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basic_systems [2014/03/15 20:23]
storyteller [Success and Failure]
basic_systems [2014/03/15 20:28]
storyteller [Botches]
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 Whenever one of the dice comes up as a 1, it cancels out a success. Take the die showing 1 and one of the dice showing a success and set them aside. In this manner, an otherwise successful action may be reduced to failure. Whenever one of the dice comes up as a 1, it cancels out a success. Take the die showing 1 and one of the dice showing a success and set them aside. In this manner, an otherwise successful action may be reduced to failure.
 ===== Botches ===== ===== Botches =====
-Normally if none of your dice roll a 7 or higher, your character simply failsIf any dice on such a failed roll come up 1syou've botchedA botch is an unfortunate result; not only does your character fail the action, but she does so rather significantlyHowever, as long as you roll at least one success, ​any 1s are ignored.+Bad luck can ruin anything. One more basic of roll is “botch.” Whenever one of the dice comes up as a 1it cancels out a successCompletelyTake the die showing 1 and one of the dice showing a success ​and set them aside. In this manneran otherwise successful action may be reduced to failure.
  
-The specific circumstances of a botch are up to the Storyteller,​ but they should affect the character adversely and should relate to the action being attempted. A botch'​s severity depends on the total number of 1s rolled; the more botches you roll, the worse the disaster. While a single botch may result in only temporary distress, a major botch should result in a spectacular problem.+Occasionally,​ truly bad fortune strikes. If none of your dice comes up a success, **and** one or more dice are dice showing 1, the roll is a botch. If you score at least one success, even if that success is canceled out and additional 1s remain, it’s just a simple failure. 
 + 
 +A botch is much worse than a normal failure — it’s dramatic misfortune. 
 + 
 +The specific circumstances of a botch are up to the Storyteller,​ but they should affect the character adversely and should relate to the action being attempted. ​The Storyteller decides exactly what goes wrong; a botch may produce a minor inconvenience or might result in wholesale catastrophe.  ​A botch'​s severity depends on the total number of 1s rolled; the more botches you roll, the worse the disaster. While a single botch may result in only temporary distress, a major botch should result in a spectacular problem.
  
 |**Total Botches Rolled**|**Degree of Botch**| |**Total Botches Rolled**|**Degree of Botch**|
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 |Five|Catastrophic| |Five|Catastrophic|
  
 +
 +Botching is a place where some creativity on the part of the Storyteller goes a long way. There’s nothing wrong with having a botch signify a dropped gun or stalling out a car in a chase, but a botch might also be an odd fluke that happens at an incongruous time or a butterfly effect that may haunt the chronicle at a later point. ​ Botches should create a new dramatic twist to the scene in which they occur. They don’t have to be reliable pratfalls.
 ==== Botch Cancellation ==== ==== Botch Cancellation ====
 If you have a 5 or 6 in the Ability you are rolling with, you may subtract 1 or 2 of the results dice from a botch respectively. ​ It only applies to cancel 1's where you would otherwise botch. ​ This reflects two things. ​ One, your mastery of the Ability reduces the chance of a botch. ​ Two, there is a probability anomally where rolling large numbers of dice in a pool (7, 8, 9, 10, 11, or 12 in this case) disproportionately increases your chance of a botch compared to dice pools of 1 to 6 dice. If you have a 5 or 6 in the Ability you are rolling with, you may subtract 1 or 2 of the results dice from a botch respectively. ​ It only applies to cancel 1's where you would otherwise botch. ​ This reflects two things. ​ One, your mastery of the Ability reduces the chance of a botch. ​ Two, there is a probability anomally where rolling large numbers of dice in a pool (7, 8, 9, 10, 11, or 12 in this case) disproportionately increases your chance of a botch compared to dice pools of 1 to 6 dice.
basic_systems.txt · Last modified: 2021/12/04 00:38 (external edit)