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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-26T03:52:49-04:00 | ||
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- | ====== Investigator ====== | ||
- | Created Friday 26 July 2013 | ||
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- | forcement agency. The Investigator uses wis-dom and deduction, as well as a lot of hard work, to get to the solution of whatever mys-tery comes before her. One Investigator might prefer to expend brain power and intu-ition instead of muscle on the case at hand, while another won't mind wading into trou-ble or engaging in a firefight while solving a crime. | ||
- | Select this advanced class if you want your character to excel at investigation and deductive reasoning. | ||
- | The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are possible. | ||
- | REQUIREMENTS | ||
- | To qualify to become an Investigator, a char-acter must fulfill the following criteria. | ||
- | Base Attack Bonus: +2. | ||
- | Skills: Investigate 6 ranks, Listen 6 ranks, Sense Motive 6 ranks. | ||
- | HIT DIE | ||
- | The Investigator gains 1d6 hit points per lev-el. The character's Constitution modifier ap-plies. | ||
- | ACTION POINTS | ||
- | The Investigator gains a number of action points equal to 6 + one-half her character lev-el, rounded down, every time she attains a new level in this class. | ||
- | CLASS SKILLS | ||
- | The Investigator's class skills are as follows. | ||
- | Bluff (Cha), Computer Use (Int), Disa-ble Device (Dex), Drive (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Knowledge (behavioral sci-ences, civics, current events, streetwise) (Int), Listen (Wis), Profession (Wis), Read/Write Lan-guage (any) (N/A), Research (Int), Search (Int), Sense Motive (Wis), Speak Language (any) (N/A), Spot (Wis). | ||
- | Skill Points at Each Level: 4 + Int modifier.The Investigator might be an intrepid report-er or a photojournalist. She might be a private investigator, or a detective ,. With a law en- | ||
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- | Contact | ||
- | An Investigator of 2nd level or higher culti-vates associates and informants. Each time the Investigator gains a contact, the GM should develop a supporting character to rep-resent the contact. The player can suggest the type of contact his or her character wants to gain, but the contact must be an ordinary character, not a heroic character. | ||
- | Contacts include informants, black marketeers, crime lab workers, reporters, street people, store clerks, taxi drivers, and others who can provide limited aid and infor-mation pertaining to the Investigator's cases. | ||
- | A contact will not accompany an In-vestigator on missions or risk his or her life. A contact can, however, provide information or render a service (make a specific skill check on your behalf). | ||
- | At 2nd level, the Investigator gains a low-level contact, at 5th level a mid-level con-tact, and at 8th level a high-level contact. | ||
- | The Investigator can't call on the same contact more than once in a week, and when she does call on a contact, compensation may be required for the assistance he or she renders. In general, a professional associate won't be compensated monetarily, but in-stead will consider that the Investigator owes him or her a favor. The GM character will call on a favor in return when the opportunity arises. Contacts with underworld or street | ||
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- | CLASS FEATURES | ||
- | The following features pertain to the Investi-gator advanced class. | ||
- | Profile | ||
- | An Investigator knows how to create a profile of a criminal. By making a Gather Information check (DC 15) when talking to witnesses of a crime, the Investigator compiles a rough men-tal picture of the suspect. This mental picture provides a physical description, including dis-tinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.) | ||
- | The Investigator can expand the pro-file by making an Investigate check (DC 15) n involving the crime scene or other evidence linked to the suspect. If successful, the Investi-gator combines eyewitness accounts with fo-rensic evidence to develop a profile of the suspect's method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or oth-erwise locate and capture the suspect-the In-vestigator develops a sense of what the sus-pect is after and where he or she might strike next. | ||
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- | The INVESTIGATOR | ||
- | Class Base Attack Fort Ref Will Class Defense Reputation | ||
- | Level Bonus Save Save Save Features Bonus Bonus | ||
- | 1st +0 +0 +1 +1 Profile +1 +1 | ||
- | 2nd +1 +0 +2 +2 Contact, low-level +1 +1 | ||
- | 3rd +2 +1 +2 +2 Bonus Feat +2 +1 | ||
- | 4th +3 +1 +2 +2 Nonlethal Force +2 +2 | ||
- | 5th +3 +1 +3 +3 Contact, mid-level +3 +2 | ||
- | 6th +4 +2 +3 +3 Bonus Feat +3 +2 | ||
- | 7th +5 +2 +4 +4 Discern Lie +4 +3 | ||
- | 8th +6 +2 +4 +4 Contact, high-level +4 +3 | ||
- | 9th +6 +3 +4 +4 Bonus Feat +5 +3 | ||
- | 10th +7 +3 +5 +5 Sixth Sense +5 +4 | ||
- | necessarily understand) the individual under scrutiny. | ||
- | With a successful Sense Motive check opposed by the subject's Bluff check result or against DC 10 (whichever is greater), the In-vestigator can tell whether the subject is de-liberately and knowingly speaking a lie. This ability doesn't reveal the truth, uncover unin-tentional inaccuracies, or necessarily reveal omissions in information. | ||
- | Sixth Sense | ||
- | At 10th level, an Investigator becomes so at-tuned at solving mysteries that she finds a way to put two and two together and rarely misses a clue. Whenever the Investigator spends 1 action point to improve the result of a skill check made using certain skills (see be-low), the Investigator gets to add an addition-alld6 to the result. So, if a 4th-level Dedicated hero/10th-level Investigator, for example, nor-mally rolls 3d6 when she spends 1 action point when making the appropriate skill check, she now rolls 4d6. | ||
- | The skills that sixth sense applies to are Gather Information, Investigate, Listen, Re-search, Search, and Spot.connections usually demand monetary com-pensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide. | ||
- | For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact, 15 for the mid-level contact, or 20 for the high-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill. | ||
- | Bonus Feats | ||
- | At 3rd, 6th, and 9th level, the Investigator gets a bonus feat. The bonus feat must be se-lected from the following list, and the Investi-gator must meet all the prerequisites of the feat to select it. | ||
- | Advanced Firearms Proficiency, Alert-ness, Armor Proficiency (light), Armor Profi-ciency (medium), Attentive, Authorized Chan-nels, Brawl, Cautious, Closed Minded, Defen-sive Martial Arts, Defensive Movement, Dodge, Double Tap, Educated, Government Sanctioned, Hard-Eyed, Knockout Punch, Low Profile, Meticulous, Natural Talent, Open Minded, Personal Firearms Proficiency, Point Blank Shot, Poise, Quick Draw, Renown, Stealthy, Studious, Trustworthy, Urban Track-ing. | ||
- | Nonlethal Force | ||
- | At 4th level, an Investigator becomes adept at using nonlethal force to subdue an oppo-nent. From this point on, she can deal nonle-thal damage with a weapon that normally deals lethal damage (if she so chooses) with-out taking the normal-4 penalty on the attack roll. | ||
- | Discern Lie | ||
- | At 7th level, an Investigator develops the abil-ity to gauge whether another character is tell-ing the truth by reading facial expressions and interpreting body language. The Investi-gator must be able to see and hear (but not | ||