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biowarrior_advanced_class

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biowarrior_advanced_class [2013/11/10 07:03]
storyteller [Psionic Speed]
biowarrior_advanced_class [2021/12/04 00:39] (current)
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 A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​. A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​.
 ====Mind Over Matter==== ====Mind Over Matter====
-A 4thlevel biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites.+A 4th-level biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites.
 ====Psionic Leap==== ====Psionic Leap====
-A 5thlevel biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.+A 5th-level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.
 ====Psionic Speed==== ====Psionic Speed====
-A 6th-level ​psionic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.+A 6th-level ​biowarrior ​may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.
 ====Improved Body Control==== ====Improved Body Control====
-A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a fullround action.+A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full-round action.
 ====Improved Ability Enhancement==== ====Improved Ability Enhancement====
 An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress. An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress.
biowarrior_advanced_class.1384067011.txt.gz · Last modified: 2021/12/04 00:43 (external edit)