoidCorp defended 
-their actions and ignored protests from other Stellar 
-Nations who called for them to renegotiate or sus- 
-pend the Compact. 
-As the years passed, sesheyans in the em- 
-ploy of VoidCorp learned to function in a technologi- 
-cal society. Their children were born as employees 
-of VoidCorp, often away from Sheya itself. Sesheyan 
-breeding was originally limited by the delicate bal- 
-ance of their ecosystem and the relatively harsh liv- 
-ing conditions on Sheya. Now, the sesheyans were 
-limited only by the requirements of VoidCorp corpo- 
-rate breeding programs, which encouraged employ- 
-ees to produce even more employees. The sesheyan 
-population exploded across numerous VoidCorp 
-worlds as the sesheyan lifespan was greatly ex- 
-tended through modern medical technology. 
-Billions of sesheyans have grown up never 
-having touched the soil of their homeworld, hearing 
-only legends of the hunting land where their people 
-originated. Some of the new generations of seshey- 
-ans threw themselves into the corporate culture, 
-serving to the best of their ability and seeking ad- 
-vancement where they could find it. Others, edu- 
-cated and raised by VoidCorp, began to see flaws in 
-the Sesheyan Compact. 
- 
-===== The Galactic Concord ===== 
- 
-In the more than two hundred years 
-since the signing of the Sesheyan Compact, some 
-sesheyans have turned against VoidCorp. The 
-chaos of the first and second Galactic Wars allowed 
-a few million sesheyans to escape from VoidCorp 
-space to other stellar nations or unknown frontiers 
-like the Verge. VoidCorp maintains that all seshey- 
-ans remain their employees, and it works to hunt 
-down any “absentees” (as they are known). The dis- 
-covery of the sesheyan colony on Grith in the Corri- 
-vale system of the Verge has led VoidCorp to lay a 
-claim on the colonists before the Galactic Concord. 
-The Grith colonists maintain they have been on Grith 
-since long before the Sesheyan Compact, trans- 
-ported there by a precursor race that once inhabited 
-the planet. Thus far, the Concord has upheld the 
-sesheyan claim. 
-There have been occasional upris- 
-ings and rebellions of sesheyan employees on Void- 
-Corp worlds. Rogue sesheyans who attempt to re- 
-turn to their homeworld are detained by the Void- 
-Corp authorities. Even if they manage to slip unno- 
-ticed into the sesheyan population, their former 
-friends and families consider them dead or – if born 
-off-world – complete non-entities. The majority of na- 
-tive sesheyans refuse to have any dealings with these 
-Ghost Walkers and do not listen to what they have to 
-say. Still, there is some discontent on Sheya about 
-the Compact, and some native sesheyans have real- 
-ized that VoidCorp does not have their best interests 
-at heart. 
-Perhaps the greatest opportunity for 
-the sesheyans since the Day of Ghosts came when 
-VoidCorp agreed to recruit half a billion sesheyan 
-employees to join the Galactic Concord. Although 
-they remain employees, these sesheyans have 
-greater opportunities for interaction with people from 
-other Stellar Nations and societies. Many sesheyans 
-hope to plead their case to the Concord and gain as- 
-sistance in overturning the Compact, but the Con- 
-cord is far too new and still testing its authority in civi- 
-lized space. It will be some time before the Concord 
-can challenge VoidCorp’s claim. 
- 
- 
-===== Culture & Society ===== 
- 
-Before VoidCorp’s arrival, sesheyans main- 
-tained a simple, tribal culture based around the ex- 
-tended family unit. Even two hundred years after the 
-Sesheyan Compact and their introduction into galac- 
-tic civilization,​ some sesheyans maintain their old 
-customs. 
- 
-==== Families & Tribes ==== 
- 
-Sesheyan families tend to be quite 
-large, mainly due to the sesheyan definition of 
-“family.” They do not limit family ties to biological 
-connections;​ sesheyan families include extended 
-clans with many relationships. Sesheyans do not 
-mate for life but instead have many mates and many 
-children over a lifetime. A group of sesheyans involved in mating – along with their children, close 
-friends, and other relations – make up the whole of a 
-family. The sesheyan language includes many terms 
-for relations that do not translate into human lan- 
-guages. 
-A tribe is composed of a group of 
-families. The structure of the sesheyan tribe is fluid, 
-shifting according to the needs of its members. 
-Tribes split when they’ve grown large enough, break- 
-ing into two or more tribes that go their separate 
-ways. Likewise, sesheyan tribes encountering each 
-other might exchange families as a sign of friend- 
-ship, strengthening the ties between them before 
-moving on. In this way, stories and history are 
-spread among widely dispersed tribes. This practice 
-also serves to maintain a healthy gene pool. 
-Tribal and family loyalties are sup- 
-pressed by VoidCorp, which emphasizes loyalty to 
-the company above all else. Some tribes on Sheya 
-are allowed to maintain their traditional structure, but 
-they can be broken up by VoidCorp officials at any 
-time to serve the company’s needs. Ghost Walker 
-sesheyans do not maintain tribal ties. 
- 
-==== Aikei ==== 
- 
-Sesheyans have as broad a range of 
-emotions and expression as humans, if not more, but 
-they do not change moods as quickly or as arbitrarily 
-as humans do. 
-To the sesheyans, every state of be- 
-ing is embodied in a mythic archetype from their fa- 
-bles, known as an 
-aikai 
-, meaning ghost or spirit. 
-When a sesheyan needs or wants to experience a 
-particular state of being, he or she calls up the ap- 
-propriate aikai. A sesheyan on the hunt calls upon 
-the ghost of the Hunter and, for him, nothing other 
-than the pursuit and capture of the prey is important. 
-On other occasions, a sesheyan might call upon the 
-ghost of the Dreamer, the Dancer, the Traveler, or 
-the Maker. Each basic archetype also has dozens, if 
-not hundreds of variations associated with particular 
-situations. So there is a Patient Hunter, a Feral 
-Hunter, a Hunter Who Speak With Spirits, and so 
-forth. 
-Each of the hundreds of aikei is 
-strongly rooted in sesheyan myth. Some are spirits 
-or animal totems, while others are based on great 
-heroes from legend. Instead of saying, “I am sad,” a 
-sesheyan says, “the ghost of sadness is upon me” to 
-express sorrow. The elaborate rituals and myths as- 
-sociated with various aikei makes it seem – from the 
-human point of view – as if a sesheyan has many dif- 
-ferent personalities. A sesheyan embodying the 
-Brood Mother can be tender and nurturing. The 
-same sesheyan can call up the Feral Hunter and kill 
-prey with savage abandon. 
-VoidCorp officially bans the practice 
-of aikei, but it is so strongly rooted in the sesheyan 
-psyche that it is nearly impossible to eradicate. Mod- 
-ern sesheyans continue to use aikei to express them- 
-selves, but the mythic elements have faded almost 
-completely. 
- 
-==== Clothing and Decoration ==== 
- 
-Sheya is a temperate world with little 
-climatic variation. Sesheyans have little use for 
-clothing, often wearing only simple loincloths. Belts 
-and harnesses allow them to carry things. Even in 
-galactic society, Sesheyans wear little, unless envi- 
-ronmental conditions dictate otherwise. 
-Sesheyans like to decorate them- 
-selves and often wear different kinds of jewelry. Na- 
-tive sesheyans tend to wear jewelry made from natu- 
-ral materials, particularly carved animal bones and 
-teeth, as well as carved and stained wood. Since the 
-arrival of VoidCorp, sesheyans also wear metallic 
-jewelry, including rings in their ears and pierced 
-through the skin of their wings or tails. 
-Sesheyans also use paints to deco- 
-rate their bodies. Particular patterns of decoration 
-are often associated with particular aikei, so seshey- 
-ans wanting to invoke the ghost of the Hunter paint 
-their bodies accordingly. Sesheyans use tattooing to 
-decorate themselves in a more permanent fashion, 
-usually something related to a great accomplishment or a patron spirit. Sesheyan shamans are often tat- 
-tooed in this manner. Patterns tattooed on the skin of 
-their wings are the most common. 
-Sesheyans living in galactic society 
-tend to eschew many of the personal decorations 
-worn on Sheya. This is mostly out of deference to 
-VoidCorp policy, which prefers employees maintain 
-an appropriately “businesslike” appearance. 
-Sesheyans employed by VoidCorp as scouts and 
-spies are given greater leeway and often wear more 
-decorations. 
- 
-==== Outside Influences ==== 
- 
-Sesheyan culture has been irrevoca- 
-bly changed by contact with galactic civilization. Al- 
-though the old ways are still practiced by tribes on 
-Sheya, sesheyans living away from their homeworld 
-must adopt human mannerisms and abandon or 
-hide their traditional customs and rituals to fit in. 
-Many sesheyans fear that continual suppression of 
-their culture by VoidCorp will cause them to lose their 
-unique cultural identity entirely. 
-Since the Compact, sesheyan soci- 
-ety has split into three fairly distinct segments: the 
-esosha 
-(Free Hearts), the 
-aikaya 
-(Ghost Walkers), 
-and the 
-huraikai 
-(Wind Spirits). Free Hearts are 
-those sesheyans still living on Sheya. The Ghost 
-Walkers are sesheyans in the employ of VoidCorp. 
-Sesheyans who escape from VoidCorp become 
-Wind Spirits. Wind Spirits are considered outlaws 
-throughout the galactic arm, and even other stellar 
-nations cannot always shelter a Wind Spirit from the 
-vengeance of VoidCorp. 
-The split between these three fac- 
-tions of sesheyan culture is even deeper than most 
-people realize. After two hundred years as galactic 
-citizens, the sesheyans cannot return home. The dif- 
-ferences between the Free Hearts and the other of 
-their race are substantial. Free Hearts cling to the 
-ancient culture and traditions of Sheya, permitted to 
-do so by VoidCorp. They have little comprehension 
-of the vastness of galactic space or the true nature of 
-VoidCorp. Many Free Hearts remain as primitive as 
-their pre-compact ancestors. To sesheyans born 
-away from their home world, Free Heart life seems 
-either idyllic or hopelessly primitive. Having learned 
-so much, the galactic sesheyans cannot return to a 
-blissful state of ignorance. 
-Despite the claims of the Wind Spir- 
-its, many Ghost Walkers are content with their lot as 
-employees of VoidCorp. Raised since birth to honor 
-and appreciate the company, these sesheyans are 
-completely loyal to VoidCorp. They look with pity on 
-the primitive Free Hearts, who are unaware of the 
-wonders of life among the stars, and with disgust on 
-the Wind Spirits, who betrayed their benefactors. A 
-few Ghost Walkers harbor misgivings about Void- 
-Corp and the Compact, but most are as loyal as 
-VoidCorp’s human employees. 
-The Wind Spirits have benefited from 
-modern education and technology. They claim to 
-understand the nature of interstellar politics in a way  
- 
-their ancestors could not have imagined when they 
-agreed to the Sesheyan Compact. Wind Spirits 
-range from pirates and renegades to political activ- 
-ists who claim VoidCorp illegally and immorally en- 
-slaved their race. Either way, VoidCorp considers 
-them criminals to be hunted down. 
- 
-==== Government ==== 
- 
-Before the arrival of VoidCorp, sesheyan 
-tribes were governed by a council of the eldest mem- 
-bers, usually including their greatest hunters and the 
-tribe’s shaman. Matters were decided by simple 
-vote, usually involving various rituals to call upon 
-helpful ghosts and a divination by the shaman to 
-read any omens. 
-The Sesheyan Compact officially dissolved 
-all political and social organizations on Sheya and 
-replaced them with VoidCorp institutions. Teaching 
-and practicing sesheyan traditions is banned by 
-VoidCorp, except in certain areas of Sheya where 
-company scientists study the sesheyans’ native cul- 
-ture. 
-Since the Compact, all sesheyans are con- 
-sidered citizens (employees) of VoidCorp from the 
-moment of birth, just like all other sentients in Void- 
-Corp space. The sesheyans are governed by the 
-same set of rules and regulations as any other Void- 
-Corp employee. They are assigned Employee Identi- 
-fication Numbers at birth and may apply for positions 
-with VoidCorp. VoidCorp holds the dozen or so 
-sesheyan Vice Presidents in the company as exam- 
-ples of what the sesheyans can achieve, as well as 
-showing their equal treatment. 
-In practice, it is often difficult for sesheyans 
-to advance within VoidCorp. Some sesheyans man- 
-age to overcome the limitations of their culture and 
-background to rise in the ranks, but they do so at the 
-cost of their cultural heritage and traditions. 
- 
-==== Religion ==== 
- 
-Religion and ritual have been central to 
-sesheyan life throughout their history, but they are 
-vanishing due to the influence of VoidCorp. The 
-tribes on Sheya still follow the old ways and keep 
-their traditions alive, mostly as a “living laboratory” 
-for VoidCorp scientists to study. Elsewhere in Void- 
-Corp space, however, the practice of any religion is 
-banned. Possession of religious icons or artifacts is 
-subject to heavy fines and other penalties. Still, the 
-practice of sesheyan religion continues in secret 
-among some, particularly the Wind Spirits. 
-Sesheyan religion is based around stories 
-told by their shamans. The fables revolve around im- 
-portant figures from myth and history, and they pro- 
-vide the framework for the many different ghosts the 
-sesheyans believe in. The practice of fable animism 
-involves telling the various stories at the correct 
-times, often in conjunction with certain rituals to 
-honor the ghosts of the tale, particularly reenact- 
-ments of legendary events and rituals intended to 
-maintain things like the movement of the celestial 
-bodies and the continued prosperity of the hunt. 
-“And so Neshii’en found himself trapped in 
-the heart of the Ska Mother’s lair when she returned. 
-Thinking quickly, Neshii’en covered himself with the 
-scent of the cubs, knowing the Ska Mother’s sight 
-was weak. He rolled on the ground and imitated the 
-mewling noises of the other cubs as the great Ska 
-Mother came closer. She nuzzled the cubs with her 
-head, and Neshii’en lay still, calling on the ghost of 
-the Great Ska to be with him, making him like a ska 
-cub. The Ska Mother did not notice him among her 
-children and so dropped the prey she captured for 
-them and lay down to sleep. While the Ska Mother 
-slept, Neshii’en spirited away one of the cubs to be- 
-come his friend and companion. He named the cub 
-Nura the Brave, and she became Neshii’en’s good 
-friend.” 
- 
-– from “The Tale of Neshii’en the Trickster 
- 
-and the Great Ska Mother,” a traditional sesheyan fable 
- 
-“Neshii’en found himself in great trouble 
-when the Manager returned to her office unexpect- 
-edly. Thinking quickly, Neshii’en wrapped a cord 
-from his pouch around his neck, folded his wings, 
-and bowed his head, his eyes cast down as the Man- 
-ager entered. Neshii’en called for the ghost of the 
-Humble Servant to be upon him as the Manager 
-asked him what he was doing in her office. 
-“’A thousand pardons, SZ472 556XX,’ he said, 
-‘I come on an errand for Vice-President KG228 
-712ZA. He requests an immediate update on the 
-status of...your project.’ The Manager regarded Ne- 
-shii’en for a long moment, but she saw nothing but 
-the Humble Servant, eager to do his employer’s bid- 
-ding. She told Neshii’en to return to Vice-President 
-KG228 712ZA and tell him an update would be im- 
-mediately forthcoming. Dipping his head in obedi- 
-ence, Neshii’en backed out of the room, his folded 
-wings concealing the information chips taken from 
-the Manager’s safe. The manager’s anger was great 
-when she discovered what Neshii’en had done, but 
-the Trickster had already vanished like a shadow 
-among the trees.” 
- 
-– from “The Tale of Neshii’en and the Foolish 
-Manager,” a modern sesheyan fable  
-Shamanism 
-The central figure in sesheyan religion is the 
-shaman, known as the 
-losaika 
-, or “keeper of ghosts.” 
-VoidCorp xenologists have noted remarkable simi- 
-larities between sesheyan shamanism and that prac- 
-ticed by primitive human cultures. In essence, a sha- 
-man is “called” to the profession by a sign from the 
-spirits, often an omen or an illness in which the sha- 
-man has visions. Many neophyte shamans spend 
-lengthy periods alone in the jungle seeking such vi- 
-sions. 
-The student is apprenticed to an experi- 
-enced shaman, who teaches the various stories, leg- 
-ends, and rituals the new shaman needs to know. 
-The process takes several standard years, at which 
-time the new shaman is presented to the tribe in a 
-special ritual. 
-Sesheyan shamans have considerable au- 
-thority in their tribes, since they are believed to be in 
-closest contact with the ghosts and their wisdom. 
-Scientists have discovered that some sesheyan sha- 
-mans possess psionic abilities, which they often use 
-to aid their rituals and perform their duties. They 
-speculate that the emergence of psionic abilities, es- 
-pecially telepathy and clairsentience,​ may induce the 
-“visions” required to become a shaman. These abili- 
-ties most likely account for sesheyan tales of the fan- 
-tastic powers of their shamans. Psionically-gifted 
-sesheyans are high on VoidCorp’s recruitment list. 
- 
-==== Weapons & Technology ==== 
- 
-Before the arrival of VoidCorp, sesheyan 
-technology was limited to bone knives and simple 
-snares woven from jungle vines. The sesheyans had 
-not even discovered the use of fire, due to damp con- 
-ditions in the jungles and their efficient night-vision 
-which precluded the need for artificial lighting. All 
-advanced technology on Sheya is imported by Void- 
-Corp to supply their own operations and is kept 
-strictly under control, out of the hands of any possible 
-sesheyan rebels. Sesheyan employees of VoidCorp 
-have access to all of the company’s advanced tech- 
-nology, the same as any other employee. 
-The pre-existing sesheyan technology is still 
-effective. Many people who have scoffed at the im- 
-age of sesheyans wielding bone knives and simple 
-spears have discovered just how effective, to their 
-own regret. 
- 
-==== Weapons ==== 
- 
-The standard sesheyan tool and weapon is 
-the 
-jaeja 
-(dagger). Sesheyan daggers are typically 
-carved out of bone and curved, with a point and a 
-single cutting edge, about 20-30 cm in length. Some 
-sesheyans also make use of straight, double-edged 
-daggers chipped out of stone. Since the arrival of 
-VoidCorp, nearly every sesheyan hunter carries a 
-metal dagger on a leather belt around the waist. 
-The short spear is another common 
-sesheyan weapon. Originally tipped with bone or 
-stone, modern spearheads are made of metal. 
-Sesheyan hunters can hurl spears with deadly accu- 
-racy from the air, and spears are a preferred 
-weapon for occasions when tribes go to war with 
-each other. While hunting, sesheyans also use vari- 
-ous types of darts, made of wood or bone. Small 
-darts are fired from a blowgun made of hollowed out 
-wood, while heavier darts are thrown. 
-A native sesheyan weapon is the 
-hureja 
-, or 
-wind claw, a melee/​throwing weapon that consists of 
-a short wooden shaft ending in two blades of bone 
-(metal for modern versions) that curve in opposite 
-directions. The wind claw is grasped and wielded 
-from the middle of the shaft. It can be thrown a con-siderable distance by a skilled hunter. 
-Sesheyan hunters also use a weapon similar 
-to an Earth bola: three or four round stones tied to- 
-gether by tough cords. The bola can be thrown a 
-considerable distance by a capable hunter and can 
-entangle the limbs or wings of small prey animals. 
-In addition to their various native weapons, 
-sesheyans have proven adept with modern 26 
-th 
-- 
-century weapons. Their sharp eyesight makes them 
-capable marksmen, once they become accustomed 
-to the feel of a modern gun. An airborne sesheyan 
-with a laser pistol is a formidable opponent. 
-Sesheyans normally wear little or no armor, 
-since it tends to interfere with their wings and weighs 
-them down. They can wear light, modern body ar- 
-mor specially tailored to accommodate their body 
-structure and wings, however. This armor is gener- 
-ally limited to softsuits and similar light, flexible mate- 
-rials. Cerametal armor and bodytanks modified to fit 
-sesheyans are extremely rare, and sesheyans don’t 
-generally like wearing them. A deflection harness is 
-perhaps the ultimate armor for a sesheyan: light, un- 
-encumbering,​ and capable of being built into a pair 
-of bracelets, a belt, or an amulet. 
- 
-==== The Sesheyan Homeworld ==== 
  
the_world_of_the_sesheyan.txt · Last modified: 2021/12/04 00:39 (external edit)