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choking_pollution_mutation [2013/08/27 21:13] 127.0.0.1 external edit |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-26T04:23:25-04:00 | ||
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====== Choking Pollution (Mutation) ====== | ====== Choking Pollution (Mutation) ====== | ||
- | Created Friday 26 July 2013 | + | You gain the ability to emit a noxious fog around you, causing all those around you without breathing filters or gas masks to choke and become ill. |
- | You gain the ability to emit a noxious fog around you, causing all those around you without breathing filters or gas masks to choke and become ill. | ||
**MP Cost:** 4 | **MP Cost:** 4 | ||
- | **Benefit:** Once per day, as a free action, you can produce a 20-foot-radius cloud of smoke centered on yourself. The cloud is stationary once created. The inky-black smoke obscures all vision, including darkvision, beyond 5 feet. A creature 5 feet away has one-half concealment (20% miss chance), and creatures further away have total concealment (50% miss chance, and attackers cannot use sight to locate a target). Furthermore, any living creature in this cloud must make a successful Fortitude save (DC 15) or suffer 1d4 points of temporary Constitution damage. In still conditions, the cloud persists for 10 rounds. This ability even works underwater, but a moderate wind or current disperses the cloud in 4 rounds, and a strong wind or current disperses it in 1 round. | ||
+ | **Benefit:** Once per day, as a free action, you can produce a 20-foot-radius cloud of smoke centered on yourself. The cloud is stationary once created. The inky-black smoke obscures all vision, including [[darkvision_mutation|darkvision]], beyond 5 feet. A creature 5 feet away has one-half concealment (20% miss chance), and creatures further away have total concealment (50% miss chance, and attackers cannot use sight to locate a target). Furthermore, any living creature in this cloud must make a successful Fortitude save (DC 15) or suffer 1d4 points of temporary Constitution damage. In still conditions, the cloud persists for 10 rounds. This ability even works underwater, but a moderate wind or current disperses the cloud in 4 rounds, and a strong wind or current disperses it in 1 round. | ||
+ | {{tag>x}} |