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stellar_nation_character_benefits

Stellar Nation Character Benefits

Storyteller House Rules

Austrin characters may choose one of the following feats for free at 1st level: Advanced Firearms Proficiency, Exotic Firearm Proficiency, Far Shot, Personal Firearms Proficiency, Quick Reload or Weapon Focus. The hero must meet all of the prerequisites for the chosen feat.

Borealin characters may chose from one of the following feats for free at 1st level: Educated, Perfect Genome, Smart Plus, Skill Aptitude, Skill Emphasis, or Studious. The character must meet all of the prerequisites for the chosen feat.

Hatire characters may choose from one of the following feats for free at 1st level: Dedicated Plus, Mental Buffer, Mental Fortitude, Mental Warding or Oathbound. The character must meet all of the prerequisites for the chosen feat.

Inseer characters gain a +2 cultural bonus to all computer-related checks. This bonus also applies to all grid avatar-related stats.

Nariac characters begin play with any one free item of cyberware with a purchase DC of 30 or less - with a free implanted security monitor that reports their movements to the Domain. These implants do not count against the characters' normal cyberware limitations.

Orion characters gain a +1 cultural bonus to Bluff, Diplomacy, Gather Information, and Perform (any) checks. Remeber that the Perform (Music) skill can't be used untrained.

Orlamu characters may choose one of the following benefits for free at 1st level: +2 cultural bonus on any Knowledge (Physical Science) and Navigation checks, Psionic Ability, Wild Talent (Mental Contact), Wild Talent (Psionic Sense), Wild Talent (Suggestion), or Wild Talent (Sense Minds). The character must meet all of the prerequisites for the chosen feat.

Rigunmor characters may choose one of the following benefits for free at first level: +3 competence bonus on any Diplomacy checks to buy or sell goods and +1 cultural bonus on any Knowledge (Economics) checks, 4 additional skill points at 1st level, or the Windfall feat. The character must meet all of the prerequisites for the chosen feat.

Starmech characters gain a +1 cultural bonus to all Craft (Mechanical), Craft (Electronic), Craft (Structural), Knowledge (Construction), Knowledge (Technology), and Repair checks. Remember that the skills Craft (Mechanical), Craft (Electronic) and Repair still can't be used untrained.

Thuldan characters may choose from one of the following feats for free at 1st level: Endurance, Run, Malleable Genetics, Military Scientist, Strong Plus, or Tough Plus. The character must meet all of the prerequisites for the chosen feat.

Solar characters may choose any one additional feat at 1st level. The character must meet all of the prerequisites for the chosen feat.

VoidCorp characters gain a +2 cultural bonus to all Knowledge (Economics) skill checks. In addition, the character can re-roll any failed ability check, skill check, attack roll, or saving throw. (In other words, any task resolution die roll, which are die rolls using a d20). The second result must be used regardless whether it is better or worse than the first. This ability may be used twice per day. This ability may be used no more than once an encounter.

Concordan characters may choose from one of the following feats for free at 1st level: Acrobatic, Alertness, Attentive, Cautious, Charismatic Plus, Confident, Deceptive, Dedicated Plus, Educated, Fast Plus, Focused, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Low Profile, Meticulous, Nimble, Skill Aptitude, Skill Emphasis, Smart Plus, Strong Plus, Studious, Stealthy, Tough Plus, or Trustworthy. The character must meet all of the prerequisites for the chosen feat.

* Verge characters

stellar_nation_character_benefits.txt · Last modified: 2013/10/30 09:08 by storyteller