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bionic_agent_advanced_class [2013/08/27 21:13]
127.0.0.1 external edit
bionic_agent_advanced_class [2021/12/04 00:39] (current)
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 The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible. The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible.
  
-===== REQUIREMENTS ​=====+=====Requirements=====
 To qualify to become a Bionic Agent, a character must fulfill the following criteria. To qualify to become a Bionic Agent, a character must fulfill the following criteria.
  
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 **Implants:​** A Bionic Agent must have no fewer than three cybernetic implants, at least one of which must be an enhancement and all of which must be of a PL equal to or higher than the campaign PL. **Implants:​** A Bionic Agent must have no fewer than three cybernetic implants, at least one of which must be an enhancement and all of which must be of a PL equal to or higher than the campaign PL.
  
-''​=== The BIONIC AGENT === +=====Class Information===== 
-**Class Base Attack Fort Ref Will Class Defense Reputation** +The following information pertains to the Bionic ​Agent advanced class.
-**Level Bonus Save Save Save Features Bonus Bonus** +
-1st +0 +2 +2 +0 Bionic Tolerance +1 +1 +
-2nd +1 +3 +3 +0 Intgrtd Systems +1 +1 +
-3rd +2 +3 +3 +1 Bonus Feat +2 +1 +
-4th +3 +4 +4 +1 Bionic Tolerance +2 +2 +
-5th +3 +4 +4 +1 Max Systems +3 +2 +
-6th +4 +5 +5 +2 Bonus Feat +3 +2 +
-7th +5 +5 +5 +2 Intgrtd Systems +4 +3 +
-8th +6 +6 +6 +2 Bionic Tolerance +4 +3 +
-9th +6 +6 +6 +3 Bonus Feat +5 +3 +
-10th +7 +7 +7 +3 Bionic ​Mastery +5 +4''​+
  
-===== HIT DIE ===== +**Hit Die:​**  ​1d10
-A Bionic Agent gains 1d10 hit points per level. The character'​s Constitution modifier applies.+
  
-===== ACTION POINTS ===== +**Action Points:​**  ​6 + one-half character level, rounded down, every time the Bionic Agent attains a new level in this class.
-A Bionic Agent gains a number of action points equal to 6+ one-half ​her character level, rounded down, each time she attains a new level in this class.+
  
-===== CLASS SKILLS ===== 
-The Bionic Agent'​s class skills are as follows.  ​ 
  
-[[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer ​Us]](Int), [[Concentration (Skill)|Concentration]] (Con), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Hide (Skill)|Hide]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Pilot (Skill)|Pilot]] (Dex), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str).+=====Class Skills===== 
 +The Bionic Agent’s class skills (and the key ability for each skill) are: 
 + 
 +[[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer ​Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Hide (Skill)|Hide]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Pilot (Skill)|Pilot]] (Dex), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str).
  
 **Skill Points at Each Level:** 4 + Int modifier **Skill Points at Each Level:** 4 + Int modifier
  
-===== CLASS FEATURES ​===== +=====Class Features===== 
-The following ​class features pertain to the Bionic Agent advanced class.+The following features pertain to the Bionic Agent advanced class.
  
 ==== Bionic Tolerance ==== ==== Bionic Tolerance ====
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 ==== Bionic Mastery ==== ==== Bionic Mastery ====
 At 10th level, a Bionic Agent can take 10 any time she makes a skill check with a skill she gains from an implant, or that gains a bonus from an implant, even if stress and distraction would normally prevent her from doing so. A Bionic Agent becomes so accomplished in the use of her skill-enhancing implants that she can use them reliably even in adverse conditions. ​ Any attack made with a weapon in a cybernetic weapon mount or a cybernetic limb, and any skill check that is granted by or modified by a cybernetic implant, qualifies for this ability. At 10th level, a Bionic Agent can take 10 any time she makes a skill check with a skill she gains from an implant, or that gains a bonus from an implant, even if stress and distraction would normally prevent her from doing so. A Bionic Agent becomes so accomplished in the use of her skill-enhancing implants that she can use them reliably even in adverse conditions. ​ Any attack made with a weapon in a cybernetic weapon mount or a cybernetic limb, and any skill check that is granted by or modified by a cybernetic implant, qualifies for this ability.
 +
 +=====Advancement Table: The Bionic Agents=====
 +<WRAP center round box 95%>
 +|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**|
 +|1st|+0 +2 +2 +0 Bionic Tolerance +1 +1
 +2nd +1 +3 +3 +0 Intgrtd Systems +1 +1
 +3rd +2 +3 +3 +1 Bonus Feat +2 +1
 +4th +3 +4 +4 +1 Bionic Tolerance +2 +2
 +5th +3 +4 +4 +1 Max Systems +3 +2
 +6th +4 +5 +5 +2 Bonus Feat +3 +2
 +7th +5 +5 +5 +2 Intgrtd Systems +4 +3
 +8th +6 +6 +6 +2 Bionic Tolerance +4 +3
 +9th +6 +6 +6 +3 Bonus Feat +5 +3
 +10th +7 +7 +7 +3 Bionic Mastery +5 +4
 +</​WRAP>​
 +{{tag>​advancedclass charactercreation cyb}}
bionic_agent_advanced_class.1377638036.txt.gz · Last modified: 2021/12/04 00:43 (external edit)