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helix_warrior [2013/08/27 21:14]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T03:​49:​51-04:​00 
- 
-====== Helix Warrior ====== 
-Created Friday 26 July 2013 
- 
-The subjects of rigorous scientific experimen-tation,​ Helix Warriors are soldiers whose DNA has undergone a process of conversion some-times referred to as "​forced evolution."​ Science corrects their physical flaws and enables Helix Warriors to surpass the natural limita-tions of the human form. The genetic muta-tion process is ongoing. As their DNA contin-ues to transform, Helix Warriors manifest new abilities that make them into better, more re-silient super-soldiers,​ security guards, and law enforcement officers. 
-Select this advanced class if you want your character to be a capable soldier with abilities beyond the reach of normal human beings.CLASS FEATURES 
-The following class features pertain to the He-lix Warrior advanced class. 
-Haul 
-Helix Warriors can carry more heavy gear than the typical soldier. A Helix Warrior'​s Strength is considered 4 points higher for the purpose of determining her carrying capacity. 
-Light Sleeper 
-Helix Warriors are light sleepers and can make Listen checks even while asleep, with-out penalty. (A sleeping character normally takes a -10 penalty on Listen checks.) 
-Survivor 
-When a Helix Warrior spends an action point to modify the result of a saving throw, she may roll an additionalld6 and take the best result, discarding the lower roll(s). 
-Darkvision 
-Beginning at 2nd level, a Helix Warrior gains darkvision. She can see in total darkness out to a range of 60 feet. Darkvision is black-and-white only, but is otherwise like normal sight. 
-The range of the Helix Warrior'​s darkvision improves to 90 feet at 5th level and 120 feet at 8th level. 
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-The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. 
-REQUIREMENTS 
-To qualify to become a Helix Warrior, a char-acter must fulfill the following criteria. 
-Species: Human 
-Base Attack Bonus: +3. 
-Skill: Knowledge (tactics) 3 ranks. 
-Feat: Endurance. 
-HIT DIE 
-The Helix Warrior gains 1d10 hit points per level. The character'​s Constitution modifier applies. 
-ACTION POINTS 
-The Helix Warrior gains a number of action points equal to 6 + one-half her character lev-el, rounded down, every time she attains a new level in this class. 
-CLASS SKILLS 
-The Helix Warrior'​s class skills are as follows. 
-Balance (Dex), Climb (Str), Computer Use (Int), Demolitions (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Navi-gate (Int), Spot (Wis). Survival (Wis), Swim (Str), Tumble (Dex). 
-Skill Points at Each Level: 2 + Int modifier 
-306 
-The HELIX WARRIOR 
-Class Base Attack Fort Ref Will Class Defense Reputation 
-Level Bonus Save Save Save Features Bonus Bonus 
-1st +1 +1 +0 +1 Haul, Light Sleeper, Survivor +1 +0 
-2nd +2 +2 +0 +2 Darkvision 60 ft +1 +0 
-3rd +3 +2 +1 +2 Bonus Feat +2 +1 
-4th +4 +2 +1 +2 Strong as an Ox +2 +1 
-5th +5 +3 +1 +3 Darkvision 90 ft, Superior +3 +1 
-Conditioning 
-6th +6 +3 +2 +3 Bonus Feat +3 +2 
-7th +7 +4 +2 +4 Improved Reaction +4 +2 
-8th +8 +4 +2 +4 Darkvision 120 ft +4 +2 
-9th +9 +4 +3 +4 Bonus Feat +5 +3 
-10th +10 +5 +3 +5 Decisive Attack +5 +3Bonus Feats 
-At 3rd, 6th, and 9th level, the Helix Warrior gets a bonus feat. The bonus feat must be se-lected from the following list, and the Helix Warrior must meet all the prerequisites of the feat to select it. 
-Advanced Combat Martial Arts, Ad-vanced Firearms Proficiency,​ Armor Proficien-cy (light), Armor Proficiency (medium), Armor Proficiency (heavy), Armor Proficiency (powered), Athletic, Benevolent Mutation, Blind-Fight,​ Combat Expertise, Combat Reflex-es, Combat Throw, Dead Aim, Defensive Mar-tial Arts, Elusive Target, Evolved Organ, Exotic Firearms Proficiency,​ Far Shot, Great Forti-tude, Improved Combat Martial Arts, Im-proved Combat Throw, Improved Disarm, Im-proved Trip, Iron Will, Lightning Reflexes, Nerve Pinch, Planetary Adaptation, Surface Vehicle Operation, Ultra Immune System, Weapon Focus, Whirlwind Attack, Zero-G Training. 
-Strong as an Ox 
-At 4th level and beyond, the Helix Warrior'​s carrying capacity increases as if she were one size category larger (Large instead of Medium-size,​ for example). 
-Superior Conditioning 
-Beginning at 5th level, a Helix Warrior [earns how to shake off adverse conditions. When a Helix Warrior is subjected to one of the fol-lowing conditions, the duration of the condi-tion'​s effect is halved: cowering, dazed, ex-hausted, fatigued, nauseated, panicked, para-lyzed, shaken, and stunned. If the condition'​s duration is only 1 round, the Helix Warrior is not affected at all. 
-Improved Reaction 
-At 7th level, a Helix Warrior gains a +2 com-petence bonus on initiative checks. 
-Decisive Attack 
-At 10th level, when a Helix Warrior spends an action point to modify the result of an attack 
  
helix_warrior.1377638041.txt.gz ยท Last modified: 2021/12/04 00:41 (external edit)