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ai [2013/11/03 03:24]
storyteller [AI Traits]
ai [2013/11/12 06:00]
storyteller [AI Traits]
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 All young AIs share the following characteristics:​ All young AIs share the following characteristics:​
  
-**Type:** Construct. As constructs, AIs are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain, energy drain, or the effects of massive damage.+**Type:** Construct. ​ 
 + 
 +As constructs, AIs are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain, energy drain, or the effects of massive damage.
  
 **Size:** Huge. The machinery that acts as an AI’s “body” is Huge, while its shadow on the Grid is Medium. **Size:** Huge. The machinery that acts as an AI’s “body” is Huge, while its shadow on the Grid is Medium.
  
-**Ability Modifiers**:​ +4 Intelligence,​ -2 Wisdom, -2 Charisma. AIs think very quickly, but they have weaker personalities than living beings and are limited in their perception by their lack of emotional understanding. Artificial Intelligences do not have Strength, Dexterity, or Constitution scores. Equipment that they may take control of must have the ability to move without physical assistance. If this is the case, use the listed scores for that equipment. If no scores are listed, assume a score of 10 for each unlisted score where necessary.+**Ability Modifiers**:​ +4 Intelligence,​ -2 Wisdom, -2 Charisma. 
 + 
 +AIs think very quickly, but they have weaker personalities than living beings and are limited in their perception by their lack of emotional understanding. Artificial Intelligences do not have Strength, Dexterity, or Constitution scores. Equipment that they may take control of must have the ability to move without physical assistance. If this is the case, use the listed scores for that equipment. If no scores are listed, assume a score of 10 for each unlisted score where necessary.
  
 As AIs gain levels, they can improve their ability scores like other characters, but can never improve their (nonexistent) physical attributes. As AIs gain levels, they can improve their ability scores like other characters, but can never improve their (nonexistent) physical attributes.
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 AIs gain hit points just like other characters. In the case of an AI, its improving ability to withstand damage represents its ability to compartmentalize and distribute its files and functions, its skill in internal damage control and so on. AIs receive no Con modifier to hit points AIs gain hit points just like other characters. In the case of an AI, its improving ability to withstand damage represents its ability to compartmentalize and distribute its files and functions, its skill in internal damage control and so on. AIs receive no Con modifier to hit points
  
-**Base Speed:** 0 feet. AIs have no ability to move on their own. Remotes that they control use their normal means and speeds of movement. On the Grid, an AI’s shadow has a base speed of 60.+**Base Speed:** 0 feet. AIs have no ability to move on their own. Remotes that they control use their normal means and speeds of movement. On the Grid, an AI’s ​[[shadow|shadow]] ​has a base speed of 60.
  
  
-**Gear:** AIs don’t have hands or humanoid bodies. They cannot use weapons, armor, or other equipment like other characters. Generally, they interact with the physical universe through robots and other remotes. The AI always has a built-in remote control unit, video and audio sensors, and unicom. In addition, AIs usually begin play already installed in a ship, building, or other location, and networked to the sensors, devices, and robots associated with their “home.”+**Gear:** AIs don’t have hands or humanoid bodies. They cannot use weapons, armor, or other equipment like other characters. Generally, they interact with the physical universe through ​[[known_robot_models|robots]] and other remotes. The AI always has a built-in remote control unit, video and audio sensors, and [[unicom ​equipment|unicom]]. In addition, AIs usually begin play already installed in a ship, building, or other location, and networked to the sensors, devices, and robots associated with their “home.”
  
 AIs can also be upgraded with gadgets. Their processors, GIDs, memory, and so on are already maxed out, but most other gadgets for computers or general equipment are available, at the GM’s discretion. Although the actual Purchase DC for an actual AI would be much higher, for the purpose of determining the cost of gadgets, assume a Purchase DC of 30 for the AI itself. Using the rules for adding gadgets to existing gear, the cost for adding a gadget with a +2 Purchase modifier would be: AIs can also be upgraded with gadgets. Their processors, GIDs, memory, and so on are already maxed out, but most other gadgets for computers or general equipment are available, at the GM’s discretion. Although the actual Purchase DC for an actual AI would be much higher, for the purpose of determining the cost of gadgets, assume a Purchase DC of 30 for the AI itself. Using the rules for adding gadgets to existing gear, the cost for adding a gadget with a +2 Purchase modifier would be:
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 The player or GM also gets to select one bonus feat from the following list: [[attentive_feat|Attentive]],​ [[builder_feat|Builder]],​ [[educated_feat|Educated]],​ [[gearhead_feat|Gearhead]],​ [[medical_expert_feat|Medical Expert]], [[studious_feat|Studious]],​ or [[windfall_feat|Windfall]]. The player or GM also gets to select one bonus feat from the following list: [[attentive_feat|Attentive]],​ [[builder_feat|Builder]],​ [[educated_feat|Educated]],​ [[gearhead_feat|Gearhead]],​ [[medical_expert_feat|Medical Expert]], [[studious_feat|Studious]],​ or [[windfall_feat|Windfall]].
  
-**Databanks:​** Artificial Intelligences gather and store information on a scale that no organic brain can match. Unless the AI has been created and maintained in isolation, it has vast stores of data at its disposal. AIs can automatically read, write, and speak any language ​publically ​available or otherwise available to them. +**Databanks:​** Artificial Intelligences gather and store information on a scale that no organic brain can match. Unless the AI has been created and maintained in isolation, it has vast stores of data at its disposal. AIs can automatically read, write, and speak any language ​publicly ​available or otherwise available to them. 
-Their databanks also allow them to apply a +4 species bonus to all Knowledge and Profession checks.+Their databanks also allow them to apply a +4 species bonus to all [[knowledge_skill|Knowledge]] and [[profession_skill|Profession]] checks.
  
-**Multi-tasking:​** The vast processing ​pow-er ​of Artificial Intelligences allow them to perform multiple complex actions simultaneously. In addition to maintaining and monitoring its own operations and sensors, an AI can perform a number of tasks or roles equal to its Intelligence modifier (minimum of 1). +**Multi-tasking:​** The vast processing ​power of Artificial Intelligences allow them to perform multiple complex actions simultaneously. In addition to maintaining and monitoring its own operations and sensors, an AI can perform a number of tasks or roles equal to its Intelligence modifier (minimum of 1). 
  
-//For example, an AI with a 22 Intelligence (+6 bonus) can: +For example, an AI with a 22 Intelligence (+6 bonus) can: 
-  ​Hold a conversation with the crew of the ship to which it is networked,​ +  ​Hold a conversation with the crew of the ship to which it is networked,​ 
-  ​Monitor the ship’s internal sensors and open and close doors as needed. +  ​Monitor the ship’s internal sensors and open and close doors as needed. 
-  ​Cast a shadow on the Grid to meet with a potential informant in a distant code salon, +  ​Cast a shadow on the Grid to meet with a potential informant in a distant code salon, 
-  ​Cast another shadow to act as Ad-min ​for the ship’s domain, +  ​Cast another shadow to act as Admin for the ship’s domain, 
-  ​Monitor and supervise the robots working in the ship’s cargo bay, +  ​Monitor and supervise the robots working in the ship’s cargo bay, 
-  ​and download a portion of its intellect into a memory harness to be attached to a robot that will accompany several crew members on the planet below.//+  ​and download a portion of its intellect into a memory harness to be attached to a robot that will accompany several crew members on the planet below.
  
 Note that the AI keeps its full Intelligence bonus regardless of the number of tasks it is performing. In addition to being limited by the AI’s Int modifier, the AI’s ability to multitask is limited by its active memory. Each task requires at least one slot of active memory, depending on the size of the programs required to perform the task. Note that the AI keeps its full Intelligence bonus regardless of the number of tasks it is performing. In addition to being limited by the AI’s Int modifier, the AI’s ability to multitask is limited by its active memory. Each task requires at least one slot of active memory, depending on the size of the programs required to perform the task.
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 **Feats and Skills:** AIs learn and earn feats and skills like any other characters, except that for their lack of Strength, Dexterity, and Constitution scores. Thus, they can only use skills based on physical abilities when controlling remotes with the appropriate abilities. When selecting feats, AIs are unable to take any feat that has a prerequisite based on one (or more) of the physical abilities. **Feats and Skills:** AIs learn and earn feats and skills like any other characters, except that for their lack of Strength, Dexterity, and Constitution scores. Thus, they can only use skills based on physical abilities when controlling remotes with the appropriate abilities. When selecting feats, AIs are unable to take any feat that has a prerequisite based on one (or more) of the physical abilities.
  
-**Advancement:​** AIs can begin play as Intelligent, Dedicated, or Charismatic heroes. As they progress, they can select levels in any advanced or prestige classes for which they can qualify.+**Advancement:​** AIs can begin play as [[smart_character_class|Smart]][[dedicated_character_class|Dedicated]], or [[charismatic_character_class|Charismatic]] heroes. As they progress, they can select levels in any advanced or prestige classes for which they can qualify.
  
-[[ai basics]]+[[ai basics|AI Basics]]
  
  
 {{tag>ai robot grid}} {{tag>ai robot grid}}
ai.txt · Last modified: 2021/12/04 00:39 (external edit)