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balance_skill [2013/08/05 16:00]
127.0.0.1 external edit
balance_skill [2013/10/22 18:50]
storyteller
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-25T22:​55:​21-04:​00 
- 
 ====== Balance (Skill) ====== ====== Balance (Skill) ======
-Created Thursday 25 July 2013 
  
-=== BALANCE (DEX) ===+===== BALANCE (DEX) =====
 //Armor Penalty// //Armor Penalty//
 +
 You can keep your balance while walking on a tightrope, narrow beam, slippery surface, or uneven ground. You can keep your balance while walking on a tightrope, narrow beam, slippery surface, or uneven ground.
-**Check:** You can walk on a precarious surface. A successful check lets you move at one-half your speed along the surface as a move action. A failure indicates that you spend your move action keeping your bal-ance and do not move. A failure by 5 or more indicates that you fall. The DC depends on the conditions, as detailed below: 
  
-Conditions Balance Check DC* +**Check:** You can walk on a precarious surface. A successful check lets you move at one-half your speed along the surface as a move action. A failure indicates that you spend your move action keeping your balance and do not move. A failure by 5 or more indicates that you fall. The DC depends on the conditions, as detailed below: 
-Surface 7-12 in. wide  10 + 
-Surface 2-6 in wide  15 +|**Conditions**|**Balance Check DC**| 
-Surface less than 2 in. wide  20 +|Surface 7-12 in. wide|10| 
-Surface uneven or angled ​ 10 +|Surface 2-6 in wide|15| 
-Surface slippery ​ 10 +|Surface less than 2 in. wide|20| 
-*Add +5 to the DC if a narrow surface is slip-pery ​or angled. Add +10 if it is both.+|Surface uneven or angled|10| 
 +|Surface slippery|10| 
 +*Add +5 to the DC if a narrow surface is slippery ​or angled. Add +10 if it is both
 + 
 +**Accelerated Movement:** You can try to move across a precarious surface more quickly by taking a –5 penalty on your Balance check. You can charge across a precarious surface, as well, by taking a –5 penalty to the check, and taking an extra check if you move more than your speed.
  
-**Accelerated Movement:** You can try to move across a precarious surface more quick-ly by taking a –5 penalty on your Balance check. You can charge across a precarious surface, as well, by taking a –5 penalty to the check, and taking an extra check if you move more than your speed. 
 **Being Attacked While Balancing:​** While balancing you are flat-footed (you lose your Dexterity bonus to Defense), unless you have 5 or more ranks in Balance. If you take damage you must make a Balance check again to keep your balance. **Being Attacked While Balancing:​** While balancing you are flat-footed (you lose your Dexterity bonus to Defense), unless you have 5 or more ranks in Balance. If you take damage you must make a Balance check again to keep your balance.
-**Resist Zero-G Bull Rush:** Normally, a successful Bull Rush in zero-g results in the target being moved 10 feet, as opposed to 5 feet, for every 5 points by which the at-tacker’s Strength check exceeds the defend-er’s. However, the defender may make a Balance check (opposed by the attacker’s Balance or Dexterity check) in order to reduce the Bull Rush movement to the normal 5 feet per 5 points. This check is made as a free action, in reaction to the attacker’s successful Bull Rush. + 
-**Special:​** You can take 10 when making a Balance check, but you can’t take 20. A character with the Focused feat gets a +2 bo-nus ​on all Balance checks.+**Resist Zero-G Bull Rush:** Normally, a successful Bull Rush in zero-g results in the target being moved 10 feet, as opposed to 5 feet, for every 5 points by which the attacker’s Strength check exceeds the defender’s. However, the defender may make a Balance check (opposed by the attacker’s Balance or Dexterity check) in order to reduce the Bull Rush movement to the normal 5 feet per 5 points. This check is made as a free action, in reaction to the attacker’s successful Bull Rush. 
 + 
 +**Special:​** You can take 10 when making a Balance check, but you can’t take 20. A character with the [[focused_feat|Focused]] feat gets a +2 bonus on all Balance checks. 
 **Time:** Balancing while moving at one-half your movement speed is a move action. Accelerated Movement, allowing you to move at your full move rate, is also a move action. **Time:** Balancing while moving at one-half your movement speed is a move action. Accelerated Movement, allowing you to move at your full move rate, is also a move action.
  
-@skills ​@dexbased ​@armorpenalty ​+{{tag>skills dexbased armorpenalty}} 
  
balance_skill.txt · Last modified: 2021/12/04 00:39 (external edit)