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martial_artist [2013/08/05 16:03]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T03:​53:​47-04:​00 
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-====== Martial Artist ====== 
-Created Friday 26 July 2013 
- 
-The Martial Artist is a student of one or more martial arts disciplines. To the Martial Artist, these disciplines represent more than self-defense and combat expertise. The training includes a profound philosophy that teaches restraint and humility. The Martial Artist works to master her mind as well as her body, attuning both to work in harmony through the techniques she has learned. A Martial Art-ist might develop her combat skills and philos-ophy to aid her career as an agent or a law enforcer, or she might become an independ-ent operative whose entire person is a weap-on. No matter what career she chooses to pursue, she possesses confidence, commit-ment,​ and the means to get the job done. 
-Select this advanced class if you wantSilently (Dex), Perform (dance) (Cha), Profes-sion (Wis), Read/Write Language (any) (N/A), Speak Language (any) (N/A), Spot (Wis), Tum-ble (Dex). 
-Skill Points at Each Level: 2 + Int modifier. 
-CLASS FEATURES 
-The following features pertain to the Martial Artist advanced class. 
-Living Weapon 
-A Martial Artist is a highly trained unarmed fighter who receives considerable advantages in unarmed combat. The Martial Artist attacks with either fist interchangeably,​ or even with elbows, knees, and feet. This means that the Martial Artist may even make an unarmed at-tack when her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed. 
-The Martial Artist also deals more dam-age with her unarmed strikes. At 1st level, she deals ld6 points of damage with an unarmed strike. At 4th level, damage increases to ld8. At 8th level, it increases to 1d10. 
-Flying Kick 
-Starting at 2nd level, a Martial Artist can use a charge action to deliver a devastating flying kick to an opponent. At the end of this charge, she adds her class level as a bonus to 
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-your character to become a master of un-armed combat or melee fighting with exotic weapons. 
-The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. 
-REQUIREMENTS 
-To qualify to become a Martial Artist, a char-acter must fulfill the following criteria. 
-Base Attack Bonus: +3. Skill: Jump 3 ranks. 
-Feats: Combat Martial Arts, Defensive Martial Arts. 
-HIT DIE 
-The Martial Artist gains 1d8 hit points per lev-el. The character'​s Constitution modifier ap-plies. 
-ACTION POINTS 
-The Martial Artist gains a number of action points equal to 6 + one-half her character lev-el, rounded down, every time she attains a new level in this class. 
-CLASS SKILLS 
-The Martial Artist'​s class skills are as follows. 
-Balance (Dex), Climb (Str), Escape Art-ist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, popular cul-ture, theology and philosophy) (Int), Move 
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-The MARTIAL ARTIST 
-Class Base Attack Fort Ref Will Class Defense Reputation 
-Level Bonus Save Save Save Features Bonus Bonus 
-1st +1 +0 +2 +0 Living Weapon 1d6 +1 +0 
-2nd +2 +0 +3 +0 Flying Kick +2 +0 
-3rd +3 +1 +3 +1 Bonus Feat +2 +0 
-4th +4 +1 +4 +1 Living Weapon 1d8 +3 +0 
-5th +5 +1 +4 +1 Iron Fist (1 attack) +4 +1 
-6th +6 +2 +5 +2 Bonus Feat +4 +1 
-7th +7 +2 +5 +2 Flurry of Blows +5 +1 
-8th +8 +2 +6 +2 Living Weapon 1d10 +6 +1 
-9th +9 +3 +6 +3 Bonus Feat +6 +2 
-10th +10 +3 +7 +3 Iron Fist (all attacks) +7 +2 
-accuracy. The Martial Artist must be un-armored to use this talent, and she must make unarmed strikes to gain the benefit. With a flurry of blows, the Martial Artist may make one extra attack in a round at her high-est base attack bonus. This attack and each other attack made in the round take a -2 pen-alty. Using this ability is a full-round action.the damage she deals with an unarmed strike. 
-Bonus Peats 
-At 3rd, 6th, and 9th level, the Martial Artist gets a bonus feat. The bonus feat must be se-lected from the following list, and the Martial Artist must meet all the prerequisites of the feat to select it. 
-Acrobatic, Active Dodge, Advanced Combat Martial Arts, Agile Riposte, Archaic Weapons Proficiency,​ Athletic, Blind-Fight,​ Blinding Punch, Cat Stance, Cleave, Closed Mind, Combat Reflexes, Combat Sense, Com-bat Throw, Combo Strike, Compensate for Size, Counterattack,​ Crane Kick, Deathblow, Drunken Stance, Elusive Target, Exotic Melee Weapon Proficiency,​ Expert Tactician, Fists of Iron, Fleet of Foot, Greater Dodge, Hands Without Shadow, Horse Stance, Improved Combat Martial Arts, Improved Combat Re-flexes, Improved Combat Throw, Lightning Reflexes, Low Blow, Modify Combat Style, Nauseating Punch, Nerve Pinch, No-Shadow Kick, Power Lunge, Precise Strike, Prone At-tack, Redirect Attack, Spring Attack, Stunning Fist, Three-Conflicts Stance, Unbalance Oppo-nent, Weapon Focus (unarmed), Weapon Specialization (unarmed), Whirlwind Attack. 
-Iron fist 
-At 5th level, a Martial Artist gains the ability to spend 1 action point to increase the damage she deals to a single opponent with a single unarmed strike. You declare the use of the action point after making a successful un-armed strike. The result of the action point roll is added to the damage roll for that at-tack. 
-At 10th level, this ability improves. The Martial Artist now adds the result of the ac-tion point roll to all successful attacks she makes in a round. 
-Flurry of Blows 
-At 7th level, a Martial Artist gains the ability to strike with a flurry of blows at the expense of 
  
martial_artist.1375718610.txt.gz ยท Last modified: 2021/12/04 00:43 (external edit)