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voidcorp [2013/08/15 16:09]
storyteller [The Second Galactic War]
voidcorp [2013/10/28 21:36]
storyteller
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   * **Population:​** [[Census|964 Billion Sentient Beings]]   * **Population:​** [[Census|964 Billion Sentient Beings]]
-  * **Founding Year:** Independence from [[MicroTel]] in [[Timeline|2299]]+  * **Founding Year:** Independence from [[people|MicroTel]] in [[Timeline|2299]]
   * **GW2 Alliance:** [[Expansion Pentad]]   * **GW2 Alliance:** [[Expansion Pentad]]
-  * **Capital World:** [[Catalog (Planet)|Catalog]]+  * **Capital World:** [[places|Catalog]]
   * **Citizens:​** ​ ViodCorp Employees   * **Citizens:​** ​ ViodCorp Employees
   * **Common Languages:​** ​ [[Galactic Standard (Language)|Galactic Standard]], [[English (Language)|English]]   * **Common Languages:​** ​ [[Galactic Standard (Language)|Galactic Standard]], [[English (Language)|English]]
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 In VoidCorp space, every child, human or sesheyan, is a VoidCorp Employee from the moment of birth. VoidCorp Employees attend corporate schools and corporate colleges, compete in corporate athletic and academic games, and take their assigned places in the corporate structure. In VoidCorp space, every child, human or sesheyan, is a VoidCorp Employee from the moment of birth. VoidCorp Employees attend corporate schools and corporate colleges, compete in corporate athletic and academic games, and take their assigned places in the corporate structure.
  
-Within two generations,​ the remaining vestiges of Old Earth ties were erased. One of those ties was to VoidCorp'​s parent corporation. When the [[First Galactic War]] erupted in [[Timeline|2299]],​ VoidCorp took up sides with many of the colonies of space against the [[Terran Empire]] and the superpowers of Earth. The VoidCorp leadership had long ago relocated itself from Earth to the planet Catalog to take a hands-on approach, and VoidCorp brought with it all of its parent'​s stellar assets. As a result, a civil war Was fought on economic grounds. The parent corporation bankrolled the Terrans'​ forays into VoidCorp space, and VoidCorp retaliated with the aid of neighboring states. The war fought between VoidCorp and its parent corporation in cyberspace was the first of its kind.+Within two generations,​ the remaining vestiges of Old Earth ties were erased. One of those ties was to VoidCorp'​s parent corporation. When the [[First Galactic War]] erupted in [[Timeline|2299]],​ VoidCorp took up sides with many of the colonies of space against the [[organizations|Terran Empire]] and the superpowers of Earth. The VoidCorp leadership had long ago relocated itself from Earth to the planet Catalog to take a hands-on approach, and VoidCorp brought with it all of its parent'​s stellar assets. As a result, a civil war Was fought on economic grounds. The parent corporation bankrolled the Terrans'​ forays into VoidCorp space, and VoidCorp retaliated with the aid of neighboring states. The war fought between VoidCorp and its parent corporation in cyberspace was the first of its kind.
  
-At the end of the war, VoidCorp claimed victory. Its parent had depleted its financial resources, and collapsed under the relentless attacks of its former employees. VoidCorp was named one of the 26 [[Stellar Nations|stellar nations]] in the [[Treaty of Earth]].+At the end of the war, VoidCorp claimed victory. Its parent had depleted its financial resources, and collapsed under the relentless attacks of its former employees. VoidCorp was named one of the 26 [[the stellar nations]] in the [[Treaty of Earth]].
  
-In the years after GW1, VoidCorp tightened control internally even as it expanded externally. In [[Timeline|2330]],​ an official corporate memo forbade Employees from ever leaving the company. Ironically, the memo didn't mention even death as a valid form of leave-taking;​ the memo was eventually called the [[Death Oath]]. At the same time, the edges of VoidCorp advanced farther from Sol than those of any other stellar nation. Management demanded more and more raw resources and hoped to discover another client species.+In the years after GW1, VoidCorp tightened control internally even as it expanded externally. In [[Timeline|2330]],​ an official corporate memo forbade Employees from ever leaving the company. Ironically, the memo didn't mention even death as a valid form of leave-taking;​ the memo was eventually called the [[things_and_terms|Death Oath]]. At the same time, the edges of VoidCorp advanced farther from Sol than those of any other stellar nation. Management demanded more and more raw resources and hoped to discover another client species.
  
 ===== The Second Galactic War ===== ===== The Second Galactic War =====
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 The VoidCorp corporate structure mirrors its business practices. At the lowest level, Employees are little more than slaves. Over 70% of the population fits this mold. Once in a skilled or managerial position, Employees grow intensely competitive. The society succeeds, evolves, and holds itself together through struggle. Inferiors expect denigration and abuse. Sycophancy, submission, and currying favor mark behavior to a supervisor. When the superior is gone, machinations to gain position take over. Political maneuvering,​ favoritism, and backstabbing are well established;​ informers are rewarded. Deaths of superiors that remain unexplained guarantee promotion. Officers of vice president rank and above live anonymously. As Machiavellian as it may sound, the system works. The VoidCorp corporate structure mirrors its business practices. At the lowest level, Employees are little more than slaves. Over 70% of the population fits this mold. Once in a skilled or managerial position, Employees grow intensely competitive. The society succeeds, evolves, and holds itself together through struggle. Inferiors expect denigration and abuse. Sycophancy, submission, and currying favor mark behavior to a supervisor. When the superior is gone, machinations to gain position take over. Political maneuvering,​ favoritism, and backstabbing are well established;​ informers are rewarded. Deaths of superiors that remain unexplained guarantee promotion. Officers of vice president rank and above live anonymously. As Machiavellian as it may sound, the system works.
  
-In terms of sheer wealth, only the Rigunmor Star Consortium can boast deeper pockets than VoidCorp. Thanks to its strict hierarchy, VoidCorp can bring resources to bear more effectively than the more disorganized,​ if richer, Consortium. The VoidCorp military is recovering following Insight'​s treachery. VoidCorp commands only 10 [[Fortress Ships|fortress ships]]; eight were lost during the war -seven to Insight and another wasted in tithe to the Concord. The prodigious VoidCorp assets are rebuilding a dominant military. Only the tenacious corporate will to succeed has allowed VoidCorp to weather the ties. The VoidCorp Grid, ironically updated by Insight before its defection, has kept the stellar nation at the top.+In terms of sheer wealth, only the Rigunmor Star Consortium can boast deeper pockets than VoidCorp. Thanks to its strict hierarchy, VoidCorp can bring resources to bear more effectively than the more disorganized,​ if richer, Consortium. The VoidCorp military is recovering following Insight'​s treachery. VoidCorp commands only 10 [[ship_combat|fortress ships]]; eight were lost during the war -seven to Insight and another wasted in tithe to the Concord. The prodigious VoidCorp assets are rebuilding a dominant military. Only the tenacious corporate will to succeed has allowed VoidCorp to weather the ties. The VoidCorp Grid, ironically updated by Insight before its defection, has kept the stellar nation at the top.
  
 Rule of the sesheyans continues as it has for centuries. Few sesheyans have climbed the corporate ladder; most are pawns working as specialist couriers, bounty hunters, or assassins. VoidCorp executives also retain sesheyans as bodyguards. Sesheyan attempts to win freedom are crushed whenever discovered. The native, planet-bound sesheyans can only mourn the loss of their friends who willingly serve the corporate state. Rule of the sesheyans continues as it has for centuries. Few sesheyans have climbed the corporate ladder; most are pawns working as specialist couriers, bounty hunters, or assassins. VoidCorp executives also retain sesheyans as bodyguards. Sesheyan attempts to win freedom are crushed whenever discovered. The native, planet-bound sesheyans can only mourn the loss of their friends who willingly serve the corporate state.
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 ==== Corporate Agent ==== ==== Corporate Agent ====
 You have a unique set of skills and moral flexibility,​ which makes you an asset for VoidCorp goals. The verge has just opened up and the company has many plans. Often never seeing your superior, or who gives the orders, you follow them unquestioned as long as the proper confirmation codes are passed along. The reason for these tasks are never given, and they may range from trivial, to ridiculous, to government-shattering,​ and often may have no correlation with each other. Occasionally your task may bring you against other Employees, but it is not your place to question why, only carry out the command, because you know the price for failure. You have a unique set of skills and moral flexibility,​ which makes you an asset for VoidCorp goals. The verge has just opened up and the company has many plans. Often never seeing your superior, or who gives the orders, you follow them unquestioned as long as the proper confirmation codes are passed along. The reason for these tasks are never given, and they may range from trivial, to ridiculous, to government-shattering,​ and often may have no correlation with each other. Occasionally your task may bring you against other Employees, but it is not your place to question why, only carry out the command, because you know the price for failure.
 +{{tag>​stellarnation voidcorp sesheyan}}
voidcorp.txt ยท Last modified: 2021/12/04 00:39 (external edit)