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abilities [2014/01/23 17:33]
storyteller
abilities [2021/12/04 00:39]
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-====== Abilities ====== 
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-Whereas [[Attributes]] represent your raw potential, Abilities represent the ways you’ve learned to use that potential. ​ Each Ability typically covers a broad range of aptitudes.  ​ 
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-Most actions combine an Attribute and an appropriate Ability to form a dice pool that’s rolled to determine a character’s success and failure. ​ You may not need anything but brute strength to smash through a door — but if you’re trying to use sheer muscle power to force an engine part into place without breaking anything, you’d better know something about Technology. ​ Your character possesses Abilities that make them better at certain activities, whether learned skills or inborn affinities. 
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-===== Acting Without an Ability ===== 
-There is bound to be a time when you want your character to do something that uses an Ability she just doesn’t have. What then?  Does the fact that you didn’t buy dots in [[Athletics]] mean she can’t duck when someone screams, “Get down!”? ​ No, not at all.  Just roll the Attribute instead. 
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-[[Academics]] 
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-[[Alertness]] 
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-[[Animal Ken]] 
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-[[Athletics]] 
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-[[Brawl]] 
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-[[Computer]] 
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-[[Crafts]] 
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-[[Culture]] 
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-[[Drive]] 
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-[[Empathy]] 
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-[[Enigmas]] 
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-[[Etiquette]] 
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-[[Expression]] 
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-[[Firearms]] 
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-[[Intimidation]] 
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-[[Intuition]] 
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-[[Investigation]] 
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-[[Larceny]] 
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-[[Law]] 
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-[[Leadership]] 
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-[[medicine ability|Medicine]] 
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-[[Melee]] 
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-[[Performance]] 
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-[[Politics]] 
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-[[Science]] 
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-[[Stealth]] 
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-[[Streetwise]] 
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-[[Subterfuge]] 
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-[[Survival]] 
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-[[Technology]] 
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-[[Hobby]] 
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-[[Profession]] 
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-[[Expert Knowledge]] 
-{{tag>​sys}} 
  
abilities.txt · Last modified: 2021/12/04 00:39 (external edit)