Table of Contents

Genetic Engineering

Genetically engineered mutants may be the result of government or corporate programs, or be the work a small group of rogue scientists. The mutations described in this section are arranged in templates—“packages” that tend to have a common theme based on either purpose, origin, or genetic material. Whether arising as the result of genetic engineering or through natural forces these mutant templates do not receive the extra feat and skill points that other humans receive. Mutants of any sort add the Mutant subtype to their type.

Aquan

Able to survive on land but especially at home underwater, the aquan can be designed for any of a variety of reasons. Some are designed as aquatic soldiers, while others are engineered to colonize water worlds. All aquans share the following traits:

Bat Hybrid

Bat Hybrids are a blend of human and brown bat. They tend to engineered as scouts and members of unconventional warfare units. Bat hybrids tend to be small and to have high-pitched voices. They are hairy but do not have true pelts. They can pass for normal humans with a Disguise check at –10. All Bat Hybrids share the following traits:

Bear Hybrid

Bear hybrids are a blend of human and grizzly bear DNA. They are engineered as shock troops and riot police. Bear hybrids tend to be large and to have low-pitched, gravelly voices. They are hairy but do not have true pelts. They can pass for normal humans with a Disguise check at –10. All bear hybrids share the following traits:

Brute

Brutes make good soldiers and grunts. They gain a +2 bonus to Strength, take a -2 penalty to Intelligence and Charisma, and possess low-light vision.

Canine Hybrid

Canine hybrids are a cross of human and hound DNA. Most canines hybrids are engineered for military and paramilitary roles, frequently as snipers. Canine hybrids are lithe and well muscled with narrow elongated skulls. They are hairy but do not have true pelts. They can pass for normal humans with a Disguise check at –10. All canine hybrids share the following traits:

Deadeye

Deadeyes have enhanced hand-eye coordination and make excellent drivers, pilots, and sharpshooters. They gain a +2 bonus to Dexterity, take a -2 penalty to Intelligence and Charisma, and possess low-light vision.

Desert Crawler

Desert crawlers are engineered to exist of hot, dry worlds. All Desert Crawlers share the following traits:

Dolphin Hybrid

Dolphin hybrids are a mix of human and common dolphin genetic material. They are most commonly created for unconventional warfare, particular with marine missions in mind. Dolphin hybrids tend to be athletically built with a gray-blue hue to their skin. They can pass for normal humans with a Disguise check at –10. All dolphin hybrids share the following traits:

Eggs ("Eggheads")

Eggs have heightened mental capabilities and take their name from the slang term “egghead.” They make excellent scientists and engineers. Eggs gain a +2 bonus to Intelligence and take a -2 penalty to Constitution.

Feline Hybrid

Feline hybrids are a blend of human and leopard or panther DNA. They are generally engineered for intelligence and stealth functions. Feline hybrids tend to be graceful and quick, and many humans find them attractive. They usually pass for humans with a normal Disguise check. All feline hybrids share the following traits:

Greenhouse Dweller

Greenhouse Dwellers have been adapted to life on extremely hot planets. They are capable of withstanding the intense, smothering heat of a thick atmosphere rich with green-house gases and can process airborne toxins like normal humans process air. All Greenhouse Dwellers share the following traits:

Healer

Healers are almost always engineered with a military application in mind. All healers share the following traits:

Honeytraps

Taking their name from a Cold War term for prostitutes used in blackmail schemes, honeytraps are engineered to function undercover and in espionage situations. They gain a +2 bonus to Charisma and take a -2 penalty to Wisdom.

Morphean

Morpheans can be engineered to serve a number of purposes that require long periods of wakefulness or suspended animation. All morpheans share the following traits:

Praetorian

Taking their name from an ancient order of Roman bodyguards, praetorians often serve as the protectors of powerful business tycoons and government officials. They gain a +4 bonus to Constitution and take a -2 penalty to Intelligence and Charisma.

Stalker

Stalkers have heightened senses that enable them to better track down targets. Hunters gain a +2 bonus to Wisdom, take a -2 penalty to Charisma, and possess low-light vision.

Submortal

Submortals are bred for life beneath the surface of otherwise uninhabitable worlds. All Submortals share the following traits: