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| - | Content-Type: text/x-zim-wiki | ||
| - | Wiki-Format: zim 0.4 | ||
| - | Creation-Date: 2013-07-28T06:42:01-04:00 | ||
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| - | ====== Laser Optics ====== | ||
| - | Created Sunday 28 July 2013 | ||
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| - | LASER OPTICS (PL 7) | ||
| - | The recipient's eyes are replaced with ocular implants capable of firing thin laser beams. | ||
| - | Benefit: Using laser optics is an attack action that does not provoke attacks of op-portunity. A "laser eye" deals 2d6 points of fire damage, threatens a critical hit on a natural 20, and has a range increment of 20 feet. Each additional eye adds +4 to the damage roll (thus, a pair of laser eyes would deal2d6+4 points of fire damage). | ||
| - | A creature equipped with multiple la-ser eyes must fire them simultaneously at the same target. | ||
| - | Type: Internal. | ||
| - | Location: One head. | ||
| - | Hardness/Hit Points: -/2 (per eye).Base Purchase DC: Single 25, pair 28. | ||
| - | Restriction: Military (+3). | ||