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- | ====== The World of the Weren ====== | ||
- | |||
- | |||
- | The bloody history of the weren has been | ||
- | molded by the harsh conditions of Kurg, their home- | ||
- | world. The unrelenting climate and the dangerous | ||
- | ecosystem threatened the weren for millennia, but in | ||
- | time they made the race both | ||
- | powerful and resistant to hard- | ||
- | ship. The weren had no choice | ||
- | but to grow strong. | ||
- | Though Kurg’s hostile | ||
- | climate still shapes weren cul- | ||
- | ture today, a new force now | ||
- | affects the way the weren live. | ||
- | For the last three hundred | ||
- | years, they have been deeply | ||
- | influenced by human contact | ||
- | and tutelage. During these | ||
- | centuries, the weren have | ||
- | made remarkable strides in all | ||
- | areas of endeavor. As a result, | ||
- | weren society has split. Most | ||
- | weren live offworld, among | ||
- | starfaring nations such as the | ||
- | Orlamu Theocracy or the | ||
- | Orion League; but the clan eld- | ||
- | ers, the ancient seats of power | ||
- | and status, even the root of | ||
- | weren identity, remain locked | ||
- | in the artificially maintained | ||
- | isolation of their frozen home- | ||
- | world. | ||
- | |||
- | ===== Progress Level 0: The Hunters ===== | ||
- | The earliest weren | ||
- | were small groups of nomadic | ||
- | hunters and gatherers, per- | ||
- | petually wandering Kurg’s temperate equator. They | ||
- | followed migrating herds of wild animals, relying on | ||
- | their powerful claws and excellent camouflage to | ||
- | hunt both large and small game. To hunt and grow | ||
- | fat was the ideal weren life. Unfortunately for the | ||
- | weren hunters, times weren’t always good. A crip- | ||
- | pling illness, a poor hunting season, or a lingering | ||
- | injury might keep the hunters from providing enough | ||
- | meat to feed the family. In lean times, the weren for- | ||
- | aged for roots, nuts, and the fatty Kurgish vegetables | ||
- | called | ||
- | hgoumas | ||
- | and | ||
- | palna | ||
- | . Their claws served them | ||
- | well in cracking open the enormous seed pods so | ||
- | common among Kurgish plants. Somehow, the | ||
- | weren scraped by, though ancient legends tell many | ||
- | tales of hunger and want. Even today, success is de- | ||
- | scribed as | ||
- | gru-vat | ||
- | or “meat-bringing,” and poverty is | ||
- | sometimes called | ||
- | hgoumas mat nate | ||
- | or “a diet of | ||
- | hgoumas.” | ||
- | In these times, the nomadic | ||
- | weren lived in tight family | ||
- | groups, banding together to | ||
- | ensure success in the hunt | ||
- | and to defend themselves | ||
- | against other weren. They | ||
- | fought primarily over status, | ||
- | mates, or access to hunting | ||
- | grounds. The weren were far | ||
- | more successful than other | ||
- | predatory species, and the | ||
- | world was their garden. | ||
- | Weren historians refer to this | ||
- | period as the Hunter’s Age. | ||
- | Few records remain from that | ||
- | time, but in general it was a | ||
- | time of stone tools and simple | ||
- | laws. Though it lies thousands | ||
- | of years in the past, it remains | ||
- | a source of nostalgia for mod- | ||
- | ern weren who must deal with | ||
- | the frustrations and dilemmas | ||
- | of interstellar life, commerce, | ||
- | and technology. Many mod- | ||
- | ern weren art forms hearken | ||
- | back to this simpler time, | ||
- | which the weren treasure as | ||
- | the fountainhead of all that is | ||
- | good and right in their culture. | ||
- | |||
- | ===== Progress Level 1: The Great Clans ===== | ||
- | After millennia of wandering, many weren | ||
- | settled in the rich coastal valleys of Kurg’s single | ||
- | temperate continent, farming palna root and seed- | ||
- | pods and herding the marrizhe, a powerful migratory | ||
- | herbivore that has some small resemblance to a | ||
- | yak – if a yak had a triple-layered pelt and enormous shovel-like horns capable of breaking up the perma- | ||
- | frost. (See the sidebar, above.) Suddenly groups of | ||
- | weren no longer had to follow their food around. The | ||
- | simple family groups of the Hunter’s Age gradually | ||
- | grew into more extended families and became clans. | ||
- | To this day, the clan remains the fundamental unit of | ||
- | weren society, much as the clutch is the unit of t’sa | ||
- | society or the nuclear family is among humans. | ||
- | Each clan laid claim to a territory and settled | ||
- | into the task of becoming civilized. The numbers of | ||
- | weren pursuing agriculture grew rapidly. Contact | ||
- | between the clan settlements remained sporadic, | ||
- | though explorers often crossed the mountains and | ||
- | rivers separating the most fertile regions. Over time, | ||
- | the nomadic weren were pushed farther and farther | ||
- | away from the rich river lands and out onto the su- | ||
- | barctic tundra. Food was plentiful there, and the con- | ||
- | flict between nomadic and settled weren declined for | ||
- | several hundred years, until population pressures | ||
- | once again brought the two major branches of the | ||
- | weren family tree into conflict. | ||
- | The renewal of major raiding was sparked | ||
- | by a relatively minor incident. A prized marrizhe stud | ||
- | from the city of Urdevec by the name of Inaillo | ||
- | (literally, “dusty coat”) was captured by a group of | ||
- | rustling nomads called the Anbem. The steed’s | ||
- | owner was Ioshaj Urdev, the captain of Urdevec’s | ||
- | warband, and the insult was the latest in a series of | ||
- | setbacks for the city of Urdevec. The city weren re- | ||
- | sponded by raiding the culprits, visiting the Anbem | ||
- | camp when the hunters were all tracking down | ||
- | game. Urdev’s soldiers killed a number of young and | ||
- | elderly weren and burned the nomad’s tents. The re- | ||
- | sulting spiral of violence eventually dragged in more | ||
- | than a dozen coastal cities and nearly a hundred no- | ||
- | madic bands. Though individually the nomadic | ||
- | weren were more than a match for the sedentary | ||
- | weren of the coastal cities, the settled weren could | ||
- | marshal much greater numbers at once, and eventu- | ||
- | ally they also had better weapons and training for | ||
- | war. Though the settled weren always returned to | ||
- | their homes for planting and harvests, in between, | ||
- | their warbands took a toll on the nomadic raiders. | ||
- | The raids increased in frequency and intensity over | ||
- | the following generations, and the code of raiding | ||
- | only for food and status fell into disuse. Bloodshed | ||
- | became commonplace during even the simplest | ||
- | raids. | ||
- | |||
- | ===== Progress Level 2: Rise of the Warlords and Purifiers ===== | ||
- | The clan-based culture of the coastal settle- | ||
- | ments gave the weren more free time to pursue goals | ||
- | beyond the production of food and offspring. Several | ||
- | classes of specialists arose: warlords like Acomsi | ||
- | Talmi, priests like the conniving Black Prophet, and | ||
- | professional soldiers like the Captains of Urdev or | ||
- | the young exiles called the Wandering Daughters | ||
- | were chief among them. Although priests and warri- | ||
- | ors had long existed in roving bands of weren, these | ||
- | figures now led large groups. The warlords estab- | ||
- | lished semi-dynastic lines, though inheritance was | ||
- | never easy or certain. At the same time, the traditions | ||
- | of the Lawreaders and the blood prices they set (See | ||
- | “Culture & Society,” below) prevented the settled | ||
- | clans from tearing themselves apart from the inside | ||
- | as they grew into groups of hundreds of thousands. | ||
- | The priests–once little more than advisors | ||
- | and witch doctors–found strength in numbers as | ||
- | well, and several weren city states of the period were | ||
- | functionally theocratic states. The most successful of | ||
- | these, the Church of the Purifier, has survived to the modern era. Religious warfare never really found a | ||
- | foothold on Kurg, though; the practical weren simply | ||
- | adopted the religion of whatever warlord ruled at any | ||
- | given time. The use of the trappings of several weren | ||
- | religions to lend authority to these warlords was com- | ||
- | mon; the proof of the inherent value of any religion | ||
- | was its ability to attract followers and popular sup- | ||
- | port, or to raise them up from within. Concepts of | ||
- | martyrdom are notably absent from the period; | ||
- | weren just didn’t fight for their religious beliefs as | ||
- | fiercely as they did for their clan and lineage. | ||
- | The greatest rival to the Purifier faith during | ||
- | the Age of Warlords was the movement called the | ||
- | Spiritual Reckoning. The Reckoning and its followers | ||
- | (“Reckoners,” for short) leaned heavily on the impor- | ||
- | tance of lineage, making one’s bloodline of para- | ||
- | mount importance and creating a priestly class with | ||
- | great authority over its followers’ lives. The faith’s | ||
- | central tenet is that all living weren are judged by the | ||
- | spirits of their forbearers at their death. Only those | ||
- | found worthy are allowed into the Sacred Host of | ||
- | weren patron ancestors, giving them the authority to | ||
- | judge those who die after them. Furthermore, each | ||
- | Reckoner bloodline is strengthened by the blood of | ||
- | defeated enemies; a weren who kills many foes is | ||
- | imparting spiritual strength to his sons and daugh- | ||
- | ters. The faith blossomed for about 250 years, but af- | ||
- | ter a series of setbacks during the Black Wars (see | ||
- | below), the numbers of the Reckoners declined, and | ||
- | today fewer than 3% of all weren on Kurg follow this | ||
- | once-mighty faith. Their reputation for pride and a | ||
- | well-known willingness to die give other weren pause | ||
- | before challenging a member of any Reckoner clan. | ||
- | By this point the year-round warbands of the | ||
- | early settled era had become standing armies. They | ||
- | and the other members of the upper classes were | ||
- | supported by the farming and herding of the lower | ||
- | working class. The armies of the coastal cities turned | ||
- | against their neighbors; a few warlords managed to | ||
- | hold onto more than a single city, though the turnover | ||
- | in the political fortunes of the weren city-states was | ||
- | often quite swift. In addition, the well-trained armies | ||
- | allowed the clans to increase their own food supply | ||
- | by stealing food from their neighbors, or taking it | ||
- | from neighbors as tribute. By the end of the Age of | ||
- | Warlords, the warriors formed the core of weren soci- | ||
- | ety, and all else revolved around them. | ||
- | |||
- | ===== Progress Level 3: The Black Wars ===== | ||
- | Life on Kurg continued in this pattern of | ||
- | feuds, small raids, and short, bloody wars for millen- | ||
- | nia. In 2117, the weren of the Kell clan made a tech- | ||
- | nological leap that almost destroyed the species. | ||
- | Krazhe the Wise – an elder, priest, and inventor | ||
- | among the Kell – discovered the explosive properties | ||
- | of sulfur, carbon, and saltpeter: gunpowder. | ||
- | The Kell clan warriors quickly put this new | ||
- | discovery to use and created basic firearms and | ||
- | enormous grenades. With these new weapons, they | ||
- | slaughtered two neighboring clans and occupied | ||
- | their cities, suffering only minimal losses themselves. | ||
- | They then consolidated their hold on this new terri- | ||
- | tory and launched attacks at their new neighbors. By | ||
- | that time, however, the word had spread, and | ||
- | enough guns had been captured in battles that these | ||
- | clans had copied them. Unfortunately, they just did | ||
- | not have time to make many of them before they, too, | ||
- | were conquered by the Kell clan. They were more | ||
- | successful at slowing the attack down, so clans far- | ||
- | ther from the center of the expansion had even more | ||
- | time to research these new weapons. When the Kell | ||
- | next attacked, they met two allied clans who were | ||
- | also armed with gunpowder. The battles of that sum- | ||
- | mer’s campaign were a fierce series of slaughters | ||
- | for both sides, now remembered simply as the Black | ||
- | (or Bloody) Summer. Despite the horrendous losses, | ||
- | gunpowder technology spread like wildfire over all | ||
- | the coasts and even into the interior – as soon as the | ||
- | nomads of the North and South learned the value of | ||
- | the new weapons, they raided, seized, or traded for | ||
- | them. | ||
- | As gunpowder spread, weren warfare itself | ||
- | changed. The bloodier campaigns decimated the | ||
- | warrior classes. Each battle claimed more weren | ||
- | lives, and battles became more common. Every clan believed that gunpowder gave them an advantage | ||
- | over their enemies. The weren population actually | ||
- | declined; indeed, the weren were in danger of reduc- | ||
- | ing their numbers so severely that their clan holdings | ||
- | would fall apart, and the town weren might have | ||
- | lapsed into a barbaric state. Traditionally, coastal | ||
- | soldiers could not enlist until they were twenty years | ||
- | of age. At its worst, in the Kell Campaigns of 2234 to | ||
- | 2236, flintlocks were pressed into the hands of tusk- | ||
- | less ”warriors” as young as twelve years old (see | ||
- | ”Physiology” below). | ||
- | As the species stood on the brink of racial | ||
- | suicide, however, the weren were rescued. In De- | ||
- | cember 2246, the OSS | ||
- | Brightfall | ||
- | – an Orlamu Theoc- | ||
- | racy survey vessel – was on a routine follow-up mis- | ||
- | sion when they discovered the weren civilization. The | ||
- | soldiers and scouts on board, all from the Orlamu | ||
- | Theocracy, studied the weren for several months, | ||
- | watching, waiting, and examining every detail of the | ||
- | weren culture. They did not reveal their presence, | ||
- | instead sending the information back to the Theoc- | ||
- | racy. The Theocracy conducted a strenuous debate | ||
- | at the highest levels, considering how best to ap- | ||
- | proach this new species. The weren systems of reli- | ||
- | gious philosophy and their often complex political | ||
- | structures implied that weren held great promise, but | ||
- | their vendettas and blood feuds were in serious dan- | ||
- | ger of destroying them. At last, the Orlamu Theoc- | ||
- | racy agreed that not doing anything was surely | ||
- | worse than interfering in the werens’ affairs, so on | ||
- | the 12th of May, 2247, the External Affairs Ambassa- | ||
- | dor signed an internal document called the Contact | ||
- | Decree. Within hours, a first contact specialist | ||
- | named Jamal Kidwai (later called Jamal Abuweren) | ||
- | was dispatched to the planet’s surface, and a new | ||
- | age of cooperation, learning, and occasionally vio- | ||
- | lent misunderstanding began. | ||
- | The conflict between the clans didn’t exactly | ||
- | end with the arrival of humans, but at least it gave | ||
- | the clans something different to think about. Weren | ||
- | priests and philosophers speculated endlessly about | ||
- | the weren place in the universe; some of these de- | ||
- | bates turned bloody. The Orlamus kept the violence | ||
- | down to an occasional murderous rush, rather than | ||
- | the constant and total warfare they had found on | ||
- | their arrival. The weren entered into an age of | ||
- | rapid – but carefully managed – technological | ||
- | growth that they are still undergoing. The Induced | ||
- | Renaissance began, and within a decade the Orla- | ||
- | mus were accepting petitions from worthy weren to | ||
- | leave Kurg and travel the stars. | ||
- | |||
- | ===== Progress Levels 4-7: Post-Contact ===== | ||
- | |||
- | After the arrival of the Orlamus, the divisions | ||
- | between the two societies on Kurg grew even | ||
- | deeper. The settled weren accepted the Orlamu offer | ||
- | of guidance, but the nomadic clans of the North and | ||
- | South rejected the offworlders. | ||
- | The townland weren have benefited greatly | ||
- | from contact with the offworlders. In the last two hun- | ||
- | dred years, their Induced Renaissance has been sus- | ||
- | tained by the knowledge that the universe extends | ||
- | far beyond Kurg – and many of the youngest, most | ||
- | violent weren left to explore and settle the outside | ||
- | world. With just the slightest push of Orlamu guid- | ||
- | ance, the weren have made great advances in art, | ||
- | communications, literature, and medicine. | ||
- | The Orlamus rarely interfere directly in | ||
- | weren affairs; at most, they advise and nudge the | ||
- | weren to the point where the weren make the ad- | ||
- | vances themselves. Most Orlamu influence has been | ||
- | tangential, through the education and training of | ||
- | weren warriors. A small fraction of these trained, | ||
- | modern weren secretly return to Kurg to teach their | ||
- | fellows what they have learned. Though officially for- | ||
- | bidden by the Orlamu, in practice it is difficult to pre- | ||
- | vent. | ||
- | The Orlamus first attempted to put some con- | ||
- | trols on weren warfare. They forced the leaders of | ||
- | the townland clans to agree to stricter codes of con- | ||
- | duct on the battlefield. For the first time, surrender | ||
- | and ransom became options for a commander, and | ||
- | no modern weren army dares to attack during a | ||
- | truce. But despite these limited successes, two hun- | ||
- | dred years of Orlamu effort have not really stopped | ||
- | or even blunted the weren taste for war. The weren | ||
- | spent far too many millennia doing battle, and com- | ||
- | bat is too much a part of their culture for it to be for- | ||
- | gotten so quickly. More importantly, the Orlamu | ||
- | quickly recognized the value of having the galaxy’s | ||
- | finest warriors available to them. Within a generation | ||
- | after contact, elite weren combat teams, with their | ||
- | superior camouflage and endurance, won the Theoc- | ||
- | racy more than a few battles in the Second Galactic | ||
- | War. The weren shock troops remain a potent re- | ||
- | source for dealing with problems today. | ||
- | The nomadic tribes of the far North and | ||
- | South, where life was much colder and mow difficult, | ||
- | followed a different road after contact. Those who | ||
- | accepted Orlamu offer of guidance benefited in the | ||
- | same ways that the townland clans did, while keep- | ||
- | ing their traditional way of life mostly intact. Others, | ||
- | however, refused to bargain with humans and sought | ||
- | lands untainted by human footsteps. The Orlamus | ||
- | even helped in this, setting aside certain regions as ”cultural preservation districts.” Humans are still for- | ||
- | bidden to enter these districts today. Oddly, the clans | ||
- | that fled into these districts most often were those | ||
- | who were most hard-pressed by starvation and other | ||
- | weren. In the vast empty regions, they sought to | ||
- | avoid old enemies and rejected all contact with hu- | ||
- | mans. They believed that the Orlamus had come to | ||
- | help their enemies destroy them, and they would not | ||
- | be convinced otherwise. | ||
- | After being driven from their usual lands, | ||
- | these weren fundamentalists lived much the way they | ||
- | always had: following vast herds of marrizhe across | ||
- | the frozen wastes and raiding their old neighbors in | ||
- | the townlands for anything they could carry away. | ||
- | The strategy worked, and from 2200 to about 2400, | ||
- | the raiding cultures expanded, eventually generating | ||
- | much alarm among the Orlamu, who saw themselves | ||
- | losing the fight against barbarism. Though the raid- | ||
- | ers were surprisingly successful for several genera- | ||
- | tions, recently the raiding culture has been fading | ||
- | away. In the long run, the raiding clans lacked the | ||
- | town clans’ numbers and technology, and neither the | ||
- | preservation districts nor their hit-and-run guerrilla | ||
- | tactics prevented reprisals by their own kind. In the | ||
- | end, the impulse to adopt new ways and abandon | ||
- | clan warfare has won out over many old rivalries. At | ||
- | least, those clans who accepted human help – how- | ||
- | ever minor – have won out over those clans that | ||
- | turned their back on the galaxy and tried to remain | ||
- | frozen in time. | ||
- | |||
- | ===== 2501: Current Prospects ===== | ||
- | |||
- | Though the policy of nonintervention remains | ||
- | in place, in practice weren culture on Kurg has con- | ||
- | tinued to react to humanity’s presence. However, the | ||
- | reaction is not always easily understood. For in- | ||
- | stance, weren art continues to mystify Orlamu ob- | ||
- | servers, as it seems to be relentlessly realistic, but | ||
- | the weren emphasis on indirect symbolism and alle- | ||
- | gory reveals many layers of meaning to an educated | ||
- | weren, even in something as relatively straightfor- | ||
- | ward as a bust or a landscape painting. At the same | ||
- | time, many young weren emulate human styles; per- | ||
- | spective painting and abstract art were both un- | ||
- | known to the weren at first contact but have since | ||
- | been adopted by some clans. Their value is still hotly | ||
- | debated among weren traditionalists. | ||
- | At the same time, a few weren and humans | ||
- | have become great celebrities on Kurg, primarily | ||
- | philosophers grappling with meaning, cosmology, | ||
- | morality, and aesthetics. Many young weren read | ||
- | Nietzsche and find his work compelling – the dead | ||
- | German would be amused to find that 26th-century | ||
- | aliens have built him a small shrine. Despite this | ||
- | small inroad, most weren find the arguments of their | ||
- | own kind more satisfying and more comfortable. | ||
- | Modern weren philosophers such as Unlarg Jndoor | ||
- | are held in high regard, and the weren see no con- | ||
- | flict in the fact that Jndoor is at once a philosopher, a | ||
- | bookkeeper, and a reservist in the Undevec artillery. | ||
- | His volume | ||
- | On Hunter’s Ethics | ||
- | even enjoyed a brief | ||
- | popularity among the Orlamus. | ||
- | Life is different for weren who have left Kurg. | ||
- | When a weren wishes to leave Kurg, he or she must | ||
- | first petition the Orlamus for permission. 1f this is | ||
- | granted, and it usually is, the weren must then ar- | ||
- | range to pay their way off the planet. This is difficult | ||
- | for most weren, as the cost can he rather high. Many | ||
- | choose at this time to have their way paid for them by | ||
- | the Orlamu military, or by any one of a number of | ||
- | mining or heavy industry companies, all of whom | ||
- | have recruiters stationed on Kurg for just such oppor- | ||
- | tunities. In exchange for a ticket offplanet, these | ||
- | weren agree to work for a certain period of time to | ||
- | pay off their debt. All of this is carefully monitored by | ||
- | the Theocracy, to insure that the weren are not mis- | ||
- | treated or taken advantage of by these corporations. | ||
- | Weren who have recently emigrated off- | ||
- | planet often suffer serious loneliness and homesick- | ||
- | ness. Many suddenly find themselves thrust into a | ||
- | society where they are a very small minority, sur- | ||
- | rounded by unfamiliar technology. Some remain at | ||
- | the jobs they took to repay their ticket debt, even after | ||
- | that debt has been repaid. They prefer the security | ||
- | offered by guaranteed work and the respect they re- | ||
- | ceive for their natural abilities, especially in the mili- | ||
- | tary. | ||
- | The Orlamu military has benefited more than | ||
- | most from the discovery of the weren. Indeed, weren | ||
- | shock battalions are the elite ground forces of the | ||
- | Orlamu military. Their strength and stamina make a | ||
- | troop of weren much more effective than the human | ||
- | equivalent. How do you defeat a squad of 2.2-meter- | ||
- | tall, battle-frenzied killing machines who shrug off | ||
- | wounds that would certainly kill humans? Weren | ||
- | units are always led by weren officers, and their bat- | ||
- | talions are given considerably more latitude than | ||
- | others. Members of other species have been allowed | ||
- | to join weren units, but this is rare. In most cases, a | ||
- | week of weren training kills soldiers of other species. | ||
- | The ones who survive can be numbered among the | ||
- | best soldiers of the Stellar Ring. | ||
- | Some weren have searched out their fellow | ||
- | off-world clan members and formed colonies, com- | ||
- | panies, or mercenary groups. They’ve become | ||
- | offworld splinters of their clan, and earn much wealth and honor, often sending money back to relatives still | ||
- | on Kurg. Others have banded together into a | ||
- | broader, pan-weren alliance and have founded com- | ||
- | munities welcoming any weren who wishes to join. | ||
- | Weren who put clan before species are excluded | ||
- | from these communities, for fear that old hatreds | ||
- | could tear the community apart. So far, all of these | ||
- | experimental communities have succeeded, and the | ||
- | Orlamu are justly proud of the progress their client | ||
- | species has made. | ||
- | However, not all weren are so idealistic or so | ||
- | willing to give up their clan heritage. Many offworld | ||
- | weren simply set off on their own and adopt a variety | ||
- | of professions to make a name for themselves. These | ||
- | weren learn to live among the other species of hu- | ||
- | man space and to deal with PL 6 technology. Most | ||
- | adapt slowly but eventually have no more problems | ||
- | than anyone else. | ||
- | Offworld weren do have a unique problem: | ||
- | they are cut off from the social hierarchy. A weren’s | ||
- | sense of self is so tied to his place, his family’s place, | ||
- | and his clan’s place in society that removal can | ||
- | erode a weren’s identity. For this reason, weren born | ||
- | and raised on Kurg keep close tabs on news from | ||
- | home, especially news related to clan status and ri- | ||
- | valry. This hunger for the latest developments has | ||
- | been exploited by the major news services, and get- | ||
- | ting updates from Kurg into the hands of recent emi- | ||
- | grants is a small but steady industry. Every news car- | ||
- | rier in the Orlamu Theocracy (and many others) car- | ||
- | ries current news from Kurg, and some weren buy | ||
- | from several different carriers just to make sure they | ||
- | don’t miss anything. | ||
- | Weren have been leaving Kurg since the Or- | ||
- | lamus arrived, and as a result, some weren have | ||
- | been settled elsewhere for as long as five genera- | ||
- | tions. These expatriate weren lead a dual life, bal- | ||
- | ancing their simple heritage with the high tech world | ||
- | around them. Weren parents make every effort to | ||
- | teach their children the importance of honor and | ||
- | clan, but these things fade over time. Those who can | ||
- | afford it arrange for their children to live on Kurg for | ||
- | a while, to better appreciate what it means to be | ||
- | weren, but the weren culture outside Kurg is in sharp | ||
- | decline. As is the fate of most discovered cultures, | ||
- | weren society is being replaced by the more active, | ||
- | discovering culture, which in this case is human. | ||
- | Weren of the Orlamu Theocracy have | ||
- | adapted to the modern world and have internalized | ||
- | the values, history, and culture of Old Space. The | ||
- | most straightforward example of weren culture being | ||
- | absorbed by the more dynamic human culture is in | ||
- | the Lighthouse, where weren serve as bodyguards, | ||
- | security officers, and even priests of the Orlamist | ||
- | faith – but weren no longer fight each other for the | ||
- | honor of their clan. The weren have adopted the | ||
- | ways of humankind, leaving the dust and snow of | ||
- | Kurg far behind. | ||
- | |||
- | ===== Culture and Society ===== | ||
- | |||
- | Each weren’s place in society is governed by | ||
- | many factors, but by far the most important are clan, | ||
- | lineage, battle prowess, and wealth. When two weren | ||
- | meet for the first time, the interplay of these factors | ||
- | determines how they react to each other. | ||
- | An important omission from the equation is | ||
- | gender. Weren recognize few differences between | ||
- | the sexes, and males and females are held in equal | ||
- | regard. According to tradition, all titles and offices | ||
- | are open to all weren, though in practice a clan gen- | ||
- | erally is either matriarchal or patriarchal, rarely al- | ||
- | lowing both sexes access to the clan’s positions of | ||
- | leadership. | ||
- | Clan is the single most important weren at- | ||
- | tribute. Much of each weren’s sense of worth is | ||
- | wrapped up in the history, strength, and accomplish- | ||
- | ments of his or her clan. To some extent an individual | ||
- | always serves his clan first and himself second. | ||
- | Clan dictates how weren feel about each | ||
- | other. The political alliances or enmity between two | ||
- | clans can dictate how two weren react when they first | ||
- | meet. In the most extreme cases, two weren who | ||
- | have never set foot on Kurg may fight to the death on | ||
- | sight, simply because their clans are currently at war. | ||
- | The greatest punishment for a weren is the | ||
- | removal of the offender’s claws, euphemistically | ||
- | called | ||
- | pito ta | ||
- | or “claw-washing.” Because weren | ||
- | claws – unlike human fingernails – are extensions of | ||
- | their bone structure, their removal cripples the crimi- | ||
- | nal’s hands for up to a year, and many never heal | ||
- | properly. Even the most hardbitten weren veteran | ||
- | can be intimidated by the thought of being left help- | ||
- | less, unable to hunt, fight, or duel, and unable to han- | ||
- | dle most implements without clumsy prostheses. | ||
- | Lesser punishments include banishment, castration, | ||
- | enforced servitude, and – among nomad clans – rit- | ||
- | ual scarring to create patchy fur. | ||
- | Family lineage is in some sense a subset of | ||
- | clan but is far more specific. Weren take pride in | ||
- | their family’s deeds in service to their clan. Each | ||
- | line’s most famous members color the way their | ||
- | clansmen relate to them, and the duties the family | ||
- | has undertaken in the past often govern what duties | ||
- | they are given in the present //(”Since you are of the line of Haargel the Slayer, you must lead the charge”)//. | ||
- | Sometimes a family’s worthy forebears were | ||
- | nobles, but weren nobility is not generally hereditary. | ||
- | Most noble positions are held for life, barring extraor- | ||
- | dinary circumstances. When a noble’s position – | ||
- | such as clan parag, or leader – becomes available, | ||
- | all clan members may choose to compete to take | ||
- | their place. Each candidate must show the clan why | ||
- | he or she deserves the position, usually by declaim- | ||
- | ing both his family lineage and his personal accom- | ||
- | plishments. In a few cases, the position falls to a no- | ||
- | ble’s son or daughter, unless someone else can show | ||
- | a clearly superior lineage. In these cases, a noble | ||
- | title shifts from one family when circumstances dic- | ||
- | tate change; for instance, a warrior may step forward | ||
- | to take the leadership when a clan has just begun a | ||
- | war. If the offspring or noble somehow alienates the | ||
- | clan or shames his lineage, his position might evapo- | ||
- | rate entirely. | ||
- | Weren respect nothing more than combat | ||
- | ability. The entire culture glorified warriors for centu- | ||
- | ries. They learn to fight early, in earnest struggles | ||
- | against their siblings for their share of food. They | ||
- | fight for position within their family as they mature. | ||
- | The best fighters are chosen early and trained to be- | ||
- | come the armies of the weren, fighting for clan honor | ||
- | and for their own place within the clan. Almost all no- | ||
- | ble positions go to a clan’s warriors; a few fall to the | ||
- | clan’s priests or philosophers. | ||
- | Wealth is a relatively new factor in calculat- | ||
- | ing status. Until about 2200 or so, the best warriors | ||
- | were also the wealthiest weren. As weren civilization | ||
- | grew and trade expanded, merchants became more | ||
- | important. The richest weren traders now wield | ||
- | enough power to dictate terms to the nobles they sup- | ||
- | posedly serve, or to ignore them entirely. As more | ||
- | weren leave the planet and enter cultures where | ||
- | wealth is the single most important social marker, | ||
- | more and more of them are adopting a consumer or | ||
- | capitalist orientation. | ||
- | |||
- | ===== Technology ===== | ||
- | Technology on Kurg is a curious amalgam of | ||
- | late feudal and early industrial techniques operating | ||
- | side-by-side with much more advanced ideas. The | ||
- | impact of the Orlamus on weren technology is subtle | ||
- | but pervasive; they decide what does and doesn’t | ||
- | make it to the planet surface. Indeed, the Orlamu for- | ||
- | bid anyone from introducing any new technology | ||
- | onto Kurg without their approval. Their screening | ||
- | procedures are thorough, and their punishments | ||
- | very harsh. However, small shipments of various | ||
- | technological items are smuggled onto the planet | ||
- | and horded by the clan leaders, primarily for per- | ||
- | sonal use or for a surprise defense during an attack. | ||
- | While the Orlamus seek to guide the weren | ||
- | further along the path to galactic civilization, they | ||
- | rarely give them anything outright. All the weren’s | ||
- | advances must be earned. At the same time, the Or- | ||
- | lamus do push the weren into certain channels, re- | ||
- | sulting in great advances in areas that the Orlamus | ||
- | hold dear. For example, medical technology on the | ||
- | planet stands far ahead of the rest of their technol- | ||
- | ogy. They understand the germ theory of disease, | ||
- | and they know how to prevent infection. | ||
- | In most other areas, however, the weren re- | ||
- | main artificially held to a lower progress level, | ||
- | roughly equivalent to what was available during the | ||
- | 1600s in Europe. Single shot black powder pistols | ||
- | and rifles are the weapons of the day, though the | ||
- | weren versions of black powder weaponry are much | ||
- | more powerful than human weapons of the same | ||
- | era, due to the weren’s ability to handle a greater re- | ||
- | coil. | ||
- | Weren transportation on Kurg is woefully in- | ||
- | adequate. Traveling weren must walk, travel by sled, | ||
- | or ride marrizhe. The marrizhe serve the weren not | ||
- | only as food animals but also as beasts of burden. | ||
- | They are also the preferred mount of soldiers and | ||
- | raiders, as they can carry heavy loads for great dis- | ||
- | tances. Most communications rely on hand-carried | ||
- | letters, although the Orlamus have relaxed their ban | ||
- | on technology when it comes to communications | ||
- | gear and allow the clan leaders to communicate | ||
- | face-to-face over vid screens. The Orlamu feel that | ||
- | this helps move the weren toward civilization, as | ||
- | open communication defuses political tension more | ||
- | often than it provokes it. This policy also keeps the | ||
- | Orlamus much better informed, because they moni- | ||
- | tor these conversations closely. | ||
- | Offworld weren use the same technology | ||
- | available to other species, but they suffer from some | ||
- | problems unique to their worldview and culture. For | ||
- | new immigrants, moving from a 17th-century technol- | ||
- | ogy into the Fusion Age is a hit of a shock, and weren | ||
- | don’t generally adjust well. They remain suspicious | ||
- | of new technology and stubbornly cling to familiar | ||
- | ways of doing things. They lack the innate curiosity of | ||
- | the t’sa or the logical investigative rigor of the | ||
- | mechalus. | ||
- | When a weren interacts with items that look | ||
- | familiar, they usually don’t work quite as he thinks | ||
- | they should. For example, most werens have seen | ||
- | and used black powder pistols. Hand a northern clan | ||
- | warrior a 9mm zero-g pistol, and what is he going to | ||
- | do? He does not understand the basics: breech loading, releasing a safety, cocking an automatic, or un- | ||
- | jamming, the weapon, so he’ll be more likely to shoot | ||
- | himself than an enemy. Combat specs of other spe- | ||
- | cies learn these things from watching holos from an | ||
- | early age. Not so the weren. When he fires the | ||
- | weapon, he often misses because he leads the target | ||
- | too much; the muskets he is familiar with all have a | ||
- | much slower muzzle velocity. And this example just | ||
- | covers firearms, a technology with which the weren | ||
- | are familiar. Imagine how they might react to a com- | ||
- | puter terminal. | ||
- | Some weren never overcome their resistance | ||
- | to new tools and ways of getting things done. These | ||
- | poor, stubborn souls stick with what they know for | ||
- | their whole life, unable to adjust fully to the modern | ||
- | technology; if they are lucky, their offspring fare bet- | ||
- | ter. However, most weren overcome their reluctance | ||
- | and fear of change. In a few months or a year, they | ||
- | are fully integrated in interstellar society. In fact, de- | ||
- | spite their bad reputation, most offworld weren have | ||
- | no problem with teleology, since they grew up with | ||
- | fewer misconceptions. In many ways, the technopho- | ||
- | bic weren is just a stereotype. | ||
- | Other problems are harder to overcome. For | ||
- | instance, weren don’t exactly match the standard hu- | ||
- | man body size. Anything they wear or use must be | ||
- | specially made to fit, and they pay twice as much for | ||
- | clothing, armor, and even vehicles and housing. | ||
- | Weren size does have certain inborn advantages, | ||
- | however, such as allowing them to use larger and | ||
- | heavier devices easily. For instance, weren construc- | ||
- | tion workers can lift massive riveters that would re- | ||
- | quire expensive robots in a human-only shipyard, | ||
- | and weren miners use more powerful plasma | ||
- | torches to move ore faster. Most important to action- | ||
- | oriented heroes, weren can handle heavier weapons. | ||
- | Several weapon manufacturers have created | ||
- | large-caliber, special-purpose weren guns with | ||
- | greater masses and heavier recoils. More powerful | ||
- | than any human equivalent, the recoil of a weren gun | ||
- | can shatter a human arm. To a weren, though, they | ||
- | are more comfortable to use than normal guns, sized | ||
- | to fit weren proportions and accommodate their | ||
- | claws. The only drawback of these weapons is that | ||
- | they rely on the simplest mechanical principles, to | ||
- | more easily accommodate weren technophobia. A | ||
- | typical example of these weapons is the 25 mm | ||
- | weren shotgun, a double-barrel breech loading | ||
- | weapon about 1.4 meters long and weighing about | ||
- | 16 kg. The weapon is easy to use, easy to maintain, | ||
- | and absolutely devastating in combat. | ||
- | In addition, weren are extremely skilled at | ||
- | infighting, using weapons based on clawlike attacks. | ||
- | The most famous example is the sword claw, a long | ||
- | and heavy blade strapped to the weren’s forearm. | ||
- | While it is too large and heavy to be effectively used | ||
- | by a human, when combined with the tremendously | ||
- | long reach of weren, the sword claw can he quite | ||
- | deadly. | ||
- | |||
- | ===== Weren Weapons ===== | ||
- | |||
- | |||
- | **15.2 mm SMG:** With a 10-round clip, this weapon | ||
- | doesn’t fire long, but it doesn’t need to: reports from | ||
- | the field indicate the 15.2 can take down a klick or | ||
- | even two with a single burst, much less when on | ||
- | autofire. Given its remarkable recoil, however, even | ||
- | weren sometimes have trouble tracking a target. | ||
- | |||
- | **25 mm Shotgun:** With a roar that makes a weren | ||
- | seem quiet, the 25 mm shotgun packs a lot of ammo | ||
- | and is deadly at close range. Like all shotguns, it is | ||
- | drastically less effective at anything beyond short | ||
- | range. Weren enjoy firing it once before closing into | ||
- | hand-to-hand combat, and many Orlamu marines | ||
- | carry them for boarding actions. | ||
- | |||
- | **Dueling Claw:** Smaller than a sword claw and meant | ||
- | for use in formal duels aboard a spaceship (where | ||
- | sword claws are simply too unwieldy), the 10-cm- | ||
- | long dueling claw has become a favorite concealed | ||
- | weapon for many weren, both on Kurg and offworld. | ||
- | On Kurg they are usually simple steel blades fitted to | ||
- | an individual weren. Offworld, they are usually made | ||
- | of much sharper and harder ceramics, undetectable | ||
- | by metal detectors. | ||
- | |||
- | **Greatsword:** Made of high-grade alloy steel and | ||
- | honed to a fine edge offworld, the greatsword is fully | ||
- | 2 meters long and weighs more than 10 kilos – it is | ||
- | unusable by anyone of less than 14 Strength. Due to | ||
- | its remarkable construction, the greatsword is said to | ||
- | be able to carve through body tanks and small vehi- | ||
- | cles. | ||
- | |||
- | **Herder’s Club:** Used primarily to keep truculent mar- | ||
- | rizhe moving, this spiked club – often called a | ||
- | ven- | ||
- | net | ||
- | – is sometimes used as a dueling weapon among | ||
- | Kurg’s nomadic tribes. On Kurg, it is also sometimes | ||
- | a symbol of authority, and many are beautifully | ||
- | carved, inlaid, and gilded. These ceremonial vennets | ||
- | are carried by local princes or the leaders of no- | ||
- | madic tribes. Among off-world weren, they are con- | ||
- | sidered curios or conversation pieces. | ||
- | |||
- | **Klickstopper 13 mm Pistol:** Firing what are essen- | ||
- | tially .50 caliber bullets, this five-shot revolver is dura- | ||
- | ble and powerful, capable of penetrating light vehicle armor. | ||
- | |||
- | **Sword Claw:** Resembling a fistful of short swords, the | ||
- | sword claw is a metal gauntlet made to conform ex- | ||
- | actly to a particular weren’s fist and fit snugly over | ||
- | his or her natural claws. The blades arc as much as | ||
- | 25 to 35 cm long, and some offworld varieties are | ||
- | made of tungsten carbide steel. | ||
- | |||
- | |||
- | ===== Government & Politics ===== | ||
- | Kurg’s government is divided along the an- | ||
- | cient clan lines, with states representing the twenty | ||
- | major clans. Of these, twelve are townland clans of | ||
- | the equator, and eight are nomad clans of the North | ||
- | and South. The number of clans changes frequently, | ||
- | as weaker clans are decimated or destroyed in war | ||
- | and minor clans gain enough strength to take their | ||
- | place. Each clan is a large, extended group of fami- | ||
- | lies with common ancestors who are sometimes | ||
- | mythic figures. Each town clan governs a fertile | ||
- | stretch of the main continent. In the nomad lands, | ||
- | each clan follows a particular herd of marrizhe, living | ||
- | almost entirely from the hunt. | ||
- | Each clan is led lead by a single individual. | ||
- | Though their titles vary, these leaders are always the | ||
- | rulers, military leaders, and source of authority for | ||
- | the clan. Their word is law, hut their power is bal- | ||
- | anced by the will of the clan. The clan nobles forcibly | ||
- | remove a townland leader who makes too many bad | ||
- | decisions, replacing him with one of their own. In the | ||
- | nomad clans, a bad leader is usually overthrown by | ||
- | his strongest general. | ||
- | A layer of noble families supports the clan | ||
- | leaders. In the townlands, each family head governs | ||
- | some portion of the clan’s Lands. The family must | ||
- | provide wealth and warriors for the clan in exchange | ||
- | for this privilege, and the exact details of each clan’s | ||
- | contribution are often the subject of lengthy negotia- | ||
- | tions when a new clan leader is appointed. However, | ||
- | once settled, the terms never change until the death | ||
- | of one party or the other. | ||
- | In times of war, many weren, even those who | ||
- | are spacefaring citizens of the Orlamu Theocracy – | ||
- | use a system of weregeld among themselves to | ||
- | quickly settle disputes. In this system, every crime | ||
- | has a price that must be paid in coin. If a criminal | ||
- | cannot pay the price for a crime, he becomes an | ||
- | iel- | ||
- | mar | ||
- | and must redeem himself in combat by a heroic | ||
- | decd. Indeed, under the tradition of the ielmarg, the | ||
- | perpetrator must serve and defend the injured party, | ||
- | and only that party can release the criminal from his | ||
- | or her obligation. In a way, the ielmar offers a form of | ||
- | institutionalized forgiveness, though the most repre- | ||
- | hensible ielmar are never forgiven for their crimes. | ||
- | On Kurg proper, the ielmarg tradition is sup- | ||
- | plemented by a system of harsh physical punish- | ||
- | ments. Law enforcement is the obligation of the local | ||
- | lord. A lord’s personal guard might serve as a town | ||
- | watch, or a hired set of warriors might do the job. In | ||
- | either case, they are aided by a caste of wandering | ||
- | warriors pledged to justice. These are the | ||
- | mannevar | ||
- | , | ||
- | vigilantes who enforce the laws as hest they can. | ||
- | Though most Orlamu understand the tradition of the | ||
- | mannevar, such vigilante action is not allowed in the | ||
- | Theocracy. In theory, this restricts the mannevar to | ||
- | Kurg, though in practice many weren still feel the | ||
- | need to mete out punishment when one of their own | ||
- | goes bad. | ||
- | Weren laws are fluid things, since the law at | ||
- | any given time is whatever is agreed upon by the en- | ||
- | tire clan. The clan leader may declare a law at any | ||
- | time, as may the barons under him to an extent; but if | ||
- | the law is unjust or flies in the face of tradition, the | ||
- | clan ignores it. Likewise, if the majority of the clan | ||
- | feels that a law is necessary, it is quickly passed. | ||
- | This can result in some interesting rules and regula- | ||
- | tions. For example, the Ketern clan still has laws re- | ||
- | garding the proper means of splitting a catch of fish, | ||
- | and anti-pirating laws, even though they are entirely | ||
- | landlocked. The laws remain from a time when they | ||
- | held territory on the eastern coast. | ||
- | The secret of weren jurisprudence lies in | ||
- | knowing what the clan wants. This can be so difficult | ||
- | that even the weren have trouble figuring it out, | ||
- | |||
- | which is why most clans appoint Lawreaders, special | ||
- | servants of the clan leaders whose job it is to publicly | ||
- | recite the relevant laws of the clan on formal occa- | ||
- | sions (such as at a trial, coronation, or marriage), | ||
- | and to represent defendants against their accusers. | ||
- | Very few clans have an established way to poll their | ||
- | members for their opinions. Clan leaders and nobles | ||
- | must develop an intuitive feel for what the clan might | ||
- | approve; judging the shifts in weren law is essential | ||
- | to the political career of any noble. Many weren dip- | ||
- | lomats in the service of the Orlamu are nothing less | ||
- | than failed aspirants to the clan leadership. | ||
- | |||
- | ===== Weren Dueling ===== | ||
- | The weren emphasis on honorable battle has led to a | ||
- | large, unwritten code of behavior regarding the | ||
- | proper ways, times, and forms of violence. When and | ||
- | how a weren fights often seems complicated to out- | ||
- | siders, but at its heart are some very simple rules. A | ||
- | weren does not fight an obviously inferior opponent. | ||
- | Most weren consider nonweren to be inferior by defi- | ||
- | nition, and unworthy of a formal challenge. Adult | ||
- | weren rarely start a fight without cause, though what | ||
- | counts as starting a fight is fairly loosely defined and | ||
- | often depends on the weren’s mood. Honorable | ||
- | weren kill only opponents who clearly intend to kill | ||
- | them. Even then, a weren does not usually kill some- | ||
- | one who did not have a realistic chance of killing | ||
- | them. Weren often fight to determine rank, to settle | ||
- | an argument, or to advance in social standing. When | ||
- | two weren meet, they fight to decide who dominates | ||
- | the relationship unless one of them immediately ac- | ||
- | cepts a subordinate position. When challenging a | ||
- | superior to take his place, the challenge must be | ||
- | made on the superior’s home ground at a propitious | ||
- | hour; seconds or intermediaries such as priests are | ||
- | often used to choose a proper time for the challenge. | ||
- | In a few cases, these challenges are purely formal; | ||
- | no actual combat ensues, but the prearranged | ||
- | “loser” still must appear, face off against his oppo- | ||
- | nent, and then concede. Noble titles cannot be won | ||
- | through a challenge, except when the position is va- | ||
- | cant. Challenges made during times of crisis are al- | ||
- | ways frowned upon Weren Orthodoxies | ||
- | The Kurgish weren are great believers in two | ||
- | faiths, one held by the townland weren, the other | ||
- | maintained by the nomads of North and South. The | ||
- | townland weren follow the Purifier faith, whose cen- | ||
- | tral tenet declares that the soul grows more and | ||
- | more adept at the many tasks put before it, until fi- | ||
- | nally, in its last incarnation, it surpasses physical | ||
- | boundaries and becomes a | ||
- | gontal | ||
- | , an avatar of | ||
- | sorts. These avatars are often worshipped by the still- | ||
- | living followers of the faith. | ||
- | A small but growing number of weren have | ||
- | adopted a belief system based on a misinterpreta- | ||
- | tion of Orlamu doctrine. These “heretics” believe that | ||
- | drivespace is a form of paradise, a place that carries | ||
- | the soul to a better world. When a weren is done with | ||
- | earthly life, it is time to accept the Orlamu offer of | ||
- | emigration. Those who make their “Last Pilgrimage” | ||
- | are often violently disappointed when they discover | ||
- | that not all worlds of the Orlamu Theocracy are para- | ||
- | dises. | ||
- | Offworld weren often retain their native faith, | ||
- | but many also adopt the Orlamist worship of drive- | ||
- | space. Given the incredible technological leap from | ||
- | riding marrizhe-back to making starfall between star | ||
- | systems, perhaps this shouldn’t be too surprising. | ||
- | Most weren reject Humanity Reformation, Christian- | ||
- | ity, Buddhism, the Church of the Oracle, and Juda- | ||
- | ism, but a small number of converts to Islam have | ||
- | been recorded. | ||
- | |||
- | ===== Physiology ===== | ||
- | Kurg’s low temperatures favor large, stocky | ||
- | body types. Weren, with their large mass-to-surface- | ||
- | area ratio, fit the type perfectly and retain heat well. | ||
- | They suffer much more from hot temperatures than | ||
- | from cold ones, though the smell of an overheated | ||
- | weren means that most of their companions suffer | ||
- | along with him. | ||
- | Male and female weren show relatively few | ||
- | external physical differences. Their size and strength | ||
- | are roughly comparable. The easiest way to tell the | ||
- | difference on sight is that males have much larger | ||
- | tusks and manes. | ||
- | A typical weren stands 2.2 meters tall and is | ||
- | almost as wide across the shoulders. Weren weigh | ||
- | about 150 kilograms, though many settled weren are | ||
- | even heavier, since sedentary weren quickly accu- | ||
- | mulate an insulating layer of body fat. Weren muscle | ||
- | tissue is very dense, providing resistance to injury | ||
- | and fatigue. | ||
- | Weren fingers end in long, tough, partially | ||
- | retractable claws. Weren take great pride in keeping | ||
- | these razor sharp. | ||
- | A weren’s body is covered with thick fur, | ||
- | starting in a mane. This is not ordinary hair, however. | ||
- | Most furry species generate each hair from long | ||
- | chains of dead cells. The thicker, heavier weren hair | ||
- | is multi-layered and able to change color like a cha- | ||
- | meleon’s skin. Pigment cells of various colors – pri- | ||
- | marily white, gray, green, and brown – line its length. | ||
- | When these cells either expose or hide their color the entire strand of hair changes color. | ||
- | Weren have limited control over this natural | ||
- | camouflage; they can adopt the hue of a nearby | ||
- | color, blending into the background, but they cannot | ||
- | change individual hairs or even small groups of | ||
- | hairs. The camouflaging action is almost entirely in- | ||
- | voluntary, but it is an important part of weren heri- | ||
- | tage. Ambushes are considered honorable tactics | ||
- | among weren, and the use of deception to gain a | ||
- | tactical advantage has a proud history on Kurg. Even | ||
- | now, a warrior who approaches a foe for close com- | ||
- | bat through the use of stealth is held to be more hon- | ||
- | orable than one who betrays the presence of his | ||
- | comrades through a rash charge. | ||
- | Only the most desperate weren employ their | ||
- | tusks in combat, since they don’t cause appreciably | ||
- | more damage than human teeth. The tusks are cer- | ||
- | tainly bigger than human teeth, but they are | ||
- | poorly positioned for attacks. | ||
- | The tusks of male weren continue to | ||
- | grow throughout their lifetime; the tusks of fe- | ||
- | male weren reach a certain length (about 4 | ||
- | cm) and stop. Male weren usually file their | ||
- | tusks down to a reasonable length, much as | ||
- | humans trim their beards or t’sa maintain | ||
- | their crests. Among some weren warriors, ex- | ||
- | ceedingly long tusks are a sign of status. | ||
- | Other than the difference in tusks, the degree | ||
- | of weren sexual dimorphism is fairly low, but | ||
- | weren themselves can always tell a male from | ||
- | a female. | ||
- | |||
- | ===== Kurg ===== | ||
- | The weren homeworld is about the | ||
- | size of Earth, with a similar atmosphere and | ||
- | an orbit about as far from the sun as Mars is | ||
- | from Sol. The climate at the equator is tem- | ||
- | perate, though this quickly gives way to su- | ||
- | barctic steppes and taigas toward the poles. | ||
- | The planet’s ice caps are enormous and con- | ||
- | sist primarily of water, but they include dry ice | ||
- | (frozen carbon dioxide) at the poles. | ||
- | Its distance from the sun and the low eccen- | ||
- | tricity of its orbit give Kurg little variation in seasons. | ||
- | It is a bit colder in winter, and the snow belt stretches | ||
- | very close to the equator, but the best approximation | ||
- | of Kurgish weather at any given time is simply “damn | ||
- | cold.” Kurg’s star, Tinnale, is a Class G star that | ||
- | shines about two and a half times as brightly as Sol. | ||
- | It is slightly larger than Sol and burns a thousand de- | ||
- | grees hotter. If Kurg were as close to Tinnale as | ||
- | Earth is to Sol, it would be a charred rock. | ||
- | Kurg’s land mass is unevenly distributed in | ||
- | its shallow seas. Weren culture evolved and still re- | ||
- | mains centered in one large continent about the size | ||
- | of Europe, Africa, and Asia combined. Many much | ||
- | smaller landmasses are scattered around the globe, | ||
- | and small weren tribes have settled a couple of | ||
- | these, but they are much less advanced than their | ||
- | cousins. Contact with these lost cousins is extremely | ||
- | difficult; Kurg’s seas are treacherous and filled with | ||
- | icebergs even in the summer months. | ||
- | Kurg’s ecosystem, like those of many primar- | ||
- | ily arctic worlds, shows little variation; a small num- | ||
- | ber of species completely dominate the environment. | ||
- | Few species evolve on a planet with few differentia- | ||
- | tions in global climate. Also, the low carrying capac- | ||
- | ity of the arctic ecosystem requires Kurg’s animals to | ||
- | forage a wider area to survive. At the same time, the | ||
- | low temperatures favor creatures with low surface-area-to-mass ratios; big creatures retain heat better | ||
- | than smaller ones. As a result, Kurg is dominated by | ||
- | a smaller variety of large herbivores and predators | ||
- | rather than a plethora of smaller but more diverse | ||
- | species. The most famous of these species is the marrizhe. | ||
- | |||
- | ===== Weren Homeworld ===== | ||
- | |||
- | ==== Kurg ==== | ||
- | Primary Tinnale | ||
- | Planetary Class Class 1 | ||
- | Gravity G2 (1.04g) | ||
- | Radiation R1 (13 rem/yr) | ||
- | Atmosphere A2 (N, O, CO2 ,Ar) | ||
- | Pressure P3 (0.91) | ||
- | Heat H2 (1.7° C) | ||
- | Orbital Distance 1.48 AU | ||
- | Diameter 7,910 km | ||
- | Year (Earth days) | ||
- | 627.0 days | ||
- | Day (standard hours) 22.9 hours | ||
- | Axial Tilt 2.9° | ||
- | Density 1.05 | ||
- | # Satellites: None | ||
- | |||
- | Weren Weapons Table | ||
- | Weapon | ||
- | Acc | ||
- | Md | ||
- | Range | ||
- | Type | ||
- | Damage (O/G/A) | ||
- | Actions | ||
- | Size | ||
- | Cost | ||
- | Hide | ||
- | Cost | ||
- | 15.2mm SMG +1 B/A 15/30/80 HI/G d4+1w/d6+1w/d4m 4 -/10 50 + | ||
- | 2 4500 | ||
- | 25mm Shotgun 0 F | ||
- | 9/15/40 HI/O d6w/d8w/d4+1m 2 10 25 +3 800 | ||
- | Dueling Claw 0 - Personal LI/O d4w/d4+2w/d4+3w 4 - - | ||
- | -1 300 | ||
- | Great Sword 0 - Personal LI/G d4+3w/d6+2w/d4+1m 2 - - | ||
- | +4 2500 | ||
- | Herder’s Club | ||
- | 0 - Personal LI/O d4+3w/d6+2w/d4+1m 2 - - +1 | ||
- | 5 | ||
- | Klickstopper Pistol 0 F | ||
- | 5/10/40 HI/O d4+2w/d4+3w/d4+3m 2 5 25 +4 900 | ||
- | Sword Claw 0 - Personal LI/O d4+3w/d6+3w/d4+2m 2 - - | ||
- | +1 40 | ||
- | |||
- | |||
- | |||
- | |||
- | [[garraut equipment|Garraut]] weren longcoat | ||
- | |||
- | [[rurrkra equipment|Rurrkra]] leggings and footware | ||
- | |||
- | [[khe burund equipment|Khe! Burund]] chain-mail leather armor. | ||