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biowarrior_advanced_class [2013/11/10 07:03] storyteller [Psionic Speed] |
biowarrior_advanced_class [2021/12/04 00:39] (current) |
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A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "tremorsense". | A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "tremorsense". | ||
====Mind Over Matter==== | ====Mind Over Matter==== | ||
- | A 4th—level biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites. | + | A 4th-level biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites. |
====Psionic Leap==== | ====Psionic Leap==== | ||
- | A 5th—level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class. | + | A 5th-level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class. |
====Psionic Speed==== | ====Psionic Speed==== | ||
- | A 6th-level psionic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character's movement) and costs 5 points of strain. | + | A 6th-level biowarrior may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character's movement) and costs 5 points of strain. |
====Improved Body Control==== | ====Improved Body Control==== | ||
- | A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action. | + | A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full-round action. |
====Improved Ability Enhancement==== | ====Improved Ability Enhancement==== | ||
An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress. | An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress. |