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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-08-02T03:49:23-04:00 | ||
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====== Precognition (Talent) ====== | ====== Precognition (Talent) ====== | ||
- | Created Friday 02 August 2013 | + | ===== Precognition (Wis) ===== |
- | + | ||
- | Precognition (Wis) | + | |
You receive visions of future events. | You receive visions of future events. | ||
- | Requirements: Clairsentience feat, can be used untrained | + | **Requirements:** [[clairsentience_feat|Clairsentience]] feat, can be used untrained |
- | Check: You can get glimpses into the future, as if you were actually present at a particular future event. The visions you receive are by no means assured: The future can be changed by the actions of those in the present. You can use this power in three ways. | + | **Check:** You can get glimpses into the future, as if you were actually present at a particular future event. The visions you receive are by no means assured: The future can be changed by the actions of those in the present. You can use this power in three ways. |
- | Active Precognition: You can attempt to see the future of a particular person, place, or object with which you are in contact (including yourself). You must be able to see or touch the subject of your power. This requires a full-round action and a Precognition skill check. | + | **Active Precognition:** You can attempt to see the future of a particular person, place, or object with which you are in contact (including yourself). You must be able to see or touch the subject of your power. This requires a full-round action and a Precognition skill check. |
- | Spontaneous Visions: Second, your Precognition may spontaneously activate at the GM’s discretion when you are in contact with a subject with particularly strong “vibes” or there is a momentous event approaching in the future. This also requires a Precognition skill check. | + | **Spontaneous Visions:** Second, your Precognition may spontaneously activate at the GM’s discretion when you are in contact with a subject with particularly strong “vibes” or there is a momentous event approaching in the future. This also requires a Precognition skill check. |
- | Danger Sense: Finally, whenever you would normally be surprised in combat, you can make a Precognition check (DC 15). If successful, you are not surprised and can take an action during the surprise round. | + | **Danger Sense:** Finally, whenever you would normally be surprised in combat, you can make a Precognition check (DC 15). If successful, you are not surprised and can take an action during the surprise round. |
The Gamemaster should make Precognition checks secretly so the player doesn’t necessarily know if a particular vision was accurate or not. Consult the table below for the results of a precognitive vision, based on the skill check. | The Gamemaster should make Precognition checks secretly so the player doesn’t necessarily know if a particular vision was accurate or not. Consult the table below for the results of a precognitive vision, based on the skill check. | ||
- | DC Result | + | * **DC**** Result** |
- | 10 A vague vision of the future that may be accurate. | + | * 10 A vague vision of the future that may be accurate. |
- | 15 An accurate glimpse at the future. | + | * 15 An accurate glimpse at the future. |
- | 20 Awareness of how long before a particular event occurs. | + | * 20 Awareness of how long before a particular event occurs. |
- | 25 Awareness of the people involved in a particular future event. | + | * 25 Awareness of the people involved in a particular future event. |
- | 30 Awareness of the time, subjects, and location of a future event. | + | * 30 Awareness of the time, subjects, and location of a future event. |
- | 35 Near-complete knowledge of a particular future event and everything involving it. | + | * 35 Near-complete knowledge of a particular future event and everything involving it. |
Things seen in precognitive visions generally count as slightly familiar in terms of familiarity, possibly more if the vision was long or extremely accurate (in the GM’s opinion). | Things seen in precognitive visions generally count as slightly familiar in terms of familiarity, possibly more if the vision was long or extremely accurate (in the GM’s opinion). | ||
- | Special: You can take 10 on Precognition checks, but you can’t take 20. | + | **Special:** You can take 10 on Precognition checks, but you can’t take 20. |
- | + | ||
- | Time: Precognition is a full-round action. | + | |
- | Strain: 9 for active precognition, 1 for spontaneous visions, 0 for danger sense. | + | **Time:** Precognition is a full-round action. |
+ | **Strain:** 9 for active precognition, 1 for spontaneous visions, 0 for danger sense. | ||
+ | {{tag>skills psi wisbased clairsentience}} |