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weapon_gadgets [2013/08/27 21:14]
127.0.0.1 external edit
weapon_gadgets [2013/10/29 10:35]
storyteller [PL 7: GRAVITY AGE WEAPON GADGETS]
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 ===== PL 7: GRAVITY AGE WEAPON GADGETS ===== ===== PL 7: GRAVITY AGE WEAPON GADGETS =====
-The following gadgets are found in the Gravi-ty ​Age and can apply to weapons of that era or later, provided all gadget-specific ​restric-tions ​are observed.+The following gadgets are found in the [[progress_level_7|Gravity ​Age]] and can apply to weapons of that era or later, provided all gadget-specific ​restrictions ​are observed
 +====DUAL-TARGETING==== 
 +A dual-targeting weapon is designed to allow the wielder to attack two targets simultaneously. The dual-targeting gadget adds a new firing mode to the weapon (labeled DT for short). which splits the energy beam into two identical blasts that lance out from the weapon and hit two targets. When entering DTmode, the wielder declares which two targets will be attacked: both targets must be within 30 feet of one another. Firing a weapon in DT mode is an attack action, and only a single attack roll is made. Success against the targets'​ Defense scores and any applicable damage are determined normally. Firing a weapon in DT mode consumes 2 charges from the energy weapon.
  
-=== DUAL-TARGETING === +**Restrictions:​** Weapon must have an integrated computer to function, ranged ​energy ​weapons only.
-A dual-targeting weapon is designed to allow the wielder to attack two targets simultane-ously. The dual-targeting gadget adds a new firing mode to the weapon (labeled DT for short). which splits the energy beam into two identical blasts that lance out from the weap-on and hit two targets. When entering DTmode, the wielder declares which two tar-gets will be attacked: both targets must be within 30 feet of one another. Firing a weap-on in DT mode is an attack action, and only a single attack roll is made. Success against the targets'​ Defense scores and any applicable damage are determined normally. Firing a weapon in DT mode consumes 2 charges from the energy weapon. +
-Restrictions:​ Weapon must have an integrated computer to function, ranged ​en-ergy ​weapons only. +
-Purchase DC Modifier: +4+
  
-=== SOUND SUPPRESSOR === +**Purchase DC Modifier:** +4 
-Similar to the technology that produced the silent suit, the sound suppressor gadget is the Gravity Age replacement for the silencers of the modern era. Since energy weapons ​can-not ​make use of the traditional silencers found on most ballistic weapons, the sound suppressor takes over this function with al-most ​all Gravity Age weapons. The sound suppressor generates a field of sonic energy that cancels sound produced within field, ​re-ducing ​weapon firing noise to a mere whine of sonic energy discharge. The sound sup-pressor ​adds +10 to the DC of Listen checks made to hear the weapon firing+====SOUND SUPPRESSOR==== 
-Restrictions:​ Ranged weapons only. +Similar to the technology that produced the silent suit, the sound suppressor gadget is the Gravity Age replacement for the silencers of the modern era. Since energy weapons ​cannot ​make use of the traditional silencers found on most ballistic weapons, the sound suppressor takes over this function with almost ​all Gravity Age weapons. The sound suppressor generates a field of sonic energy that cancels sound produced within field, ​reducing ​weapon firing noise to a mere whine of sonic energy discharge. The sound suppressor ​adds +10 to the DC of [[listen_skill|Listen]] checks made to hear the weapon firing.
-Purchase DC Modifier: +3.+
  
 +**Restrictions:​** Ranged weapons only.
 +
 +**Purchase DC Modifier:** +3.
 +{{tag>eq pl5 pl6 pl7}}
weapon_gadgets.txt · Last modified: 2021/12/04 00:39 (external edit)