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tracer [2013/08/05 16:06]
127.0.0.1 external edit
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T16:​22:​25-04:​00 
- 
-====== Tracer ====== 
-Created Friday 26 July 2013 
- 
-The Tracer is always looking for someone or something, stalking his elusive quarry with unyielding resolve. His expertise in pursuing fugitives makes him the ideal bounty hunter or truant officer. Sometimes his skills are put to the test tracking down missing persons or packages. His talents also make him a skilled assassin, although only the most emotionally detached Tracers are comfortable with that role. Regardless of how the Tracer earns his keep, he invariably finds what he's looking for ... or dies trying. 
-Select this advanced class if you want your character to excel at hunting fugitives or locating missing persons or consignments. 
-The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are possible. 
-REQUIREMENTS 
- 
-nent, Zero-G Training. 
-Uncanny Stealth 
-Tracers learn to move quickly yet quietly. 
-At 4th level, a Tracer no longer suffers the -5 penalty on Hide and Move Silently checks while moving at full speed. 
-At 7th level, a Tracer suffers only a -10 penalty on Hide and Move Silently checks while running or charging (instead of the normal -20 penalty). 
-Swift Tracking 
-At 10th level, the Tracer can move a full speed without penalty when using the Sur-vival skill to track. He can move at twice nor-mal speed while tracking, but takes a -10 pen-alty on the check when doing so. 
- 
-The TRACER 
-Class Base Attack Fort Ref Will Class Defense Reputation 
-Level Bonus Save Save Save Features Bonus Bonus 
-1st +1 +0 +2 +0 Target Species, Urban Track +1 +0 
-2nd +2 +0 +3 +0 Swift Strike +1d6 +2 +1 
-3rd +3 +1 +3 +1 Bonus Feat +2 +1 
-4th +4 +1 +4 +1 Uncanny Stealth: full speed +2 +1 
-5th +5 +1 +4 +1 Swift Strike +2d6 +3 +2 
-6th +6 +2 +5 +2 Bonus Feat +3 +2 
-7th +7 +2 +5 +2 Uncanny Stealth: Charge/Run +4 +2 
-8th +8 +2 +6 +2 Swift Strike +3d6 +4 +3 
-9th +9 +3 +6 +3 Bonus Feat +4 +3 
-10th +10 +3 +7 +3 Swift Tracking +5 +3 
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-rolls against such creatures. 
-As a free action, a Tracer may spend an action point to change his target species. 
-Urban Tracking 
-At 1st level, a Tracer gains the bonus feat Ur-ban Tracking 
-Swift Strike 
-At 2nd level, the Tracer becomes skilled at taking down unwary targets quickly. He deals +ld6 points of damage on successful melee and ranged weapon attacks made against a flat-footed opponent. This extra damage can be lethal or nonlethal, as determined by the choice of weapon and the manner in which it's used. 
-The extra damage increases to +2d6 at 5th level and +3d6 at 8th level. 
-This extra damage stacks with damage from the First Strike feat, sneak attacks, and other, similar abilities (GM’s discretion). 
-Bonus Feats 
-At 3rd, 6th, and 9th level, the Tracer gets a bonus feat, selected from the following list, and the Tracer must meet all the prerequi-sites of the feat to select it. 
-Advanced Combat Martial Arts, Ad-vanced Firearms Proficiency,​ Alertness, Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (powered), Ath-letic, Attentive, Closed Mind, Combat Sense, Combat Throw, Combo Strike, Crane Kick, Dead Aim, Deadly Precision, Defensive Mar-tial Arts, Double Tap, Elusive Target, Expert Tactician, Far Shot, Fists of Iron, Force of Will, High Ready, Improved Combat Martial Arts, Improved Combat Throw, Improved Dead Aim, Improved Disarm, Improved Initiative, Increased Speed, Low Profile, Meticulous, Modify Combat Style, Nerve Pinch, Oath-bound, Precise Shot, Reactive Shooter, Robo-Hunter,​ Run, Shot on the Run, Skip Shot, Spacer, Stand Your Ground, Starship Opera-tion, Stealthy, Stunning Fist, Surface Vehicle Operation, Trustworthy,​ Unbalance Oppo- 
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-To qualify to become a Tracer, a character must fulfill the following criteria. 
-Base Attack Bonus: +2. 
-Skills: Investigate 6 ranks, Knowledge (behavioral sciences or streetwise) 6 ranks, Survival 6 ranks. 
-Feat: Track. 
-HIT DIE 
-The Tracer gains ld8 hit points per level. The character'​s Constitution modifier applies. 
-ACTION POINTS 
-The Tracer gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. 
-CLASS SKILLS 
-The Tracer'​s class skills are as follows. 
-Climb (Str), Computer Use (Int), Disable Device (Int), Disguise (Cha), Drive (Dex), Gather Information (Cha), Hide (Dex), Investi-gate (Int), Jump (Str), Knowledge (behavioral sciences, civics, streetwise, tactics) (Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Pilot (Dex), Research (Int), Search (Int), Sense Mo-tive (Wis), Spot (Wis), Survival (Wis), Swim (Str). 
-Skill Points at Each Level: 4 + Int modifier 
-CLASS FEATURES 
-The following class features pertain to the Tracer advanced class. 
-Target Species 
-At 1st level, a Tracer selects a species or spe-cific kind of creature his "​target species"​-human,​ fraal, mutant, illithid, are, n'sss, pupp-peteer,​ vrusk, or some other choice (subject to the GM's approval). The Tracer must have previously encountered at least one member of the target species to select it. An expert tracker, the Tracer gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks when using these skills against members of the target species. Like-wise, he gets a +2 bonus on weapon damage 
  
tracer.1375718798.txt.gz · Last modified: 2021/12/04 00:39 (external edit)