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bionic_agent_advanced_class [2013/08/27 21:13] 127.0.0.1 external edit |
bionic_agent_advanced_class [2021/12/04 00:39] (current) |
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The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible. | The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible. | ||
- | ===== REQUIREMENTS ===== | + | =====Requirements===== |
To qualify to become a Bionic Agent, a character must fulfill the following criteria. | To qualify to become a Bionic Agent, a character must fulfill the following criteria. | ||
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**Implants:** A Bionic Agent must have no fewer than three cybernetic implants, at least one of which must be an enhancement and all of which must be of a PL equal to or higher than the campaign PL. | **Implants:** A Bionic Agent must have no fewer than three cybernetic implants, at least one of which must be an enhancement and all of which must be of a PL equal to or higher than the campaign PL. | ||
- | ''=== The BIONIC AGENT === | + | =====Class Information===== |
- | **Class Base Attack Fort Ref Will Class Defense Reputation** | + | The following information pertains to the Bionic Agent advanced class. |
- | **Level Bonus Save Save Save Features Bonus Bonus** | + | |
- | 1st +0 +2 +2 +0 Bionic Tolerance +1 +1 | + | |
- | 2nd +1 +3 +3 +0 Intgrtd Systems +1 +1 | + | |
- | 3rd +2 +3 +3 +1 Bonus Feat +2 +1 | + | |
- | 4th +3 +4 +4 +1 Bionic Tolerance +2 +2 | + | |
- | 5th +3 +4 +4 +1 Max Systems +3 +2 | + | |
- | 6th +4 +5 +5 +2 Bonus Feat +3 +2 | + | |
- | 7th +5 +5 +5 +2 Intgrtd Systems +4 +3 | + | |
- | 8th +6 +6 +6 +2 Bionic Tolerance +4 +3 | + | |
- | 9th +6 +6 +6 +3 Bonus Feat +5 +3 | + | |
- | 10th +7 +7 +7 +3 Bionic Mastery +5 +4'' | + | |
- | ===== HIT DIE ===== | + | **Hit Die:** 1d10 |
- | A Bionic Agent gains 1d10 hit points per level. The character's Constitution modifier applies. | + | |
- | ===== ACTION POINTS ===== | + | **Action Points:** 6 + one-half character level, rounded down, every time the Bionic Agent attains a new level in this class. |
- | A Bionic Agent gains a number of action points equal to 6+ one-half her character level, rounded down, each time she attains a new level in this class. | + | |
- | ===== CLASS SKILLS ===== | ||
- | The Bionic Agent's class skills are as follows. | ||
- | [[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Us]]e (Int), [[Concentration (Skill)|Concentration]] (Con), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Hide (Skill)|Hide]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Pilot (Skill)|Pilot]] (Dex), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str). | + | =====Class Skills===== |
+ | The Bionic Agent’s class skills (and the key ability for each skill) are: | ||
+ | |||
+ | [[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Hide (Skill)|Hide]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Pilot (Skill)|Pilot]] (Dex), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str). | ||
**Skill Points at Each Level:** 4 + Int modifier | **Skill Points at Each Level:** 4 + Int modifier | ||
- | ===== CLASS FEATURES ===== | + | =====Class Features===== |
- | The following class features pertain to the Bionic Agent advanced class. | + | The following features pertain to the Bionic Agent advanced class. |
==== Bionic Tolerance ==== | ==== Bionic Tolerance ==== | ||
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==== Bionic Mastery ==== | ==== Bionic Mastery ==== | ||
At 10th level, a Bionic Agent can take 10 any time she makes a skill check with a skill she gains from an implant, or that gains a bonus from an implant, even if stress and distraction would normally prevent her from doing so. A Bionic Agent becomes so accomplished in the use of her skill-enhancing implants that she can use them reliably even in adverse conditions. Any attack made with a weapon in a cybernetic weapon mount or a cybernetic limb, and any skill check that is granted by or modified by a cybernetic implant, qualifies for this ability. | At 10th level, a Bionic Agent can take 10 any time she makes a skill check with a skill she gains from an implant, or that gains a bonus from an implant, even if stress and distraction would normally prevent her from doing so. A Bionic Agent becomes so accomplished in the use of her skill-enhancing implants that she can use them reliably even in adverse conditions. Any attack made with a weapon in a cybernetic weapon mount or a cybernetic limb, and any skill check that is granted by or modified by a cybernetic implant, qualifies for this ability. | ||
+ | |||
+ | =====Advancement Table: The Bionic Agents===== | ||
+ | <WRAP center round box 95%> | ||
+ | |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| | ||
+ | |1st|+0 +2 +2 +0 Bionic Tolerance +1 +1 | ||
+ | 2nd +1 +3 +3 +0 Intgrtd Systems +1 +1 | ||
+ | 3rd +2 +3 +3 +1 Bonus Feat +2 +1 | ||
+ | 4th +3 +4 +4 +1 Bionic Tolerance +2 +2 | ||
+ | 5th +3 +4 +4 +1 Max Systems +3 +2 | ||
+ | 6th +4 +5 +5 +2 Bonus Feat +3 +2 | ||
+ | 7th +5 +5 +5 +2 Intgrtd Systems +4 +3 | ||
+ | 8th +6 +6 +6 +2 Bionic Tolerance +4 +3 | ||
+ | 9th +6 +6 +6 +3 Bonus Feat +5 +3 | ||
+ | 10th +7 +7 +7 +3 Bionic Mastery +5 +4 | ||
+ | </WRAP> | ||
+ | {{tag>advancedclass charactercreation cyb}} |