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biodroid [2013/10/24 02:47] storyteller |
biodroid [2021/12/04 00:39] (current) |
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* **Repairable: ** Biodroids cannot heal damage on their own but can be repaired using the [[Repair (Skill)|Repair]] skill. A successful Repair check (DC 30) repairs 1d10 wound points of damage to a biodroid, and each check represents 1 hour of work. | * **Repairable: ** Biodroids cannot heal damage on their own but can be repaired using the [[Repair (Skill)|Repair]] skill. A successful Repair check (DC 30) repairs 1d10 wound points of damage to a biodroid, and each check represents 1 hour of work. | ||
* **Robot Resurrection:** When a biodroid is reduced to 0 hit points it is immediately destroyed, and cannot be repaired, although its “brain” may be removed and installed in a similar but intact frame. See [[Robot Resurrection]] | * **Robot Resurrection:** When a biodroid is reduced to 0 hit points it is immediately destroyed, and cannot be repaired, although its “brain” may be removed and installed in a similar but intact frame. See [[Robot Resurrection]] | ||
- | * **Sensors:** Biodroids begin with a [[Robots and Computers|class IV sensors]] system. | + | * **Sensors:** Biodroids begin with a [[robots_and_ai|class IV sensors]] system. |
* **Skills:** A biodroid gain and assigns skill points as other nonhuman characters do, using its Charisma bonus for Constitution-based skills. | * **Skills:** A biodroid gain and assigns skill points as other nonhuman characters do, using its Charisma bonus for Constitution-based skills. | ||
* **Free Language Skills:** A biodroid can read, write, and speak one language. | * **Free Language Skills:** A biodroid can read, write, and speak one language. |