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berserker_chip_cyberware [2013/09/04 18:47] storyteller |
berserker_chip_cyberware [2021/12/04 00:39] (current) |
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====== Berserker Chip (Cyberware) ====== | ====== Berserker Chip (Cyberware) ====== | ||
- | ==== BERSERKER CHIP (PL 7) ==== | + | ===== BERSERKER CHIP (PL 7) ===== |
This brain implant dramatically increases the amount of adrenaline and testosterone the recipient's body produces, temporarily boostting his strength and durability. | This brain implant dramatically increases the amount of adrenaline and testosterone the recipient's body produces, temporarily boostting his strength and durability. | ||
**Benefit:** The recipient can activate theimplant as a free action once per day. Upon doing so, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense. | **Benefit:** The recipient can activate theimplant as a free action once per day. Upon doing so, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense. | ||
- | The increase in Constitution increases the recipient's hit points by 2 per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, the recipient cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for [[Balance (Skill)|Balance]], [[Drive (Skill)|Drive]], [[Escape Artist (Skill)|Escape Artist]], [[Intimidate (Skill)|Intimidate]], [[Pilot (Skill)|Pilot]], or [[Ride (Skill)|Ride]]), the [[Concentration (Skill)|Concentration]] skill, any abilities that require patience and concentration (including | + | The increase in Constitution increases the recipient's hit points by 2 per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, the recipient cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for [[Balance (Skill)|Balance]], [[Drive (Skill)|Drive]], [[Escape Artist (Skill)|Escape Artist]], [[Intimidate (Skill)|Intimidate]], [[Pilot (Skill)|Pilot]], or [[Ride (Skill)|Ride]]), the [[Concentration (Skill)|Concentration]] skill, any abilities that require patience and concentration (including manifesting [[Psionics|psionic]] powers), or any items that must be activated to function. |
- | + | ||
- | manifesting [[Psionics|psionic]] powers), or any items that must be activated to function. | + | |
The rage lasts for a number of rounds equal to 3 + the recipient's (newly acquired) Constitution modifier. The recipient may prematurely end his rage. | The rage lasts for a number of rounds equal to 3 + the recipient's (newly acquired) Constitution modifier. The recipient may prematurely end his rage. | ||
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The increased Constitution triggered by the rage implant in no way obviates the [[systems|negative levels]] bestowed for having [[Cyberware|too many cybernetic attachments]]. | The increased Constitution triggered by the rage implant in no way obviates the [[systems|negative levels]] bestowed for having [[Cyberware|too many cybernetic attachments]]. | ||
- | **Type:** Internal. | + | **Type:** Internal |
- | + | ||
- | **Location:** One head. | + | |
- | **Hardness/Hit Points:** -/3. | + | **Location:** One head |
- | **Base Purchase DC:** 24. | + | **Hardness/Hit Points:** -/3 |
- | **Restriction:** Res. (+2). | + | **Base Purchase DC:** 24 |
+ | **Restriction:** Res. (+2) | ||
{{tag>cyb pl7 internal headware res}} | {{tag>cyb pl7 internal headware res}} |