This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
helix_warrior [2013/08/31 05:09] storyteller removed |
— (current) | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-26T03:49:51-04:00 | ||
- | |||
- | ====== Helix Warrior ====== | ||
- | Created Friday 26 July 2013 | ||
- | |||
- | The subjects of rigorous scientific experimen-tation, Helix Warriors are soldiers whose DNA has undergone a process of conversion some-times referred to as "forced evolution." Science corrects their physical flaws and enables Helix Warriors to surpass the natural limita-tions of the human form. The genetic muta-tion process is ongoing. As their DNA contin-ues to transform, Helix Warriors manifest new abilities that make them into better, more re-silient super-soldiers, security guards, and law enforcement officers. | ||
- | Select this advanced class if you want your character to be a capable soldier with abilities beyond the reach of normal human beings.CLASS FEATURES | ||
- | The following class features pertain to the He-lix Warrior advanced class. | ||
- | Haul | ||
- | Helix Warriors can carry more heavy gear than the typical soldier. A Helix Warrior's Strength is considered 4 points higher for the purpose of determining her carrying capacity. | ||
- | Light Sleeper | ||
- | Helix Warriors are light sleepers and can make Listen checks even while asleep, with-out penalty. (A sleeping character normally takes a -10 penalty on Listen checks.) | ||
- | Survivor | ||
- | When a Helix Warrior spends an action point to modify the result of a saving throw, she may roll an additionalld6 and take the best result, discarding the lower roll(s). | ||
- | Darkvision | ||
- | Beginning at 2nd level, a Helix Warrior gains darkvision. She can see in total darkness out to a range of 60 feet. Darkvision is black-and-white only, but is otherwise like normal sight. | ||
- | The range of the Helix Warrior's darkvision improves to 90 feet at 5th level and 120 feet at 8th level. | ||
- | |||
- | |||
- | The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. | ||
- | REQUIREMENTS | ||
- | To qualify to become a Helix Warrior, a char-acter must fulfill the following criteria. | ||
- | Species: Human | ||
- | Base Attack Bonus: +3. | ||
- | Skill: Knowledge (tactics) 3 ranks. | ||
- | Feat: Endurance. | ||
- | HIT DIE | ||
- | The Helix Warrior gains 1d10 hit points per level. The character's Constitution modifier applies. | ||
- | ACTION POINTS | ||
- | The Helix Warrior gains a number of action points equal to 6 + one-half her character lev-el, rounded down, every time she attains a new level in this class. | ||
- | CLASS SKILLS | ||
- | The Helix Warrior's class skills are as follows. | ||
- | Balance (Dex), Climb (Str), Computer Use (Int), Demolitions (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Navi-gate (Int), Spot (Wis). Survival (Wis), Swim (Str), Tumble (Dex). | ||
- | Skill Points at Each Level: 2 + Int modifier | ||
- | 306 | ||
- | The HELIX WARRIOR | ||
- | Class Base Attack Fort Ref Will Class Defense Reputation | ||
- | Level Bonus Save Save Save Features Bonus Bonus | ||
- | 1st +1 +1 +0 +1 Haul, Light Sleeper, Survivor +1 +0 | ||
- | 2nd +2 +2 +0 +2 Darkvision 60 ft +1 +0 | ||
- | 3rd +3 +2 +1 +2 Bonus Feat +2 +1 | ||
- | 4th +4 +2 +1 +2 Strong as an Ox +2 +1 | ||
- | 5th +5 +3 +1 +3 Darkvision 90 ft, Superior +3 +1 | ||
- | Conditioning | ||
- | 6th +6 +3 +2 +3 Bonus Feat +3 +2 | ||
- | 7th +7 +4 +2 +4 Improved Reaction +4 +2 | ||
- | 8th +8 +4 +2 +4 Darkvision 120 ft +4 +2 | ||
- | 9th +9 +4 +3 +4 Bonus Feat +5 +3 | ||
- | 10th +10 +5 +3 +5 Decisive Attack +5 +3Bonus Feats | ||
- | At 3rd, 6th, and 9th level, the Helix Warrior gets a bonus feat. The bonus feat must be se-lected from the following list, and the Helix Warrior must meet all the prerequisites of the feat to select it. | ||
- | Advanced Combat Martial Arts, Ad-vanced Firearms Proficiency, Armor Proficien-cy (light), Armor Proficiency (medium), Armor Proficiency (heavy), Armor Proficiency (powered), Athletic, Benevolent Mutation, Blind-Fight, Combat Expertise, Combat Reflex-es, Combat Throw, Dead Aim, Defensive Mar-tial Arts, Elusive Target, Evolved Organ, Exotic Firearms Proficiency, Far Shot, Great Forti-tude, Improved Combat Martial Arts, Im-proved Combat Throw, Improved Disarm, Im-proved Trip, Iron Will, Lightning Reflexes, Nerve Pinch, Planetary Adaptation, Surface Vehicle Operation, Ultra Immune System, Weapon Focus, Whirlwind Attack, Zero-G Training. | ||
- | Strong as an Ox | ||
- | At 4th level and beyond, the Helix Warrior's carrying capacity increases as if she were one size category larger (Large instead of Medium-size, for example). | ||
- | Superior Conditioning | ||
- | Beginning at 5th level, a Helix Warrior [earns how to shake off adverse conditions. When a Helix Warrior is subjected to one of the fol-lowing conditions, the duration of the condi-tion's effect is halved: cowering, dazed, ex-hausted, fatigued, nauseated, panicked, para-lyzed, shaken, and stunned. If the condition's duration is only 1 round, the Helix Warrior is not affected at all. | ||
- | Improved Reaction | ||
- | At 7th level, a Helix Warrior gains a +2 com-petence bonus on initiative checks. | ||
- | Decisive Attack | ||
- | At 10th level, when a Helix Warrior spends an action point to modify the result of an attack | ||