Table of Contents

Tough Character Class

The Tough hero uses his Constitution score to best advantage. Taking a level in this class provides improved health and physical stamina. Better hit points, good fortitude, and the ability to shrug off some amount of damage combine to define the Tough hero. A Tough hero might be built like a truck or possess a great amount of endurance. He can take a lot of physical punishment, rarely gets sick, and often is hard to move. A Tough hero usually succeeds because he stays in the contest long after others have crumbled.

Stunt people, bodyguards, enforcers, wrestlers, and athletes who demand extreme staying power or must withstand a lot of physical punishment all fall within the purview of the Tough hero.

Requirements

Ability Scores: Constitution is the ability most associated with this class. The Tough hero also often puts good scores in Strength and Wisdom.

Class Information

The following information pertains to the Hero character class.

Hit Die: Strong heroes gain 1d10 vitality points per level, and Constitution modifier applies. A 1st-level Tough hero receives vitality points equal to 10 + his Constitution modifier.

Action Points: 5 + one-half character level, rounded down, every time the Hero attains a new level in this class.

Class Skills

The Hero’s class skills (and the key ability for each skill) are:

Climb (Str), Concentration (Con), Drive (Dex), Intimidate (Cha), Ride (Dex), Spot (Wis), and Survival (Wis)

The species, origin, and occupation you choose may provide you with additional class skills to choose from.

Skill Points at 1st Level: (2 + Int modifier) X 4

Skill Points at Each Level: 2 + Int modifier

Class Features

The following features pertain to the Tough Hero character class.

Talents

At each odd-numbered class level, the hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated.

Beginning Talents: A 1st-Level Tough hero can choose from any of the talents on the Energy Resistance Talent Tree, Remain Conscious, Robust, or Second Wind from the Unbreakable Talent Tree.

Damage Reduction Talent Tree

The Tough hero has an innate talent to ignore a set amount of damage from most weapons, but not from energy or special attack forms. Before the hero can select a talent from this tree he must have at least one talent from either the Energy Resistance or Unbreakable talent tree.

Energy Resistance Talent Tree

The Tough hero is particularly resistant to certain kinds of deadly energy effects. These talents can be selected in any order.

Unbreakable Talent Tree

The Tough hero is particularly resilient thanks to the following talents.

Bonus Feats

At each even-numbered class level, the Tough hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites.

Alertness, Athletic, Brawl, Confident, Endurance, Great Fortitude, Improved Brawl, Improved Bull Rush, Improved Feint, Knockout Punch, Power Attack, Streetfighting, Toughness, Vehicle Expert.

Advancement Table: The Tough Hero

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st +0 +1 +0 +0 Talent +1 +0
2nd +1 +2 +0 +0 Bonus Feat +2 +0
3rd +2 +2 +1 +1 Talent +2 +1
4th +3 +2 +1 +1 Bonus Feat +3 +1
5th +3 +3 +1 +1 Talent +3 +1
6th +4 +3 +2 +2 Bonus Feat +3 +2
7th +5 +4 +2 +2 Talent +4 +2
8th +6/+1 +4 +2 +2 Bonus Feat +4 +2
9th +6/+1 +4 +3 +3 Talent +5 +3
10th +7/+2 +5 +3 +3 Bonus Feat +5 +3