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berserker_chip_cyberware [2013/09/04 18:47]
storyteller
berserker_chip_cyberware [2021/12/04 00:39] (current)
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 ====== Berserker Chip (Cyberware) ====== ====== Berserker Chip (Cyberware) ======
  
-==== BERSERKER CHIP (PL 7) ====+===== BERSERKER CHIP (PL 7) =====
 This brain implant dramatically increases the amount of adrenaline and testosterone the recipient'​s body produces, temporarily boostting his strength and durability. This brain implant dramatically increases the amount of adrenaline and testosterone the recipient'​s body produces, temporarily boostting his strength and durability.
  
 **Benefit:​** The recipient can activate theimplant as a free action once per day. Upon doing so, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution,​ and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense. **Benefit:​** The recipient can activate theimplant as a free action once per day. Upon doing so, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution,​ and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense.
  
-The increase in Constitution increases the recipient'​s hit points by 2 per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, the recipient cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for [[Balance (Skill)|Balance]],​ [[Drive (Skill)|Drive]],​ [[Escape Artist (Skill)|Escape Artist]], [[Intimidate (Skill)|Intimidate]],​ [[Pilot (Skill)|Pilot]],​ or [[Ride (Skill)|Ride]]),​ the [[Concentration (Skill)|Concentration]] skill, any abilities that require patience and concentration (including ​ +The increase in Constitution increases the recipient'​s hit points by 2 per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, the recipient cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for [[Balance (Skill)|Balance]],​ [[Drive (Skill)|Drive]],​ [[Escape Artist (Skill)|Escape Artist]], [[Intimidate (Skill)|Intimidate]],​ [[Pilot (Skill)|Pilot]],​ or [[Ride (Skill)|Ride]]),​ the [[Concentration (Skill)|Concentration]] skill, any abilities that require patience and concentration (including manifesting [[Psionics|psionic]] powers), or any items that must be activated to function.
- +
-manifesting [[Psionics|psionic]] powers), or any items that must be activated to function.+
  
 The rage lasts for a number of rounds equal to 3 + the recipient'​s (newly acquired) Constitution modifier. The recipient may prematurely end his rage. The rage lasts for a number of rounds equal to 3 + the recipient'​s (newly acquired) Constitution modifier. The recipient may prematurely end his rage.
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 The increased Constitution triggered by the rage implant in no way obviates the [[systems|negative levels]] bestowed for having [[Cyberware|too many cybernetic attachments]]. The increased Constitution triggered by the rage implant in no way obviates the [[systems|negative levels]] bestowed for having [[Cyberware|too many cybernetic attachments]].
  
-**Type:** Internal+**Type:** Internal
- +
-**Location:​** One head.+
  
-**Hardness/​Hit Points:** -/3.+**Location:** One head
  
-**Base Purchase DC:** 24.+**Hardness/​Hit Points:** -/3
  
-**Restriction:** Res. (+2).+**Base Purchase DC:** 24
  
 +**Restriction:​** Res. (+2)
 {{tag>​cyb pl7 internal headware res}} {{tag>​cyb pl7 internal headware res}}
berserker_chip_cyberware.1378320444.txt.gz · Last modified: 2021/12/04 00:39 (external edit)