This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
|
sesnory_boost_cyberware [2013/08/27 21:14] 127.0.0.1 external edit |
— (current) | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Content-Type: text/x-zim-wiki | ||
| - | Wiki-Format: zim 0.4 | ||
| - | Creation-Date: 2013-07-29T19:28:05-04:00 | ||
| - | |||
| - | ====== Sesnory Boost (Cyberware) ====== | ||
| - | Created Monday 29 July 2013 | ||
| - | |||
| - | SENSORY BOOST (PL 7)This neural enhancement is installed deep within the brain and artificially boosts the re-cipient's perceptions to unprecedented levels by limiting input from all other sources. | ||
| - | Benefit: The sensory boost enhance-ment will only affect a single sense (hearing, sight, smell, taste, or touch) at a time. While the sensory boost is active, all Listen, Search, or Spot checks that may reasonably be affect-ed by that sense receive a +2 equipment bo-nus, while all Listen, Search, or Spot checks made using the other four senses suffer a -4 penalty. For example, a character who is us-ing his sense of touch to locate a hidden pan-el on a wall can boost his tactile sensations to add a +2 equipment bonus to his Search check, but all other Listen, Search, or Spot checks that he makes that involve his other four senses while the sensory boost is active suffer a -4 penalty. | ||
| - | A NIJack system is needed to take ad-vantage of this implant. | ||
| - | Type: Internal. | ||
| - | Location: None | ||
| - | Hardness/Hit Points: -/4. | ||
| - | Base Purchase DC: 28. | ||
| - | Restriction: None. | ||