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- | ====== Pheromone, Energizing (Mutation) ====== | ||
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- | You can release pheromones that cause other people to become motivated and encourages, giving your allies a boost of confidence. | ||
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- | **MP Cost:** 2 | ||
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- | **Benefit:** You can emit a pheromone that grants a +2 morale bonus attacks, saves, and skill checks to every living creature within a 30-foot-radius. Once activated, this ability lasts for a number of rounds equal to 1d6 + your Constitution modifier; you cannot deactivate it prematurely. You may use this ability once per day. | ||
- | {{tag>x}} | ||