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biowarrior_advanced_class [2013/10/31 05:04]
storyteller
biowarrior_advanced_class [2021/12/04 00:39] (current)
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 ====== Biowarrior (Advanced Class)====== ====== Biowarrior (Advanced Class)======
 <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
 +//The biowarrior believes that the ultimate test of a warriors heart is the battle she must fight armed with nothing but the weapons given her by Nature. Thus, technology is a crutch, a distraction from the true martial path. Trained to fight with whatever weapons are at hand, the biowarrior often works as a bodyguard, mercenary, or corporate security agent; her ability to manipulate psionic energy allows her to escape the notice of weapon scanners and mundane security devices.//
 +
 +//**In the Verge:** The Regent Guard, an elite unit oi the Aegis Defense Force, includes dozens of skilled biowarriors among its ranks. Skilled in all forms of unarmed, melee, and mental combat, the Regent Guard is one of the toughest and most loyal units found in the [[the_verge|Verge]]. The leader of the Guard is the renowned [[mechalus_species|mechalus]] martial artist, Talok Mirkwen.//
  
 Biowarriors bend their wills toward complete mental control over their physical bodies: mind over matter. They learn to control their physiological responses and to enhance their bodies in various ways.  Becoming a biowarrior requires an iron will in addition to psionic talent. In time, biowarriors become perfected physical beings, beyond many of the limits of normal creatures. Biowarriors bend their wills toward complete mental control over their physical bodies: mind over matter. They learn to control their physiological responses and to enhance their bodies in various ways.  Becoming a biowarrior requires an iron will in addition to psionic talent. In time, biowarriors become perfected physical beings, beyond many of the limits of normal creatures.
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 A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​. A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​.
 ====Mind Over Matter==== ====Mind Over Matter====
-A 4thlevel biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites.+A 4th-level biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites.
 ====Psionic Leap==== ====Psionic Leap====
-A 5thlevel biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.+A 5th-level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.
 ====Psionic Speed==== ====Psionic Speed====
-A 6th-level ​psychic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.+A 6th-level ​biowarrior ​may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.
 ====Improved Body Control==== ====Improved Body Control====
-A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a fullround action.+A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full-round action.
 ====Improved Ability Enhancement==== ====Improved Ability Enhancement====
 An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress. An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress.
biowarrior_advanced_class.1383195892.txt.gz · Last modified: 2021/12/04 00:43 (external edit)