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genetic_engineering [2013/08/27 21:14] 127.0.0.1 external edit |
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| Genetically engineered mutants may be the result of government or corporate programs, or be the work a small group of rogue scientists. The mutations described in this section are arranged in templates—“packages” that tend to have a common theme based on either purpose, origin, or genetic material. Whether arising as the result of genetic engineering or through natural forces these mutant templates do not receive the extra feat and skill points that other [[Human (Species)|humans]] receive. Mutants of any sort add the Mutant subtype to their type. | Genetically engineered mutants may be the result of government or corporate programs, or be the work a small group of rogue scientists. The mutations described in this section are arranged in templates—“packages” that tend to have a common theme based on either purpose, origin, or genetic material. Whether arising as the result of genetic engineering or through natural forces these mutant templates do not receive the extra feat and skill points that other [[Human (Species)|humans]] receive. Mutants of any sort add the Mutant subtype to their type. | ||
| - | === Aquan === | + | ===== Aquan ===== |
| Able to survive on land but especially at home underwater, the aquan can be designed for any of a variety of reasons. Some are designed as aquatic soldiers, while others are engineered to colonize water worlds. | Able to survive on land but especially at home underwater, the aquan can be designed for any of a variety of reasons. Some are designed as aquatic soldiers, while others are engineered to colonize water worlds. | ||
| All aquans share the following traits: | All aquans share the following traits: | ||
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| * **Level Adjustment:** +1 | * **Level Adjustment:** +1 | ||
| - | === Bat Hybrid === | + | ===== Bat Hybrid ===== |
| Bat Hybrids are a blend of human and brown bat. They tend to engineered as scouts and members of unconventional warfare units. | Bat Hybrids are a blend of human and brown bat. They tend to engineered as scouts and members of unconventional warfare units. | ||
| Bat hybrids tend to be small and to have high-pitched voices. They are hairy but do not have true pelts. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | Bat hybrids tend to be small and to have high-pitched voices. They are hairy but do not have true pelts. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Bear Hybrid === | + | ===== Bear Hybrid ===== |
| Bear hybrids are a blend of human and grizzly bear DNA. They are engineered as shock troops and riot police. | Bear hybrids are a blend of human and grizzly bear DNA. They are engineered as shock troops and riot police. | ||
| Bear hybrids tend to be large and to have low-pitched, gravelly voices. They are hairy but do not have true pelts. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | Bear hybrids tend to be large and to have low-pitched, gravelly voices. They are hairy but do not have true pelts. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Brute === | + | ===== Brute ===== |
| - | d20 F 46 | + | Brutes make good soldiers and grunts. They gain a +2 bonus to Strength, take a -2 penalty to Intelligence and Charisma, and possess low-light vision. |
| * **Type:** Humanoid (mutant) | * **Type:** Humanoid (mutant) | ||
| * **Size:** Medium. | * **Size:** Medium. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Canine Hybrid === | + | ===== Canine Hybrid ===== |
| Canine hybrids are a cross of human and hound DNA. Most canines hybrids are engineered for military and paramilitary roles, frequently as snipers. | Canine hybrids are a cross of human and hound DNA. Most canines hybrids are engineered for military and paramilitary roles, frequently as snipers. | ||
| Canine hybrids are lithe and well muscled with narrow elongated skulls. They are hairy but do not have true pelts. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | Canine hybrids are lithe and well muscled with narrow elongated skulls. They are hairy but do not have true pelts. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Deadeye === | + | ===== Deadeye ===== |
| - | d20F 46 | + | Deadeyes have enhanced hand-eye coordination and make excellent drivers, pilots, and sharpshooters. They gain a +2 bonus to Dexterity, take a -2 penalty to Intelligence and Charisma, and possess low-light vision. |
| * **Type:** Humanoid (mutant) | * **Type:** Humanoid (mutant) | ||
| * **Size:** Medium. | * **Size:** Medium. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Desert Crawler === | + | ===== Desert Crawler ===== |
| Desert crawlers are engineered to exist of hot, dry worlds. | Desert crawlers are engineered to exist of hot, dry worlds. | ||
| All Desert Crawlers share the following traits: | All Desert Crawlers share the following traits: | ||
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| * **Level Adjustment:** +1 | * **Level Adjustment:** +1 | ||
| - | === Dolphin Hybrid === | + | ===== Dolphin Hybrid ===== |
| Dolphin hybrids are a mix of human and common dolphin genetic material. They are most commonly created for unconventional warfare, particular with marine missions in mind. | Dolphin hybrids are a mix of human and common dolphin genetic material. They are most commonly created for unconventional warfare, particular with marine missions in mind. | ||
| Dolphin hybrids tend to be athletically built with a gray-blue hue to their skin. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | Dolphin hybrids tend to be athletically built with a gray-blue hue to their skin. They can pass for normal humans with a [[Disguise (Skill)|Disguise]] check at –10. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Eggs ("Eggheads") === | + | ===== Eggs ("Eggheads") ===== |
| - | d20F 46 | + | Eggs have heightened mental capabilities and take their name from the slang term "egghead." They make excellent scientists and engineers. Eggs gain a +2 bonus to Intelligence and take a -2 penalty to Constitution. |
| * **Type:** Humanoid (mutant) | * **Type:** Humanoid (mutant) | ||
| * **Size:** Medium. | * **Size:** Medium. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Feline Hybrid === | + | ===== Feline Hybrid ===== |
| Feline hybrids are a blend of human and leopard or panther DNA. They are generally engineered for intelligence and stealth functions. | Feline hybrids are a blend of human and leopard or panther DNA. They are generally engineered for intelligence and stealth functions. | ||
| Feline hybrids tend to be graceful and quick, and many humans find them attractive. They usually pass for humans with a normal Disguise check. | Feline hybrids tend to be graceful and quick, and many humans find them attractive. They usually pass for humans with a normal Disguise check. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Greenhouse Dweller === | + | ===== Greenhouse Dweller ===== |
| Greenhouse Dwellers have been adapted to life on extremely hot planets. They are capable of withstanding the intense, smothering heat of a thick atmosphere rich with green-house gases and can process airborne toxins like normal humans process air. | Greenhouse Dwellers have been adapted to life on extremely hot planets. They are capable of withstanding the intense, smothering heat of a thick atmosphere rich with green-house gases and can process airborne toxins like normal humans process air. | ||
| All Greenhouse Dwellers share the following traits: | All Greenhouse Dwellers share the following traits: | ||
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| * **Level Adjustment:** +1 | * **Level Adjustment:** +1 | ||
| - | === Healer === | + | ===== Healer ===== |
| Healers are almost always engineered with a military application in mind. | Healers are almost always engineered with a military application in mind. | ||
| All healers share the following traits: | All healers share the following traits: | ||
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| * **Level Adjustment:** +2 | * **Level Adjustment:** +2 | ||
| - | === Honeytraps === | + | ===== Honeytraps ===== |
| - | d20F 46 | + | Taking their name from a Cold War term for prostitutes used in blackmail schemes, honeytraps are engineered to function undercover and in espionage situations. They gain a +2 bonus to Charisma and take a -2 penalty to Wisdom. |
| * **Type:** Humanoid (mutant) | * **Type:** Humanoid (mutant) | ||
| * **Size:** Medium. | * **Size:** Medium. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Morphean === | + | ===== Morphean ===== |
| Morpheans can be engineered to serve a number of purposes that require long periods of wakefulness or suspended animation. | Morpheans can be engineered to serve a number of purposes that require long periods of wakefulness or suspended animation. | ||
| All morpheans share the following traits: | All morpheans share the following traits: | ||
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| * **Level Adjustment:** +1 | * **Level Adjustment:** +1 | ||
| - | === Praetorian === | + | ===== Praetorian ===== |
| - | d20F 46 | + | Taking their name from an ancient order of Roman bodyguards, praetorians often serve as the protectors of powerful business tycoons and government officials. They gain a +4 bonus to Constitution and take a -2 penalty to Intelligence and Charisma. |
| * **Type:** Humanoid (mutant) | * **Type:** Humanoid (mutant) | ||
| * **Size:** Medium. | * **Size:** Medium. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Stalker === | + | ===== Stalker ===== |
| - | d20F 46 | + | Stalkers have heightened senses that enable them to better track down targets. Hunters gain a +2 bonus to Wisdom, take a -2 penalty to Charisma, and possess low-light vision. |
| * **Type:** Humanoid (mutant) | * **Type:** Humanoid (mutant) | ||
| * **Size:** Medium. | * **Size:** Medium. | ||
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| * **Level Adjustment:** +0 | * **Level Adjustment:** +0 | ||
| - | === Submortal === | + | ===== Submortal ===== |
| Submortals are bred for life beneath the surface of otherwise uninhabitable worlds. | Submortals are bred for life beneath the surface of otherwise uninhabitable worlds. | ||
| All Submortals share the following traits: | All Submortals share the following traits: | ||